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Made in us
Longtime Dakkanaut





Me: Radical Daemonhunters

Inq Lord w/Psycannon, tarrot, psychic hood, holocaust, Auspex.
2 Hbolter servitors, 1 Plasma Servitor, 2 Sage, Mystic

Vindicare assassin

2 Death Cultists

2 Daemonhosts

6 IST's (2 Grenade launchers, Chimera w/ HK missile)

6 ISTs (2 Plasma, Chimera)

3x6 man las/plas squad

6 man assault squad (plasma pistol/flamer, vet w/power fist)

2 Tornadoes

8 man Dev squad w/4 missile launchers

 

Him:

Lord w/Stature, dreadaxe, Aura, flight, FNP, strength, furious charge

2x8 man beserker squads (chainaxes, furious charge, AC w/Axe of khorne, FNP, talisman, and strength)

1x14 man beserker squad (chainaxes, furious charge, AC w/powerfist, strength, FNP, talisman)

8 Bloodletters

5 flesh hounds

Predator w/possession, TL LC, HB

Defiler w/Mutated hull

 

Mission was Alpha Cleanse

Board was forested area, with a forest in each corner, one in each of the long board sides,  and a small one in the middle.

He won board edge, and gave me the one with the bigest forest.  Put defiler in the middle, and everything else gathered around to either side.  Pred was all the way in the back of his quarter.

I set up everything far back in the forest.  GL IST's and Vindicare to the middle, outside of the forest and the other chimera on the north edge of the forest. One Daemonhost with each group. Speeders and assault troops were behind the forest, out of sight.

I win first turn, and give it to him.  He advances everything except the Pred.  Bikes don't turboboost, but move to flank.

Shooting from the defiler kills one marine, and the Pred kills the one dev marine that was in range, and some beserkers do 2 wounds to the southern daemonhost.

I roll Warp Strength with both my Daemonhosts and advance them.  Shooting picks off a couple beserkers, nothing major.  One of the 8 man units are reduced to 3 or 4, the other to 6.  Vindicare misses with the hellfire round.

I then assault with each daemonhost.  Both hit the (formerly) 8 man beserker squads.  The northern one kills all 4 that were in the kill zone (Including the AC), and they did nothing back.  The southern one takes another wound, but takes out everyone except the AC.

His Turn two, both packs of Daemons come on.  He moves up to surround my Northern Daemonhost with both daemon packs, the lord, and the big squad of beserkers.  The Pred moves 6" out of the cover it was in so it could shoot.  The bikes move into a narrow area between the forest and the board edge.

Then he forgets his shooting phase and moves right into assault.  Though he really only had two shots so it wasn't that big of a problem.

In the assault phase, the southern daemonhost takes care of the lone AC and moves up to engage things.

The other daemonhost is engaged by a mob.  His lord only does two wounds to it, so he manages to kill a bloodletter before being taken down.

My Turn 2.

The daemonhost rolls Warp strength again, and maxes out on his rolls, so I move him into the cover to engage the defiler.

The Southern Chimera moves to block off the bikes so that they had to move through the forest to go forwards.

Shooting starts and my Dev squad destroys his Predator, my Southern chimera kills a biker.  I do one wound to the daemon prince and kill a bloodletter and a flesh hound.   My Vindicare misses again with a turbo penetrator shot to the prince. I do one more wound to the prince and then it's combat as the Daemonhost barely reaches the defiler.

The defiler swings and misses, and the daemonhost pens the defiler and causes it to explode.  Fortunately, the host made it's invulnerable save.

His turn 3.

The big group of beserkers moves to engage the daemonhost.  Everyone else moves to engage my lines.

The  Bloodletters engage my inquisitor and retinue, while the prince just hits the retinue.  The puppies hit my IST squad (No plasma since they both fried themselves earlier) and the two lone beserkers hit one of my tac squads.

Against the daemonhost, he has 40 attacks.  Of those attacks, 4 wounded (6's to wound are nice).  I made 3 of the 4 saves, so bye-bye daemonhost.  He preformed admirably though.

The small beserker squad killed one marine, but took no casaulties.  The marines held.

The hounds killed one IST for the price of one hound.  Tie battle.

The prince killed both members of the retinue he could reach, whereas the bloodletters killed the inquisitor and one servitor.  Understandably, the squad broke and ran, taking itself away.  Neither squad managed to consolidate into anything though.

The bikers couldn't manage to glance the chimera, so nothing happened there.

My turn 3.

I moved my assault squad to engage the bloodletters.  One DCA went after the hounds, while the other went after the small beserker squad.

I moved the Southern Chimera away from the opening to allow other fire though to the bikers, and the Northern one up to draw the big beserker squad away from my lines.

 The Prince falls to gunfire, as does the biker squad (The Vindicare FINALLY hit and took out his AC there).

I kill all but 3 Bloodletters with fire and then assault.

One DCA takes out the small beserker squad with no casaulties.

The other DCA takes out one hound, but the hounds take out all the ISTs.  the DCA is fearless, so she piles in.

The assault squad takes out two Bloodletters for the price of two assault marines.  Tied there.

His turn 4

The Big squad does not rage, but still he moves them up to engage the Chimera.

In the assault phase, His AC puts a strength 10 fist through the chimera, causing it to explode 6".  The entire squad was under, and her loses 1-2 beserkers only.

The bloodletter take out one assault marine, but is killed in return.

The DCA takes out one fleshhound.  The other doesn't hurt her, and goes back to the warp.

All he has left is the big beserker squad now, so he calls the game.  He had only managed to kill 2 of my scoring units, whereas his last one was a couple losses away from not being one.

 

My thoughts on the game.

My opponent screwed up   He was hell bent on taking out the daemonhost that he used all his forces to go after them.  He would have been better off ignoring them (Though the one that took out the defiler, he was forced to go after it by blood rage).  The prince should have gone after something other than my inq retinue.  The bloodletters could have handled it by themselves.

Still, my heros of the game were the daemonhosts and my  Chimeras.  I got pretty lucky on the hosts power rolls, which enabled them to do a bit of damage.  Them and the Chimeras tied up the Khorne forces and redirected them to where I wanted them so I could blast them.

The GL ISTs didn't do much.  I think they killed one beserker, but they also used thier targeters to measure for other units.  I got them for a)Thier Chimera, b) as a small scoring unit, and c)as a compusory troop choice.

I was disappointed in the Vindicare, but that was just the opposite luck I had with the daemonhosts.

My speeders have not been all that lucky lately.  I've used this army list in two battles, and the speeders fired off a total of 44 AC shots, only two of which have been rending.  Still, they haven't taken any casaulties either.

Since I had three turns to move, I could have easily captured all the table quarters, so I'd call this a massacre for the daemonhunters. 

In a couple weeks, I'm planning on taking this list to a mini-GT.  We'll see how it does.  So far it's gotten a massacre vs a Puritan Grey Knight force (Though, I kinda felt sorry for the guy.  It was no match-up) and this World Eaters force.

   
Made in us
Regular Dakkanaut




Chino, CA, USA

Man, that's some good luck with the Daemonhosts. Mine just seem to heal themselves, get squished by powerfists and have all their good spells hooded. =)

Any particular reason you're using Grenade Launchers instead of Meltaguns/Plasmaguns on the Storm Troopers?
   
Made in us
Longtime Dakkanaut





Ummm...You can't use a psychic hood on a daemonhosts powers.

The Grenade launchers are there because a)I only have 2 plasma guns, and b) I'd like the gaurantee of getting a shot off that meltas won't give you.

Plus they're a small squad that can't do much, but can fire on the move, so they're nice for capturing objectives.
   
Made in us
Stabbin' Skarboy



Dirty Jersey

why not skyth? I was beginning to think i was one of the 5 people that played Radical DH's/ Mine tend to do on average quite well absorbing lots of fire and reknitting the lost wounds. I usually run my IST's at 7 guys w/ 2 plasma, i know they are going to die so i am pretty bold with them.

Any particular you picked SM allies instead of IG?

Follow me on twitter @cerealk195

Add me on league: Cerealkiller195 
   
Made in us
Regular Dakkanaut




Chino, CA, USA

Huh? The codex says that "Daemonhosts automatically pass all Psychic tests but their psychic powers may be countered by a Space Marine Librarian's psychic hood and the like." (pg. 24) Has there been a reprint of the Codex or a FAQ update?
   
Made in us
Longtime Dakkanaut





Dang...I didn't even realize that they were psychers...*laughs*

As for the Marines over Guard...Marines can pack ALOT more firepower than guard and they can hold up in an assault better than guard.

Plus they have better mobility with the speeders/assault squad.
   
Made in us
Stabbin' Skarboy



Dirty Jersey

thats true, i've always liked guard better than marines so i guess for me it was more of a preferance than an effective choice.

Follow me on twitter @cerealk195

Add me on league: Cerealkiller195 
   
Made in us
Longtime Dakkanaut





I use Guard with my Puritans. Just not usually with my Radicals.
   
Made in us
Willing Inquisitorial Excruciator





Philadelphia

Hey, nice BatRep.  I have a question, though:

How did your DHosts kill so many berzerkers?  Did you opponent just fail that many saves in combat?  The DHost might get upwards of a S9 in combat, but it doesn't ignore armor...

I'm interested since I'm starting a Radical Inquisitorial force, and am going to be using at least 2 DHosts... I will also most likely be using Relictors Space Marines as a complement. 

Thanks in advance for any tips


Legio Suturvora 2000 points (painted)
30k Word Bearers 2000 points (in progress)
Daemonhunters 1000 points (painted)
Flesh Tearers 2000+ points (painted) - Balt GT '02 52nd; Balt GT '05 16th
Kabal of the Tortured Soul 2000+ points (painted) - Balt GT '08 85th; Mechanicon '09 12th
Greenwing 1000 points (painted) - Adepticon Team Tourny 2013

"There is rational thought here. It's just swimming through a sea of stupid and is often concealed from view by the waves of irrational conclusions." - Railguns 
   
Made in us
Longtime Dakkanaut





The Khorne player failed the armor saves. The squads were widdled down by fire first though I do believe Hosts should act as monstrous creatures when they roll warp strength though ^_^

My list is changing for the tournament. Should be great fun
   
 
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