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Made in us
Mounted Kroot Tracker







On the old Dakka there was a post in this thread about the Michigan 40K Team Tournament in East Lansing sometime in December.  I've been trying to convince a few friends that we should go, but I can't find the information for it.  Would it be possible to repost everything here so that I can send the link to each of them?  Thanks.

- Oaka


   
Made in us
40kenthus






Chicago, IL

Looks like C99 posted the same info on AWC. 
http://www.adeptuswindycity.com/modules.php?name=Forums&file=viewtopic&t=3325
Is that what you are looking for?

Terrain, Modeling and More... Chicago Terrain Factory
 
   
Made in us
Mounted Kroot Tracker







That's it, thanks a lot.

- Oaka


   
Made in us
Dakka Veteran




Bloomington, Illinois - USA

For those interested in not clicking....I'll post text...



Joined: Feb 25, 2004
Posts: 404
Location: Holland, MI
Posted: Thu Sep 22, 2005 8:06 pm Post subject: Michigan 40K Team Tourney Primer - 3 Dec. 2005

--------------------------------------------------------------------------------

Announcing the Michigan 40K Team Tourney, to be held at Fortress Games and Comics in East Lansing on Saturday, December 3rd, 2005.

Cost: $10/person, $40 per team

Team Captains can register their team by calling Fortress @ (517) 333-0435

The team that wins "Overall Champion" will win event tickets to the 2006 Adepticon Team Tournament!

BASIC RULES:
?The Warhammer 40k 4th Edition Rules will be used.
?Rules and Army Lists marked as "Trial" or ?Optional? are not allowed.
?In addition, the following are NOT legal for the 40k Team Tournament Primer:
?Armored Company armies (any variation)
?Minor Psychic powers (any variation)
?Specific zone fighting rules will NOT be in effect (Jungle fighting and City fighting.)
?Imperial Armor units (but not army lists) may be used with the following exceptions:
?Flyers
?Super-Heavies
?Super-Heavy Flyers
?Tyranid Monstrosities or anything with Mass Points are NOT allowed.
If you choose to use Imperial Armor units, you must bring a copy of their rules for each of your opponents to review on request
?The models used MUST be fully painted.
?What You See Is What You Get (WYSIWYG). If you wish to use an item, it must be represented on the figure, except for grenades.
?You must bring all materials needed to play including dice, measuring devices, templates, models, calculators, and any rules that you will be using.
?You must use the latest codex for your army and have it with you during all games.
?When time is called for a round, all player's must drop the dice and stop playing - no exceptions. Because of this, please be aware of the time left in the round and do not start a turn you cannot finish.
?If illegal units or Team Tournament rules violations are found in a player's list, at a minimum, the models in violation will be removed from all subsequent play.
?All rulings by the tournament judges will be final.

TEAM/ARMY RULES:
?Teams will consist of 4 players. Each player will be responsible for bringing a 1000 point army. Each player's 1000 points must fit the Team Tournament Force Organization chart which is as follows:
?1 HQ
?0-1 Elites
?2-3 Troops
?0-1 Fast
?0-1 Heavy
?Each player on a team is allowed to utilize one "floating" selection if they wish. This "floating" selection may be used for any category except HQ or Troops and MUST be from a different category than all of your other teammates.
In other words, one player may bring an additional Fast Attack choice in addition to the standard Team Tournament Force Organization restrictions (making it 0-2 possible), but no one else on that same team may choose Fast Attack as a "floating" selection.
?This Team Tournament Force Organization supersedes all special rules (i.e. Space Wolves, Iron Warriors, Night Lords, Alaitoc, etc.)
?Any HQ choice designated as a required choice by a Codex becomes an optional HQ choice in the Team Tournament
Note: Each player must still bring a single HQ choice. This essentially allows Orks to use a Big Mek instead of a Warboss, for example.
?If every player in a 4-person team has access to the same Special Character via their Codex rules, then the TEAM may take a single instance of this Special Character as long as the Special Character is normally allowed in games of 2,000 points. This is the only case where Special Characters are allowed.
?Each Player on a Team must provide their opposing team during each round a copy of their individual 1000 point army list.
?All Team Tournament Missions are considered "Standard" for Space Marine Drop Pod special rules.
?The "Faithful Unto Death" Minor Drawback as listed in Codex: Space Marines is not a valid option for the Team Tournament.

GAMEPLAY
There will be 3 rounds in the Team Tournament with each round consisting of 2 games per team. During each game, a player will be teamed up with one other player from his or her team. This two-player gaming pair will be known as a "coalition". During the course of the tournament, each game will require you to work with a different teammate, and the teammate you are being paired with will be specified by the scenario.

Important Notes:
?Pairings will be done randomly for round 1, and a Swiss system will be used for rounds 2 and 3. Modifications to the Swiss system may be required if an odd number of teams are present and will be determined by the tournament organizer.
?A coalition fights as a single entity during the course of the game. This means that each coalition will perform all of their movement, shooting, and assaults simultaneously as a team.
?Wargear and abilities that affect enemy armies are cumulative (i.e. a Kult of Speed Fighta Bomma raid would effect both enemy coalition players).
?Wargear and abilities that affect your own army are not cumulative with your coalition player unless he/she is able to normally purchase/use the wargear or ability in question (i.e. the special rules for a Blood Angel Sanguinary Priest could affect a fellow Blood Angel army but would not affect an allied Ultramarine army because Ultramarines cannot "buy" a Sanguinary Priest from their Codex listing.)
?Wargear and abilities that affect your coalition's armies do NOT stack. (i.e. two Inquisitors with Emperor's Tarots do not potentially add +2 to the die roll to go first nor do two Space Wolf Venerable Dreads allow you to re-roll the first turn twice.)
?Vehicles purchased independent of a squad that have a transport capability CANNOT be used to transport troops from another teammate's forces (i.e. a Tzeentch Land Raider bought as a Heavy Choice for one player cannot transport a squad of Khorne Berzerkers from another player).

SCORING
Since this is a team event, points will be earned as a team. The total number of points available to be scored is 392 points, divided up as follows:
Team Points
Points Possible Points Category
176 points Battle
24 points Commander's Heads
96 points Sportsmanship
48 points Theme
48 points Appearance
392 Total Points

TEAM BATTLE POINTS:
During each game of the Team Tournament, 22 total battle points are up for grabs. Scoring is broken down as follows:
Type of Victory Winning Team's Battle Points Losing Team's Battle Points
Victorious Slaughter 20 0
Crushing Victory 16 3
Solid Victory 12 5
Draw 8 8
2 bonus points will be available each game for accomplishing secondary mission objectives.

COMMANDER?S HEADS:
?At the beginning of the team tournament, each team will have allocated to them 12 tokens that represent their 4 HQ choices over the course of 3 games of the Team Tournament. If during the course of a game, a player's HQ choice is killed by the enemy side, their opponents claim their "head". This rule also affects the player's opponents; therefore, if the players kill an enemy HQ during the course of the game, their opponents will claim the player's Commander's "head".
?Note: If your HQ choice is not on the table at the conclusion of a game (i.e. Saint Celestine), the HQ choice counts as being killed for Commander's Head purposes. Also, armies that take an HQ choice that is not an Independent Character (for example, Tyranid Warriors) lose their Commander's Head when the unit is completely destroyed. In addition, if an Independent Character is part of a squad that has fallen off the table or is fleeing when the game ends will count as having lost its Commander's Head.
?During the course of a single game, it is possible to lose a maximum of 2 Commander's Heads and gain a maximum of 2 Commander's Heads (1 for each player participating in the game) leaving a minimum of 0 and a maximum of 4 Commander's Head points to be scored during each game.


SPORTSMANSHIP, THEME, and APPEARANCE
?At the end of the tournament, each player will rank their opponents in sportsmanship, theme, and appearance.
?The opponents will be ranked 1st, 2nd, and 3rd, where 1st is the highest, and 3rd is the lowest. No ties may be awarded.
?Note that a third place ranking does not mean that the team so ranked was deficient in the areas of sportsmanship, theme, or appearance,; simply that, in the opinion of the player doing the ranking, the other teams played against were better.
?Points will be awarded based on the total rankings turned in.
Type of Ranking Sportsmanship Appearance Theme
1st Place 8 4 4
2nd Place 4 2 2
3rd Place 0 0 0

BONUS POINTS: THEME & APPEARANCE
?Each player will also get to vote for their ?player?s choice? in the categories of Theme and Appearance. They may each nominate a single team as their ?favorite? team in those categories.
?The player need not have played against the team(s) nominated.
?Each vote will give the team 1 point in that category.

TENTATIVE TOURNAMENT SCHEDULE
8:30 - 9:30 Registration and Table Assignments
9:30 - 12:00 Game #1
12:00 - 1:00 Lunch
1:00 - 3:30 Game #2
3:30 - 4:00 Break
4:00 - 6:30 Game #3
7:00 Awards

AWARDS
Recognition in the following categories will be granted at the conclusion of the tournament. Additional categories may be added at the tournament organizer?s discretion if attendance warrants.
?Overall Champions ? Highest total score (ties decided by Player?s Choice votes)
?Best Sportsmen ? Highest Sports score (ties in favor of the team with the lowest battle points)
?Best Formation ? Highest Theme + Appearance score (ties in favor of sportsmanship, then battle)


Adepticon 12 - Best Team Theme (Heretical)
Adepticon 11 - Combat Patrol Best General
Adepticon 09 - Loved Team Theme Judge
Adepticon 08 - Hated Team Theme Judge
Adepticon 07 - Gladiator Judge
Adepticon 06 - Best Team Theme
Adepticon 05 - Best Team Appearance
 
   
 
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