Dudeface wrote:
Jidmah wrote:Dudeface wrote:Which in reality beyond occasionally flipping which is the "best" option by mistake, is pretty much what we get now anyway.
Why "now"? It has never been any different.
You are correct but I'll grant Hellbore that they give the appearance of caring and adjusting more, more often. They haven't given anyone any reason to think they could or would handle it any differently under this guise, but that was the point really - they hypothetically would try corrections now, whereas they didn't before.
I'm glad you - unlike Hellbore - actually address the argument. The key difference here is, in my opinion, that it's not like
GW has never tried to balance options in such a way, but they have failed over and over again despite seriously trying and actually implementing modern game design processes. While they are continuously getting at balancing units and armies, no such progress is being made for options.
And by options I mean anything that allows you to pick from a list of two or more things, be it warlord traits, psychic discipline, wargear or battle honors. Neither point costs,
PL, pick two or free options have changed that there always is one or two superior choices, and maybe a third niche one. There is no strategic reason to pick any of the others unless the best options are unique. This is why splitting datasheets
seems to work out ok, when in reality it is tweaking point costs, offering alternative abilities and different wargear to reduce problem they were never able to handle like crisis suits into another "balance 3 options against each other" puzzle they
are able to solve.
They are failing to balance nob wargear. They are failing to balance tau commander wargear. They are failing to balance the knight chassis options on both imperial and chaos side. Carnifex, Leman Russ, Plague Marines, Helbrutes, Land Fortress, Battle Sister Squads, Havocs.
GW has been removing options left and right, but it's not like units with plenty of options have disappeared from the game. And yet, every single one of those is - barring some gentlemen running an old model and giving a damn about
WYSIWYG - not run ignoring 90% of the possible configurations.
In addition, multiple narrative event organizers are outright banning the new character creations rules before they had the chance to land in people's hands, because it's just that badly balanced.
Just like Faster Than Light travel, which is possible in theory, the theory is meaningless to reality if you don't have the means to achieve it.
Automatically Appended Next Post: Breton wrote:One could even argue their target audience has changed. They're more about competitive gaming than a sandbox for narratives.
One surely has proof to support that? Crusade might not be as popular as matched play decks, but it's for sure drawing more people to narrative play than their half-assed campaign books with disconnected badly balanced missions were in the past.