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Made in us
Fixture of Dakka



Chicago, Illinois

With the Decurion I feel 3 units of 3 Wraiths w/ Transdimensional Beamers is the way to go.

Here are my reasons

1. It makes Wraiths more survivable in general because of the Canoptek Harvest Bonus
2. It gives you 9 individual units total, six of which move at 12"
3. It gives you the ability to not withstanding the whole kill the Spyders to produce 15 additional Scarabs
4. It's MSU so you're opponent won't be just focus firing at one unit.
5. It can be safely held in reserve hopefully gain the 2nd turn bring on and then get the bonus, the units are generally pretty fast so they can be where they need to be w/ Run + Move
6. Transdimensional Beamers x9 is pretty amazing.
7. It gives you 21 models total
8. 3 Squads of 3+ Scarabs can be pretty nasty.
9. It's a more efficient Scarab Farm because they can use RP to avoid the wound.
10. It gives you 3 Models that are T6 , which is beneficial as 3 individual units of Spyders means that if they group together or near each other one can charge eat overwatch and then the rest can pile in.
11. Same reason as before but 9 individual Scarab units with 4 + RP is great to attack Centurions with one unit can eat overwatch and the others can pile in , instead of one unit of 9 getting shot to pieces. They can also avoid Overwatch for the Wraiths by charging first.

It comes to 780 which is plenty of points left over to take the requirements for the Decurion and even some squads of Flayed Ones and Tomb Blades.

This message was edited 6 times. Last update was at 2015/03/06 20:08:58


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Tunneling Trygon





NJ

Col Impact and Hollismason raise some good points. I just prefer not to give up kill points so easily. And when you talk about combat effectiveness, it just drops off so drastically when you lose wraiths. Basically, if you start with a unit of 3 and lose even 1 or 2, all you can hope for is a tarpit. A unit of 4/5 wraiths, on the other hand, is still going to murder things. It just depends on what you're looking to do with the unit. If you want it to tarpit/exert board control, smaller units is better. If you want it to be more effective in combat and not give up a kill point so easily (not to mention that by default you are including additional overall kill points in your army as a result) then larger squads are better. I prefer large squads, but that's not to say that you can't make smaller ones work. You just have to taper your expectations accordingly.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah , it's definitely a tactical decision on how you run them but I will say it does not have a decrease in ability.

The main reason is their fearless. So I know 2 Squads of 3 is the same as 1 squad of six , so I'll usually keep 1 squad near another almost as if they're in coherency.

I sometimes run 2 squads one with 6 one with 3 to 4 just depending.

Basically MSU is it's own thing but the fact that their fearless means I get to keep them. So even though I may have a squad of 3 go down to 1 , I'm just going to "buddy" up that 1 wraith with the other 3 and use it as something to eat overwatch with.

I don't know if MSU really works as effectively without fearless units because of the potential to "lose" the whole squad, which is why I'm not like 100 percent sold on the whole multiple squads of 5 Flayed Ones.

This message was edited 1 time. Last update was at 2015/03/06 21:16:57


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Daemonic Dreadnought






The decision to MSU the wraiths also depends on the multiple spider rules debate. If (operative word if) multiple spiders are a no go then MSU maximizes the number of ro spiders.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

We play it as you cannot add. So yeah, that's a reason.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Shas'ui with Bonding Knife





I have a friend who effectively thinks scarabs are worthless, do you have any recommendations on how to ruin his preconception of scarabs both in list and tactics?

This message was edited 1 time. Last update was at 2015/03/07 04:50:41


 
   
Made in us
Longtime Dakkanaut




 Nilok wrote:
I have a friend who effectively thinks scarabs are worthless, do you have any recommendations on how to ruin his preconception of scarabs both in list and tactics?


Spamming the Canoptek Formation out of a Decurion should do the trick. RP goes a long way with fixing any issues with Scarabs.

There are some full farm lists earlier in this thread, with 10+ Spyders

   
Made in us
Shas'ui with Bonding Knife





What are the best targets for scarabs now that entropic strike has changed?
   
Made in us
Daemonic Dreadnought






 Nilok wrote:
What are the best targets for scarabs now that entropic strike has changed?


Vehicles. They can glance a lot. Anything t7 and up is going to have a save and will ID bases.

Tarpit is the other use. Anything that doesn't I'd them is a good target. 9 tactical marines will only average 1.33 wounds per turn after rp. A single spider will generate new bases faster than they can kill them. A unit needs to land 9 regular wounds per turn to kill 1 base after armor and rp. Anything that lands less than 12 per turn should stay tarpit 1 round per scarabs base starting the combat. Power weapons and rende are not against scarabs, it takes 6 ignore armor wounds to.drop the base spiders can generate.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Shas'ui with Bonding Knife





I've been thinking of trying a melee Necron army based around Scarabs, Wraiths, and Flayed Ones.

1850: Skitter - Decurion

Reclamation Legion
-5x Immortal [5x Tesla Carbine]
-Overlord [Gauntlet of Fire, Phylactery, Resurrection Orb, The Nightmare Shroud, Warscythe]
-3x Tomb Blade [Nebuloscope, Twin-linked Gauss Blaster]
-Warriors [Ghost Ark, 10x Necron Warrior]
-Warriors [Ghost Ark, 10x Necron Warrior]

+ Auxiliary +

Canoptek Harvest
-Canoptek Scarabs [3x Canoptek Scarab]
-Canoptek Spyder [Gloom Prism]
-6x Canoptek Wraith [Transdimensional Beamer]


Canoptek Harvest
-Canoptek Scarabs [3x Canoptek Scarab]
-Canoptek Spyders [Canoptek Spyder]
-6x Canoptek Wraith [Whip Coils]


Flayed Ones [20x Flayed One]


Automatically Appended Next Post:
The second list is a CAD

Necron 1850 CAD - Above and Below

+ HQ +

Orikan the Diviner

+ Elites +

Flayed Ones [20x Flayed One]

Flayed Ones [20x Flayed One]

+ Troops +

Immortals [Night Scythe]
-5x Immortal [5x Tesla Carbine]

Warriors [Ghost Ark, 10x Necron Warrior]

+ Fast Attack +

Canoptek Scarabs [4x Canoptek Scarab]

Canoptek Scarabs [5x Canoptek Scarab]

Canoptek Scarabs [5x Canoptek Scarab]

+ Heavy Support +

Canoptek Spyders [Canoptek Spyder, Canoptek Spyder]
-Canoptek Spyder [Gloom Prism]

Canoptek Spyders [Canoptek Spyder, Canoptek Spyder]
-Canoptek Spyder [Gloom Prism]

Canoptek Spyders [Canoptek Spyder, Canoptek Spyder]
-Canoptek Spyder [Gloom Prism]

The original list had more flyers, but I wanted to have more flayed ones.

This message was edited 2 times. Last update was at 2015/03/07 09:33:27


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

I think the 2nd one could use some work. I'm not sure who Orikan is going with, I think if you got those two huge squads of Flayed Ones, you need to stick a D-Lord in there because he brings Anti-Vehicle and AV .

I think you could actually get some Wraiths in there to.

I don't run Scarab farms that often, so I mean those are my suggestions. I like the big feth off Flayed One units. I think them and Wraiths are a smart add to Scarab Farm, very nasty CC units


My changes


Destroyer Lord w/ Warscythe , Phase Shifter , Res Orb

+ Elites +

Flayed Ones [15x Flayed One]

Flayed Ones [15x Flayed One]

+ Troops +

Immortals [Night Scythe]
-5x Immortal [5x Gauss]

Warriors [Ghost Ark, 10x Necron Warrior]

+Fast Attack +
4 Scarabs

4 Scarabs

+ Heavy Support +

Canoptek Spyders [Canoptek Spyder, Canoptek Spyder]
-Canoptek Spyder [Gloom Prism]

Canoptek Spyders [Canoptek Spyder, Canoptek Spyder]
-Canoptek Spyder [Gloom Prism]

Canoptek Harvest
6 Wraiths w/ Whip Coils
5 Scarabs
1 Spyder

This message was edited 1 time. Last update was at 2015/03/07 14:46:11


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Tunneling Trygon





NJ

Got a game in with the Crons last night. I toned down my wraithwing list (read: I took out 12 wraiths) as it was against a rather suboptimal blood Angels list. We played an Adepticon scenario to try it out. Was a nice format.

I got to try out the Triarch stalker and tomb blades for the first time. The tomb blades didn't really get to showcase their mobility, as I kept drawing the objective that was in their corner. But no complaints - they owned it! The stalker did moderately well but his vehicles were all hiding like little girls in cover (as they should have).

The ghost ark did work though. First turn 3 hull points off of a land raider. Could easily have done four for first blood but had some bad dice in the end (this included the guys inside of course)

Nightbringer finally met his match, as he couldn't quite stare hard enough at some scouts, then marneus Calgar and his honor guard came out and punked him. At least the ensuing explosion got some retribution.

Got an amazing max distance objecive grab from the night scythe (36" across the board and 6" up two levels of ruins) right on turn 2.

Played the full Wraithstar with a 240 pt D lord as well as Orikan (really enjoyed using the Gauntlet to overwatch a squad of terminators). All of the regular terminators were dead before they got to swing at I1. The captain was locked in a challenge with my lord since he had an AP 3 weapon. There's just nothing that they can't mulch. The only annoying thing was marines and their ATSKNF, as I would have swept squads and won faster. But dem's da breaks.

This message was edited 1 time. Last update was at 2015/03/07 15:06:12


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

What's your Wraithstar set up? D-Lord style?

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Tunneling Trygon





NJ

6 wraiths w/whip coils
Orikan the Diviner
Destroyer Lord w/whatever gear I can afford. That is typically my flex points for rounding out the army.

Preferred D Lord setup - warscythe, phase shifter, nightmare shroud, res orb
   
Made in us
Loyal Necron Lychguard




That's a fairly slow Wraithstar... you could just use Shieldguard instead, they'd be more durable and cheaper.
   
Made in us
Tunneling Trygon





NJ

Yes and no. Wraiths can still move unimpeded for 1/2 turns by conga lining, and I roll for MOA most of the time to try and negate hammer and anvil, or to let the Nightbringer get a turn 1 gaze in. While Orikan does lag behind, the combat pile ins help him catch up. The destroyer lord has had no real issues thus far with his assault move turn 1, as he just needs to roll a 5/6 or higher and he is able to stay out front and tank.

Whereas the shield guard really need alternative deployment even in dawn of war to get a reasonable chance at a turn 3 charge, the Wraithstar has no issues getting a turn 2 charge in most situations

This message was edited 1 time. Last update was at 2015/03/07 17:17:12


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

So you're running Wraith Star and Coven of the Burning One or just straight Nightbringer?

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

anyone else been running lots of heavy destroyers? I'm curious what you think a good number is. Ive been running 6 up to now and was thinking of trying 9 out tomorrow but I think it might be overkill.

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in us
Fixture of Dakka



Chicago, Illinois

I've been trying it out and the more I use it the more I like playing with the Destroyer Cult and using it to it's maximum potential. Like upwars of 12 + , it's just incredibly efficient and deadly, suffers versus 2+ but don't care really.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Longtime Dakkanaut




Cult Heavies should have zero issue cleaning up Vehicles rapidly, so you can move on to any 2+ targets after that.

Unless you're playing against Grey Knights, in which case the only real answer a mostly Destroyer Cult army has is to use Jet moves to climb high and stay out of assault reach.
   
Made in us
Fixture of Dakka



Chicago, Illinois

I think people forget the assault moves, honestly. I've never had them assaulted. I pretty much just move my Destroyers every single turn usually trying to push to one side just because they're fast enough to get away.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Longtime Dakkanaut




Realistically you can't keep the whole army 30 inches away all game long. Staying on top of terrain is important, especially with move through cover keeping you from needing to make tests.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Well you can if you got some Anchor units or a big threat like a 20 man Flayed One w/ D-Lord between them and the enemy. No one wants to charge that. I mean you gotta change things up of course but yeah I've not really had issue with them.

Also I really enjoy Beta Strike lists now, tried one out with the D- Lord of Invincibility manning a Aegis w/ Comm Link, was particularly pleased.

This message was edited 1 time. Last update was at 2015/03/07 21:53:19


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Tunneling Trygon





NJ

Hollismason wrote:
So you're running Wraith Star and Coven of the Burning One or just straight Nightbringer?


I've only done the Conclave once. I will definitely try it out more, but I'm playing in an upcoming tournament with no formations allowed, so I am getting in some games with just a normal Necron CAD for the time being. Turns out that the Nightbringer is somewhat low on the target priority chain when you have 18 wraiths barreling down on you
   
Made in us
Fixture of Dakka



Chicago, Illinois

So you're going full Wraithspam?

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Tunneling Trygon





NJ

For the event yeah. It's full maelstrom, so I want the flexibility of the wraiths
   
Made in us
Fixture of Dakka



Chicago, Illinois

I'd definitely be taking some big warrior squads if that's the mission type to get the OBSEC

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Tunneling Trygon





NJ

Would if I had aforementioned large warrior blobs. Was never my style, but obsec warriors, immortals and night scythes/GA with maxed red orbs would definitely do very well
   
Made in gb
Longtime Dakkanaut




I just added up my collection in Battlescribe, and I have more than 10,000 points of Necrons.

...I have got to find a way to Apocalypse all of that at once.
   
Made in us
Dakka Veteran




Quick question regarding detachments:

I know some formations are considered to be independent detachments, so is it possible to run a conclave of the burning one alongside a decurion if a tournament allows multiple detachments?
   
 
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