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Made in de
Fresh-Faced New User




Hey,
I am playing tyranids and I will have a important match against an IG player soon and it would be great to hear some suggestions / ideas about some topics I am thinking about...

First of all... the IG army I will play against will look nearly like this:
Basilisk, 2x Hellhound,  2x veterans with 4xplasmaguns,2 cyclops and the rest are just troops (most of them infiltrate) with carmeoline and las/rocket+plasma
We play with kinda much terrain, so most of his army sits in 4+ cover which gives him a 3+ invul save.

Okey...so while i planned my armylist i thought about 2 options:
a) a shooty godzilla list:
 
flying(2xdev)tyrant,tyrant+2guards,3xdakkafex,2xgunfex,3xzoas(scream) and maybe m.sporesacks (do you think they are worth it against IG?). The problem i am seeing here is that I would do a pure shooting-battle against him and I am not sure if i will win that. Like i said most of his army got a 3+ invul save ... and the troops are so damn cheap ... so do you think I will still outshoot him?

b) a fast 'swarm' list:
6x10 hormagants,2 tyrants(flying/foot),2 gunfex,3 zoas,venator. The problem with that list is that i think hormagants are too expensive and die very easy to his hellhounds/lasguns. Furthermore we play seek&destroy and I dont think I will have many scoring units left
   
Made in us
Storm Trooper with Maglight





Denver

Given the facts you presented, and thinking as another camo/lt. infantry Guard player myself, I would lean towards B. I don't think you would have sufficient volume of fire to kill enough Guardsmen to reduce his heavy weapons output. As you know, you have to kill every last man in those ten-man squads to get rid of the heavies, which could be quite difficult for you, given the 3+'s.

Also, if you keep your hormogants spread out and keep the hellhounds stunned, he should have quite a bit of trouble mass-killing you-particularly if you can take advantage of the cover as well.

If you can squeeze in some cheap infilatrators yourself and win the dice-off, you can potentially deny him a huge chunk of the table, or, if he starts off hiding his vehicles and you place your infilatrators nicely, give you a chance of an obstructed run at the Basilisk.

However, I would also offer that you may want to re-consider how you arrange your games. Playing with lots of terrain is admirable, but when playing with one scenario only in this configuration you are inviting your opponent to keep hammering you with a gimmick army--his doctrines are set up to take maximum advantage of the situation while he takes units (the Hellhounds) that are set up to deny the advantage to your footsloggers.

While this Guard army works well in the situation you described, I imagine that it would be destroyed in say an Alpha recon with lesser terrain at 5+ . . . so to make it a bit more fun for yourself, figure out how to introduce variations into the table, mission, and mission level.

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Made in us
[ARTICLE MOD]
Longtime Dakkanaut







Either will do. If there's as much terrain as you describe, it should also be cutting down the IG LOS. As long as the terrain's balanced, both lists look fine.

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

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