ionusx wrote:I find warma/hordes to be more of a game for tournament play.
This might be another reason why Warmahordes feels so "mechanical" to me. It feels closer to tabletop Magic the Gathering (which, in a way, it is). I've never played Magic (well, maybe once really long ago) but I do know that there actually is fluff for it, just nobody cares about it; like, the whole premise is that you're a wizard battling rivals for... I don't know what, but something. But nobody adds fluffy
RP elements to their games (well some people might, but most people don't) to enrich themselves in the world, it's just a game, and everything is mechanics and competition. That's how Warmachine feels to me, while in
40k I'd love to go and name my
HQs, name my units, hell sometimes name individual troops and come up with a backstory for the army. In Warmachine it's just a collection of units that I'm trying to win a game with and I don't care what division of the army they are, what their history is, or anything. Not to say you can't do that with Warmahordes, because you can, but the game feels like that stuff is secondary in the same was as you are highly unlikely to find a Magic player who gets "in character" while playing a game and has a backstory for their persona, because nobody really cares.
That's one thing
40k has going for it. Even in a tournament for
40k you can still do creative things; hell I remember
RTTs used to give you points if your army roster had a backstory and all units and characters with names.