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2021/05/29 20:05:12
Subject: Re:CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
Secondary objectives translated back from pictures of the french actual stuff.
MILITARY SUPREMACY
* Engage on all fronts
Score 2 VP at the end of your turn if you have 1+ units entirely in 3 different table quarters, and if all these units are more than 6" away from the table center. Score 3 VP if you have 1+ units in each table quarter, etc...
* Behind enemy lines
Score 2 VP at the end of your turn if 1 of your units is entirely in the opponent's deployment zone (excluding aircrafts). Score 4 VP instead if 2+ units of your army are entirely in the enemy deployment zone.
* Grasp
Score 3 VP at the end of your turn if you control 3+ objective markers, if you control more of them than the opponent.
NO MERCY, NO RESPITE
* No prisoners
Keep a tally of all loss points each time an enemy figurine is destroyed, at the exception of vehicles, monsters, characters. The number is equal to the wound characteristic of the destroyed figurine. If a figurine is ressucitated for any reason, then destroyed again, it can potentially give loss points that many times. At the end of the battle, divide by 10 the loss points total, the result is the VP you score (rounding down).
* Crush them
Score 3 VP at the end of the battle round if more of enemy units have been destroyed than yours, during this battle round.
* Until the last
Before the battle, identify 3 miniatures from your army that have the biggest point value on your army list. In case of equality, you can choose which. You score 5 VP for each miniature that is on the battlefield at the end of the battle. If a unit splits during the battle, all these separate units (excluding drones) must be on the battlefield for you to score 5 VP. If only some, but not all, of these separated units remain, you score 3 VP instead of 5.
SHADOW OPERATIONS
* Raise the banners high
The units of your army can accomplish the following action :
One infantry unit can begin this action at the end of your movement phase. Each of your units that does this action must be in range of an objective marker, on which no banner have been raised previously. A unit cannot begin this action while there are any enemy unit in the range of the same objective marker (excluding aircraft). The action is accomplished at the end of your turn. If this action is accomplished, consider that there is a banner on this objective marker. It is removed if your opponent controls the objective at the beginning of any phase. You score 1 VP at each of your command phases, and 1 VP at the end of the battle, for each of the objectives that has one of your banners on it.
* inspect the signal
Score 3 VP each time a unit of your army accomplishes the following action.
One infantry unit of your army can begin this action at the end of your movement phase, if it is entirely within 6" of the battlefield center, and if no enemy unit is within 6" of it (aircraft excluded). This action is accomplished at the end of your turn, as long as the unit attempting it is still entirely within 6" of the battlefield center, and if no enemy unit is within 6" of it (aircraft excluded).
* Retrieve the Octarius data.
If you choose this objective, keep a tally of the data retrieved, add 1 to it if a unit of your army accomplishes the following action.
One infantry unit (excluding characters) can begin this action at the end of your movement phase if it is entirely within one table quarter, without retrieved servo-skull (see below) and more distant than 6" of any other table quarter. this action is accomplished at the end of your turn, as long as the unit attempting it is still within the same table quarter. If the action is accomplished, the table quarter is considered to have a retrieved servo-skull.
At the end of the battle, score 4 VP if your tally of retrieved data is 2, or score 8 VP if your tally is 3, or score 12 VP if your tally is 4.
* Deploy teleport homers
The units of your army can accomplish the following action. One infantry or bike unit of your army can begin this action at the end of your movement phase if it is entirely within 12" of the enemy deployment zone. The action is accomplished at the end of your next command phase as long as the unit attempting it is still within 12" of the enemy deployment zone.
Each time a unit of your army accomplished this action, you score 2 VP. You score 4 VP instead if the unit accomplishing the action is entirely within the enemy deployment zone.
ELIMINATE THE ENEMY
* assassinate
Score 3 VP at the end of battle for each character figurine that has been destroyed. If the warlord has been slayed, you score an additional +1 VP.
* titan hunter
Score 10 VP at the end of battle if one titanic enemy unit has been destroyed. 12 VP if 2 titanic enemy units have been destroyed, or 15 VP if 3 etc...
* Bring it down
Score 1 VP at the end of battle for each enemy monster or vehicle with 10 W or less that has been destroyed. Score 2 VP at the end of battle for each enemy monster or vehicle with 11 to 19 W that has been destroyed. Score 3 VP at the end of battle for each enemy monster or vehicle with 20+ W that has been destroyed.
WARPCRAFT
* abhorr the wich
You cannot choose this secondary if your army includes any psyker unit. Score 5 VP at the end of battle for each psyker character that has been destroyed, and 3 VP for each pskyker unit that has been destroyed.
(edit, note : the numbers are 3 & 2 in the english version, edition feth up here).
* warp ritual
If you choose this secondary, keep a tally of the ritual. Add 1 to the tally each time a unit of your army accomplishes this psychic action. Warp charge 3. A psyker character of your army can accomplish this psychic action during your psy phase if he is within 6" of the battlefield center. At the end of battle, score 3 VP if your ritual tally is 1, score 7 VP if your ritual tally is 2, or 12 VP if it is 3+.
* Pierce the veil
Score 8 VP at the end of battle if one or more of your units have accomplished the following psychic action 2 times or more during the battle ; or 15 VP if the psychic action has been accomplished 4 times during the battle. Pierce the veil, psy action, warp charge 4. One psyker character of your army can attempt to accomplish this psychic action during your psy phase if he is within 6" of the enemy table edge and more than 6" of any enemy unit.
* Psychic interrogation
score 3 VP each time you accomplish the following psy action.
Psychic interrogation, warp charge 4. One psyker character of your army can attempt this psy action during your psy phase if he is within 24" of one or more visible enemy characters.
This message was edited 6 times. Last update was at 2021/05/30 08:50:23
longtime Astra Militarum neckbeard
2021/05/29 20:50:17
Subject: Re:CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
Ravajaxe wrote: Secondary objectives translated back from pictures of the french actual stuff.
MILITARY SUPREMACY
* Engage on all fronts
Score 2 VP at the end of your turn if you have 1+ units entirely in 3 different table quarters, and if all these units are more than 6" away from the table center. Score 3 VP if you have 1+ units in each table quarter, etc...
* Behind enemy lines
Score 2 VP at the end of your turn if 1 of your units is entirely in the opponent's deployment zone (excluding aircrafts). Score 4 VP instead if 2+ units of your army are entirely in the enemy deployment zone.
* Grasp
Score 3 VP at the end of your turn if you control 3+ objective markers, if you control more of them than the opponent.
NO MERCY, NO RESPITE
* No prisoners
Keep a tally of all loss points each time an enemy figurine is destroyed, at the exception of vehicles, monsters, characters. The number is equal to the wound characteristic of the destroyed figurine. If a figurine is ressucitated for any reason, then destroyed again, it can potentially give loss points that many times. At the end of the battle, divide by 10 the loss points total, the result is the VP you score (rounding down).
* Crush them
Score 3 VP at the end of the battle round if more of enemy units have been destroyed than yours, during this battle round.
* Until the last
Before the battle, identify 3 miniatures from your army that have the biggest point value on your army list. In case of equality, you can choose which. You score 5 VP for each miniature that is on the battlefield at the end of the battle. If a unit splits during the battle, all these separate units (excluding drones) must be on the battlefield for you to score 5 VP. If only some, but not all, of these separated units remain, you score 3 VP instead of 5.
CLANDESTINE OPERATIONS
* Raise the banners high
The units of your army can accomplish the following action :
One infantry unit can begin this action at the end of your movement phase. Each of your units that does this action must be in range of an objective marker, on which no banner have been raised previously. A unit cannot begin this action... (... ? light reflection ?... ) ...any enemy unit. The action is accomplished at the end of your turn. If this action is accomplished, consider that there is a banner on this objective marker. It is removed if your opponent controls the objective at the beginning of any phase. You score 1 VP at each of your command phases, and 1 VP at the end of the battle, for each of the objectives that has one of your banners on it.
* inspect the signal
Score 3 VP each time a unit of your army accomplishes the following action.
One infantry unit of your army can begin this action at the end of your movement phase, if it is entirely within 6" of the battlefield center, and if no enemy unit is within 6" of it (aircraft excluded). This action is accomplished at the end of your turn, as long as the unit attempting it is still entirely within 6" of the battlefield center, and if no enemy unit is within 6" of it (aircraft excluded).
* Retrieve the Octarius data.
If you choose this objective, keep a tally of the data retrieved, add 1 to it if a unit of your army accomplishes the following action.
One infantry unit (excluding characters) can begin this action at the end of your movement phase if it is entirely within one table quarter, without retrieved servo-skull (see below) and more distant than 6" of any other table quarter. this action is accomplished at the end of your turn, as long as the unit attempting it is still within the same table quarter. If the action is accomplished, the table quarter is considered to have a retrieved servo-skull.
At the end of the battle, score 4 VP if your tally of retrieved data is 2, or score 8 VP if your tally is 3, or score 12 VP if your tally is 4.
* Deploy teleport homers
The units of your army can accomplish the following action. One infantry or bike unit of your army can begin this action at the end of your movement phase if it is entirely within 12" of the enemy deployment zone. The action is accomplished at the end of your next command phase as long as the unit attempting it is still within 12" of the enemy deployment zone.
Each time a unit of your army accomplished this action, you score 2 VP. You score 4 VP instead if the unit accomplishing the action is entirely within the enemy deployment zone.
ELIMINATE THE ENEMY
* assassinate
Score 3 VP at the end of battle for each character figurine that has been destroyed. If the warlord has been slayed, you score an additional +1 VP.
* titan hunter
Score 10 VP at the end of battle if one titanic enemy unit has been destroyed. 12 VP if 2 titanic enemy units have been destroyed, or 15 VP if 3 etc...
* Bring it down
Score 1 VP at the end of battle for each enemy monster or vehicle with 10 W or less that has been destroyed. Score 2 VP at the end of battle for each enemy monster or vehicle with 11 to 19 W that has been destroyed. Score 3 VP at the end of battle for each enemy monster or vehicle with 20+ W that has been destroyed.
WARPCRAFT
* abhorr the wich
You cannot choose this secondary if your army includes any psyker unit. Score 5 VP at the end of battle for each psyker character that has been destroyed, and 3 VP for each pskyker unit that has been destroyed.
* warp ritual
If you choose this secondary, keep a tally of the ritual. Add 1 to the tally each time a unit of your army accomplishes this psychic action. Warp charge 3 (?? blurry, unsure). A psyker character of your army can accomplish this psychic action during your psy phase if he is within 6" of the battlefield center. At the end of battle, score 3 VP if your ritual tally is 1, score 7 VP if your ritual tally is 2, or 12 VP if it is 3+.
* Pierce the veil
Score 8 VP at the end of battle if one or more of your units have accomplished the following psychic action 2 times or more during the battle ; or 15 VP if the psychic action has been accomplished 4 times during the battle. Pierce the veil, psy action, warp charge 4. One psyker character of your army can attempt to accomplish this psychic action during your psy phase if he is within 6" of the enemy table edge and more than 6" of any enemy unit.
* Psychic interrogation
score 3 VP each time you accomplish the following psy action.
Psychic interrogation, warp charge 4. One psyker character of your army can attempt this psy action during your psy phase if he is within 24" of one or more visible enemy characters.
Thanks!!
2021/05/29 21:18:37
Subject: Re:CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
Score 5 VP at the end of battle for each psyker character that has been destroyed, and 3 VP for each pskyker unit that has been destroyed.
I run 3 characters and 7 units that are psykers. Servitors don't count as psykers and neither does the rhino. I hope that unit doesn't include dreadnoughts. But all in all it could be way worse.
The other secondaries look interesting all in all. Wish they did more to the other warcraft ones. They say if your unit accomplishes, but then the action can only be performed by a character. The other secondaries have no way of failing or being countered, while the warp craft ones, very much can, and for being harder to do they don't give subsentially higher VP rewards.
This message was edited 1 time. Last update was at 2021/05/29 21:22:29
If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain.
2021/05/29 21:21:52
Subject: Re:CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
Score 5 VP at the end of battle for each psyker character that has been destroyed, and 3 VP for each pskyker unit that has been destroyed.
I run 3 characters and 7 units that are psykers. Servitors don't count as psykers and neither does the rhino. I hope that unit doesn't include dreadnoughts. But all in all it could be way worse.
The other secondaries look interesting all in all.
Here we have still a secondary objective that is usually overlooked, but as soon as one encounters Grey Knights or thousand Sons, it becomes an easy auto-take.
longtime Astra Militarum neckbeard
2021/05/29 21:23:46
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
Maybe in the new codex only GK characters will be psykers, and the units will just have special abilities instead of options to cast a psychic power or spell. I could live with that.
If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain.
2021/05/29 22:24:47
Subject: Re:CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
Score 5 VP at the end of battle for each psyker character that has been destroyed, and 3 VP for each pskyker unit that has been destroyed.
I run 3 characters and 7 units that are psykers. Servitors don't count as psykers and neither does the rhino. I hope that unit doesn't include dreadnoughts. But all in all it could be way worse.
The other secondaries look interesting all in all. Wish they did more to the other warcraft ones. They say if your unit accomplishes, but then the action can only be performed by a character. The other secondaries have no way of failing or being countered, while the warp craft ones, very much can, and for being harder to do they don't give subsentially higher VP rewards.
So if they can deny you then, in general, they can't take abhor against you so you can plan on working whatever angle will work best against your opponent.
2021/05/29 23:18:36
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
Score 5 VP at the end of battle for each psyker character that has been destroyed, and 3 VP for each pskyker unit that has been destroyed.
I run 3 characters and 7 units that are psykers. Servitors don't count as psykers and neither does the rhino. I hope that unit doesn't include dreadnoughts. But all in all it could be way worse.
The other secondaries look interesting all in all.
Here we have still a secondary objective that is usually overlooked, but as soon as one encounters Grey Knights or thousand Sons, it becomes an easy auto-take.
And you can still double dip with assassinate. Ugh.
Edit: And Dimachaereons up by 25 PPM? Can't Nids have anything nice?
This message was edited 1 time. Last update was at 2021/05/30 01:02:35
2021/05/30 01:29:10
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
Arachnofiend wrote: Abhor the Witch should just be moved to Purge the Enemy to be frank.
Agreed. That would fix the problem, just like having both Bring It Down and Titan Killer in the same category prevents double dipping with them.
Edit: Anything on CSM? I'm suddenly interested in the price of Sicarans after seeing the buff to the Custodes grav tank. Would be nice to know if the Achilles and Proteus got the same buff as standard Land Raiders as well.
This message was edited 1 time. Last update was at 2021/05/30 02:02:17
2021/05/30 02:07:36
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
Lol, did they actually, really revert Abhor back to its original ridiculous numbers, after having fixed it 6 months ago because it was so obviously broken?
Edit: No, no they didn't, at least not in the English version. It's 3VP per psyker character, and 2 per psyker unit.
Psychic ritual not having to be done by the same psyker three times also makes it much better, even if it maxes out at only 12 points. Though you still can't build around it because it's hard-countered by anyone with a 4+ dispel strat; whichever designer thought it was a good idea to allow those to be used on psychic actions really needs to be smacked with a large fish.
This message was edited 4 times. Last update was at 2021/05/30 02:15:00
2021/05/30 02:10:34
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
yukishiro1 wrote: Lol, did they actually, really revert Abhor back to its original ridiculous numbers, after having fixed it 6 months ago because it was so obviously broken?
In typical GW fashion we have some conflict between different languages it seems and this could be that.
2021/05/30 02:17:20
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
Also, charging $40 for this when it's essentially exactly the same as the last one bar two pages of minorly tweaked secondaries takes some serious chutzpah, even by GW's normal standards.
2021/05/30 02:31:07
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
yukishiro1 wrote: Also, charging $40 for this when it's essentially exactly the same as the last one bar two pages of minorly tweaked secondaries takes some serious chutzpah, even by GW's normal standards.
Yea - another book I'd advocate not buying unless you really like having the book handy.
2021/05/30 02:58:13
Subject: Re:CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
Oh hey, I lied: it's three pages of minorly tweaked secondaries. This changes everything!
You gotta think the reason they didn't send out review copies of this junk was that they wanted to sell as many copies as possible before people realized what a ridiculous ripoff it is.
This message was edited 1 time. Last update was at 2021/05/30 03:01:58
2021/05/30 03:15:09
Subject: Re:CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
yukishiro1 wrote: Oh hey, I lied: it's three pages of minorly tweaked secondaries. This changes everything!
You gotta think the reason they didn't send out review copies of this junk was that they wanted to sell as many copies as possible before people realized what a ridiculous ripoff it is.
They could have at least given us some new missions. The points and secondaries changes should've been in a free PDF, like the last one. This is worse than PA. At least we got name generators in it.
2021/05/30 03:19:11
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
Quasistellar wrote: Morven Vahl is a steal at 265 points. For reference, Guilleman is 380.
If sisters exorcists go indirect and have CORE watch out.
And repentia better get an emergency errata to their points lol.
GW shouldnt have even sent this joke to the printers. What were they thinking? Zero chance I'm paying money for this.
Well, there is zero chance exorcists are CORE and Repentia are likely nerfed in the new book, sooo...
Yeah. All the have to do to justify the Repentia buff is nerf Bloody Rose. Repentia are generally considered to be OP as Bloody Rose and not worth taking for any other Order.
2021/05/30 04:32:49
Subject: Re:CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
Arachnofiend wrote: Abhor the Witch should just be moved to Purge the Enemy to be frank.
Why should it even exist? Is it because the insane strength of psychic actions is meant to be cancelled out by the ability to dispel? But Brimstone Horrors cannot do psychic actions so why should 5 Rubrics or 10 Brims award 2VP when 5 Intercessors or 10 Gretchin award 1VP?
2021/05/30 05:05:36
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
Yeah it's just fundamentally a stupid secondary. That they still haven't realized after a whole year is a real indictment of their development process. If you couldn't use deny strats on psychic secondaries there might be justification for a special anti-psyker secondary, but the fact that you can makes them impossible to plan around, so there's no compelling reason to have an anti-psyker secondary either.
2021/05/30 06:10:34
Subject: Re:CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
So if they can deny you then, in general, they can't take abhor against you so you can plan on working whatever angle will work best against your opponent.
If in the new codex the units stay being psykers, then with the new rules they can still do assasinate and abhore at the same time. And there is not much I can do about it, because killing 5 power armoured GK or 5 termintors isn't harder, maybe it will change with the +1W, but then again marine units with 2W die very fast too. And as the denys goes vs my own army, the new armies seem to get an option to do it with stratagems without a need for a psyker. And if it works, the game is done , because to give a regular number of VP the psychic secondaries have to work every turn. The main difference with witch craft secondaries was that if they worked, they worked instantly, you didn't have to wait for next turn to get any points. Now that objective scoring is checked at the end of your own turn, the adventage is gone. The other seconadaries are even easier to do, and that is good, but the witchcraft one didn't .
.And Dimachaereons up by 25 PPM? Can't Nids have anything nice?
No. it seems like it is not an acceptable state.
If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain.
2021/05/30 06:46:50
Subject: Re:CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
Swarmy is down 30. So should off-set one Dimachareon at least, if you run that list. If you run two, you need to find 20 points.
Still surprised a Dima doesn't cost a CP like the Marine FW stuff does.
Abhor the Witch should maybe be a faction-specific secondary for running mono Black Templars or Khorne Daemonkin, but not really a secondary for everyone, IMO.
Attack Bikes up 5 PPM (nerf the unit, not the gun. Damn it gw )
Buffs to floaty tanks (but not Impulsors)
I'll let everyone else figure out the rest.
Now how about something for the boys with spikes on? And if they're buffing floaty tanks, how about the ones with treads?
Storm Shields up a point for Vanguard vets?
Ironically, it seems they fixed the "nerf the gun, not the unit" for Inceptors, which are down 5, but another 5 points more to add Plasma". I.e. Bolter Inceptors came down.
Also Eliminators down 5, and the las fusil down 5 as well.
This message was edited 4 times. Last update was at 2021/05/30 06:55:27
2021/05/30 07:22:41
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
yukishiro1 wrote: Also, charging $40 for this when it's essentially exactly the same as the last one bar two pages of minorly tweaked secondaries takes some serious chutzpah, even by GW's normal standards.
Yea - another book I'd advocate not buying unless you really like having the book handy.
Well I do like having the book handy and have defended it earlier, but as someone earlier pointed out, you can just turn it into the new book with a pen or by printing a few stickers.
I guess if the BRB part is updated with all the errata. I might buy it, but otherwise it's not worth my money.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/05/30 07:30:10
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
Arachnofiend wrote: Abhor the Witch should just be moved to Purge the Enemy to be frank.
Why should it even exist? Is it because the insane strength of psychic actions is meant to be cancelled out by the ability to dispel? But Brimstone Horrors cannot do psychic actions so why should 5 Rubrics or 10 Brims award 2VP when 5 Intercessors or 10 Gretchin award 1VP?
It's because there are two armies that have 0 psychic powers, ot PSYKERS, and many armies can play without them if it's something that's important to the person playing it.
213PL 60PL 12PL 9-17PL (she/her)
2021/05/30 07:41:35
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
Arachnofiend wrote: Abhor the Witch should just be moved to Purge the Enemy to be frank.
Why should it even exist? Is it because the insane strength of psychic actions is meant to be cancelled out by the ability to dispel? But Brimstone Horrors cannot do psychic actions so why should 5 Rubrics or 10 Brims award 2VP when 5 Intercessors or 10 Gretchin award 1VP?
It's because there are two armies that have 0 psychic powers, ot PSYKERS, and many armies can play without them if it's something that's important to the person playing it.
1. There are significantly more than two factions without psykers. 2. Almost all those factions have alternative defense mechanisms against psychic powers. 3. The biggest difference between psychic powers and other abilities with similar effects is that they are a lot less reliable.
This message was edited 1 time. Last update was at 2021/05/30 07:42:02
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2021/05/30 07:45:24
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
Arachnofiend wrote: Abhor the Witch should just be moved to Purge the Enemy to be frank.
Why should it even exist? Is it because the insane strength of psychic actions is meant to be cancelled out by the ability to dispel? But Brimstone Horrors cannot do psychic actions so why should 5 Rubrics or 10 Brims award 2VP when 5 Intercessors or 10 Gretchin award 1VP?
It's because there are two armies that have 0 psychic powers, ot PSYKERS, and many armies can play without them if it's something that's important to the person playing it.
I don't understand the bolded sentence, do you mean you can not take psykers if you don't want your opponent to take the secondary? The real reason not to take any psykers is to have access to easy VP against TS and GK. Why is an anti-psyker secondary objective needed? AdMech don't have flying transports, does that mean there needs to be an anti-flying transport secondary? Custodes don't have pre-game move abilities, does that mean there needs to be an anti pre-game move secondary?
2021/05/30 08:20:09
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
Quasistellar wrote: Morven Vahl is a steal at 265 points. For reference, Guilleman is 380.
If sisters exorcists go indirect and have CORE watch out.
And repentia better get an emergency errata to their points lol.
GW shouldnt have even sent this joke to the printers. What were they thinking? Zero chance I'm paying money for this.
Well, there is zero chance exorcists are CORE and Repentia are likely nerfed in the new book, sooo...
Yeah. All the have to do to justify the Repentia buff is nerf Bloody Rose. Repentia are generally considered to be OP as Bloody Rose and not worth taking for any other Order.
I honestly don't understand the people who look at this and go 'OH, repentia/zephyrim/arcos/retributors OP!!!!' and miss the obvious implication that melee received across the board nerfs and retributors most likely lost move and shoot and/or storm of fire.
Morven Vahl will most likely never see play at 265. She's too many eggs in one basket for the way sisters of battle armies are built and you can get close enough performance out of a Benificence Canoness+Palantine for less than half the points. Add in retributors most likely receiving a significant nerf so her target buff isn't as useful and yeah, she'll likely be a pretty display piece and not much else.
Exorcists with the new profile, even with indirect fire and CORE(which they absolutely will not get CORE) are going to be trash at what they're at. Ap-2 is just bad for that low shot volume and when your opponent does eventually get return shots on them they're going to die fast at T7. The alternate shooting profile is even worse; who would voluntarily pay that many points for 3d6 heavy bolter shots? Nothing like buying 2 and half mortifiers to get half a mortifier worth of shots.
2021/05/30 08:41:17
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
yukishiro1 wrote: Lol, did they actually, really revert Abhor back to its original ridiculous numbers, after having fixed it 6 months ago because it was so obviously broken?
Edit: No, no they didn't, at least not in the English version. It's 3VP per psyker character, and 2 per psyker unit.
Psychic ritual not having to be done by the same psyker three times also makes it much better, even if it maxes out at only 12 points. Though you still can't build around it because it's hard-countered by anyone with a 4+ dispel strat; whichever designer thought it was a good idea to allow those to be used on psychic actions really needs to be smacked with a large fish.
They seem to have reverted abhor the wich into the original numbers (5 & 3) in the french version. But I have just seen an english version and the numbers are indeed 3 and 2 like in the FAQ'ed 2020 document.
I can't belive they can feth up like that. In the french book, they seem to have copy / pasted the CA 2020 translated text !