Howdy,
As I discussed in this poll thread here:
dakkadakka.com/CommunityForums/tabid/56/forumid/7/postid/200575/view/topic/Default.aspx There are some pretty big changes in the rules for Gargantuan Creatures between the Apocalypse rules and the normal
IA rules and I personally feel that playing a game with the two mixed together would be strange and kind of unfun (for me).
To that end, here are my proposed datafaxes for the Trygon, the Scythed Hierodule & the Harridan (the Tyranid
GCs not covered in Apocalypse). All the changes that have been made to the statlines are attempting to mirror what was done to the Hierophant and the Barbed Hierodule: More deadly in
CC and shooting, but easier to kill and for more points.
SCYTHED HIERODULE
POINTS: 500
WS:6, BS:2, S:10, T: 8, W: 6, I: 3, A: 6, LD: 10, SV: 3
UNIT: 1 Scythed Hierodule
TYPE: Gargantuan Creature
WEAPONS AND EQUIPMENT: Two pairs of Scything Talons (+2 Attack included in profile), Bio-Acid Spray.
SPECIAL RULES:
Agile: In the Shooting phase the Hierodule may choose to either:
- Fire its Bio-Acid Spray and move an extra D6" (per the Fleet rule).
- Not fire its Bio-Acid Spray and move an extra 2D6" (per the Fleet rule).
WEAPON:
Bio-Acid Spray: Range: Template, S: 8, AP: 3, Type: Assault 1*
*To fire the Bio-Acid Spray place the template so that the narrow end is within 18" of the weapon and he large end is no closer to the weapon than the narrow end. Bio-Acid Spray is then treated like any other template weapon.
TRYGON
POINTS: 400
WS:6, BS:2, S:10, T: 7, W: 6, I: 5, A: 7, LD: 10, SV: 3
UNIT: 1 Trygon
TYPE: Gargantuan Creature
WEAPONS AND EQUIPMENT: Two pairs of Scything Talons (+2 Attacks included in profile) and a Bio-Electric Field.
SPECIAL RULES:
Agile: In the Shooting phase the Trygon may:
- Fire its Bio-Electric Field and move an extra D6" (per the Fleet rule).
- Not fire its Bio-Electric Field and move an extra 2D6" (per the Fleet rule).
Bio-Electric Field: The Bio-Electric Field provides a 6+ invulnerable save. The Trygon may instead use the Field as a shooting weapon in which case the invulnerable save may not be utilized until the start of the Trygon's next turn.
Deep Strike: The Trygon may be held in Reserve and may Deep Strike (using the Subterranean Tunnels special rule below) in missions where that special rule is being used.
Subterranean Tunnels: If the Trygon is Deep Striking, then the Tyranid player may place a single brood of Gaunts, Hormagaunts, Raveners or a Ripper Swarm in Reserve with the Trygon. Once the Trygon arrives, the Brood will automatically follow in the next turn, moving onto the table from the closest point to where the Trygon arrived in the previous turn, but where there are no friendly or enemy models present. If this means they would enter the table directly into an enemy unit, then they will move on in the assault phase and count as assaulting as normal.
If the Trygon arrives within 1" of an enemy model (and would therefore normally be destroyed), it is not destroyed but instead it is placed as normal, moving any enemy models out of the way, but placing them in base contact with the Trygon. The Trygon counts as having assaulted the enemy in the subsequent Assault phase. If the Trygon arrives within 1" of a Super-heavy vehicle, another Gargantuan Creature, into impassable terrain or off the table then it is destroyed as normal.
WEAPON:
Bio-Electric Field: Range: 18", S: 4, AP: 5, Type: Assault 2D6
NOTES: - The Trygon's Scythe-Tail has not been included because it is effectively replaced by all Gargantuan Creatures' ability to make a 'stomp attack'.
- The Trygon no longer has an Assault move of 12" (just a normal 6 inches).
HARRIDAN
POINTS: 900
WS:5, BS:3, S:10, T: 8, W: 8, I: 5, A: 5, LD: 10, SV: 3
UNIT: 1 Harridan
TYPE: Gargantuan Creature
WEAPONS AND EQUIPMENT: One pair of Scything Talons (+1 Attack included in profile) and two Bio-Cannons.
TRANSPORT: A Harridan may transport a single unit of Gargoyles of up to 20 models. It is treated as an open-topped vehicle for the purposes of deploying the embarked models. If the Harridan is killed with Gargoyles on it deploy them immediately, they do not suffer any extra damage or become entangled.
SPECIAL RULES:
Agile: In the Shooting phase the Harridan may:
- Fire both Bio-Cannons as normal.
- Fire one Bio-Cannon and move an extra D6" (per the Fleet rule).
- Not fire either of its Bio-Cannons and move an extra 2D6" (per the Fleet rule).
Gargantuan Flyer: At the start of each turn the Harridan may choose to spend a game turn as a Flyer (this player turn and the next player's turn). Otherwise, the Harridan moves as a Jetbike (including the ability to Turbo-boost). At the start of its turn if the Harridan is locked in combat with a Gargantuan Creature or Super-Heavy Walker it may still choose to act as a flyer, in which case it must immediately leave combat. The Harridan may also choose to begin the game in Strategic Reserve and enter play as a Flyer. Enemies always roll to hit against the Harridan using their normal
BS, even if the Harridan is acting as a flyer.
Gargoyle Brood: If the Harridan is hit by a blast or template weapon while carrying a Gargoyle brood, they will be hit as well. A regular blast counts as hitting D3 Gargoyle models, a template or 5" blast counts as hitting
D6 Gargoyle models, a 7" blast counts as hitting
2D6 Gargoyle models and a 10" blast or Hellstorm template counts as hitting
3D6 Gargoyle models. An apocalyptic barrage hits D3 Gargoyle models per die it gets to roll. Gargoyles being transported count as being in Synapse range and are therefore Fearless and cannot be otherwise be hit outside of templates and blasts.
WEAPON:
Bio-Cannon: Range: 48", S: 10, AP: 3, Type: Assault 6
NOTES: - The Harridan's 'Scything Claws' attack has not been included because it is effectively replaced by all Gargantuan Creatures' ability to make a 'stomp attack'.
Whaddya think? Would you consider using these rules in Apocalypse instead of the normal
IA ones?