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Made in ie
Joined the Military for Authentic Experience






Nuremberg

Warboss on Bike with Power Claw, Eavy Armour,Shoota Scorcha, Cybork Body and
Attack Squig

4 Nob Warbikers with 1 Power claw

4X12 Ork Boys with Power Klaw Nob with Bosspole and Rokkit in a Trukk with Red Paint Job, Grot Riggers, Armour Plates and Wrecking Ball


20 Stormboys with Nob with Power Claw

Looted Boomwagon

1498

What do you think? I reckon the Horde is a much better list but this might be a lot of fun to mess with.
(Wrecking balls are there to try and down a few pesky skimmers.)

   
Made in us
Krazed Killa Kan






South NJ/Philly

No need for 'Eavy Armor. The Warbike comes with the 4+ armor save.

Personally, I think you're better off with Battlewagons with Killkannons rather than Boom Wagons. I think even without any upgrades, it's still better than the Boomwagon.

Nob Bikers are an interesting choice. Not optimal, but not overly terrible either. I think they'd do better as a normal Bike Mob, but that's just me.

I'll post up a KoS style list later tonight. I will definitely be running 2-3 distinct Ork armies in the new Dex. One shooty horde for tournaments, and a KoS style list for fun games. And one inbetween the two, maybe extra stompy....
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

*Goes and looks at the list again*
*Palms forehead*
Doh. Eavy armour is out.
Battlewagon would be hard to fit in...I could drop a Nob biker, and minus the 'eavy armour that would make room.

I like the idea of Nob Bikers in a speed freaks army, I know the normal ones are probably better but modelling Nobs on Bikes is gonna be fun!

Oh man. I have not been this enthusiastic about a new GW product since BFG came out!

   
Made in fi
Jervis Johnson






If I'm not mistake the Stormboyz move 12"+D6" in the movement phase and assault 6". When they Waaagh! they move 12"+D6"+D6"+6", making them one of the fastest units in the game. Ridiculously fast to be honest. It's fun when GW is trying to tell us that units like Stealth units are supposed to work when there's flying ultimate killy units of doom moving 30" per turn, but I digress.

So what's the point NOT using three units of Stormboyz? Do they actually have a weakness? No they don't. They cost twice as much as an Ork but move three times as fast.
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

Yeah I realised that myself (the stormboy movement is not fleet, so the fleet stacks onto it)
I suppose you have a point there.

3 max sized units would be pretty expensive, but not impossible.

   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Posted By Therion on 10/31/2007 4:26 PM
If I'm not mistake the Stormboyz move 12"+D6" in the movement phase and assault 6". When they Waaagh! they move 12"+D6"+D6"+6", making them one of the fastest units in the game. Ridiculously fast to be honest. It's fun when GW is trying to tell us that units like Stealth units are supposed to work when there's flying ultimate killy units of doom moving 30" per turn, but I digress.

So what's the point NOT using three units of Stormboyz? Do they actually have a weakness? No they don't. They cost twice as much as an Ork but move three times as fast.



Waaagh only benefits Ork infantry units. Although some may wish Jump Infantry to be the same classification as "infantry", it isn't.

 

 


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in fi
Jervis Johnson






Waaagh only benefits Ork infantry units. Although some may wish Jump Infantry to be the same classification as "infantry", it isn't.

That may be an oversight. Stormboyz have the Waaagh! rule afterall. If they cannot Waaagh they will only be insanely effective. If they can Waaagh! the they will break 40K. Any kid can push 60 Stormboyz forward and consistently annihilate his friends' armies.
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Posted By Therion on 10/31/2007 5:22 PM
Waaagh only benefits Ork infantry units. Although some may wish Jump Infantry to be the same classification as "infantry", it isn't.

That may be an oversight. Stormboyz have the Waaagh! rule afterall. If they cannot Waaagh they will only be insanely effective. If they can Waaagh! the they will break 40K. Any kid can push 60 Stormboyz forward and consistently annihilate his friends' armies.



It may be, but Ork Slavers also have the Waaagh! special rule listed in their profile even though the Waaagh! rule specifically says it may not be used by Grot units.

As it stands by the RAW even though Stormboyz have the 'Waaagh!' special rule, they don't gain any benefit from it.

Edit: I also just noticed that DeffKoptas also have the 'Waaagh!' special rule even though they clearly (like the Slaver) cannot benefit from it.



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in au
Regular Dakkanaut




If the grot unit should be reduced down to just the slaver(s), then they could use waaagh special rule.

www.facebook.com/grandscalegame

Contact me for sculpting inquiries!
 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Posted By fattdex on 10/31/2007 7:32 PM
If the grot unit should be reduced down to just the slaver(s), then they could use waaagh special rule.



Nope. The Runtherd (I keep callin' em Slavers on accident) would still be the last member of the "Gretchin" unit and the Waaagh rule is very specific that "Gretchin units" cannot use the Waaagh! rule. So even if the Runtherd was the last model left in the unit he couldn't benefit from the Waaagh!

Which is why it is so strange that he has the special rule in the first place.

 

 


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in au
Regular Dakkanaut




I take the wording of unit in this context to mean models, ie unit composition- it is marked out on page 95 that unit composition (2) and unit type (3) are different entries, both called units. Is an ork runtherd 'too weedy'? he is a full sized ork. The gretchin (which is a troop choice called Gretchin, not a unit called Gretchin) unit type (3) is infantry, the unit's composition (2) is of gretchin and slaver models, not a gretchin unit. Therefore as the unit moves as fast as it's slowest member, they cant waagh when the grots are alive, but if it is composed of runtherds only (dead grots) they are no longer slowed by the gretchin and can waagh.

Make sense?

Other weird note- wazdakka (bike mek) has waaagh! even though he can't use it as his unit type is bike. Maybe that's just so he can yell it to start off da other boys ^_^

PS sorry for the rules OT, Da Boss, but hopefully it will be useful in list building.

www.facebook.com/grandscalegame

Contact me for sculpting inquiries!
 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


You are trying to present an unsupportable position.

Premise 1: There is a unit called "Gretchin" (both in the army list and in the Forces of the Orks section).
Premise 2: Runtherds are a model in the "Gretchin" unit.
Premise 3: The 'Waaagh!' says it cannot be used by "Gretchin units".
Conclusion A: "Gretchin" units are, by definition, a "Gretchin unit" and Runtherds are part of this unit.
Conclusion B: "Gretchin units" cannot utilize the 'Waaagh!' and this includes the Runtherd as he is part of the unit.


You can dance and jump around the issue but there is absolutely no way a Runtherd is going to be able to use the 'Waaagh!' as the rules are currently written.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in au
Regular Dakkanaut




But, the unit is not called gretchin. It is a troop choice called gretchin. You are confusing the  troop choice and the other definitions of 'unit'. By proper definition, the only 'gretchin unit' is the model as defined by definition 2 of unit.

EDIT: Yup, they refer to the troop choices name as unit as well as a troop choice. I can see where you are coming from now, as unit is used in 3 different ways in the same place- profile, composition and type.

www.facebook.com/grandscalegame

Contact me for sculpting inquiries!
 
   
Made in us
Savage Khorne Berserker Biker





Well, one can always argue that "jump infantry", is still "infantry"

Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in au
Regular Dakkanaut




Then you could say since infantry with a jetpack is infantry, so is infantry with a bike

www.facebook.com/grandscalegame

Contact me for sculpting inquiries!
 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Posted By Angron on 11/01/2007 12:31 AM
Well, one can always argue that "jump infantry", is still "infantry"



Not really. They are two separate unit classifications ( "Intantry" and "Jump Infantry" ) in the game and just because they share the same word doesn't mean they are one and the same.

If "infantry" wasn't defined in the game as a particular classification then you'd have an argument, but since "infantry" is defined you must assume that all references in the rules to that unit type apply only to that unit type unless clearly specified otherwise.

 


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
 
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