Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2007/11/28 21:58:00
Subject: My New Core Eldar 1850pts Army
|
 |
Angry Chaos Agitator
|
I'll jump right to it. Here it is! Any suggestions, comments, questions, improvements etc are welcome. The list is MEANT to be competitive vs. all-comers (so comments on this are VERY welcome). Though in my gaming environment as of now i'll only risk facing (in order of how often i will face them): Tau (Maximal Suit-heavy), IG (Mainly infantry), New Orks, SM (Shooty), CSM (Khorny) and Foot-slogging Eldar. HQ Jetbike Autarch w/ mandiblaster, fusion gun & laser lance Troops 3 Guardian Jetbikes w/ 1 Shuriken Cannon 3 Guardian Jetbikes w/ 1 Shuriken Cannon 3 Guardian Jetbikes w/ 1 Shuriken Cannon 3 Guardian Jetbikes w/ 1 Shuriken Cannon Elites 6 Fire Dragons 6 Fire Dragons 6 Harlequins, 6xKiss, incl. Shadowseer upgrade Fast Attack 9 Warp Spiders, incl. Exarch w/ 2 death spinners, powerblades & withdraw 5 Shining Spears, incl. Exarch w/ Star Lance & withdraw Heavy Support Falcon w/ 2 shuriken cannons, holofield, spirit stones, vectored engines Falcon w/ 2 shuriken cannons, holofield, spirit stones, vectored engines Falcon w/ 2 shuriken cannons, holofield, spirit stones, vectored engines Total: 1850 points (dot on)
|
This message was edited 1 time. Last update was at 2007/11/29 00:02:06
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/11/28 22:11:31
Subject: My New Core Eldar 1850pts Army
|
 |
Fixture of Dakka
.................................... Searching for Iscandar
|
The scatter lasers on the Falcon are I think slightly better for when you don't want to be within 24" range, and want to stand off for a turn or two.
I don't favor Warp Spiders myself, but to each his own. Just don't expect them to drop armor 12 vehicles easily. Everyone assumes it, but when they don't...it sucks to be them. lol
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/11/28 22:17:00
Subject: Re:My New Core Eldar 1850pts Army
|
 |
Rampaging Carnifex
|
I don't fully endorse it yet, having not seen it, but a lot of people are going from squads of 3 jetbikes with 1 cannon to squads of 4 with a cannon + destructor/spear warlok.
So you'd drop your four squads down to two, with spearloks added in.
Other comments:
I tend to agree that taking scatterlasers is nice if you've got the points. It's nice to stand off and blast from 36" in a lot of situations.
I think if you go with the spearloks you are safe to go with two squads of harlequins instead of one.
I'm torn on the spiders - I think when you start seeing tons of Ork armies out there, you will be very happy for the extra trukk/boyzkilling. But on the other hand, I think spears are flat out better than spiders in terms of the sheer amount of killin they are likely to put out. I could be wrong there, though.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/11/28 22:27:45
Subject: My New Core Eldar 1850pts Army
|
 |
Fixture of Dakka
.................................... Searching for Iscandar
|
Just remember, the squads of 3 and the squads of 4 (with the warlock) do totally different things.
The squads of 3 will earn points, and generally not die.
The squads of 4 will generally die, and it's up to the dice to see how any points they earn. The more aggressive with them you become, the more likely they'll just die.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/11/29 02:27:48
Subject: Re:My New Core Eldar 1850pts Army
|
 |
Angry Chaos Agitator
|
Thanks for your replies! They are all good.
As for the Jetbikes I'm using them (whenever possible) to JSJ (sometimes though they might need to go far off and shoot at the rear-end of something like Bassies)
Im thinking about the Spear/Destructlock, and would like to try it out too...!
The main change im pondering is: Dropping 3 Warp Spiders, and use the points to change one Fire Dragon squad into a second Harlie squad.
Im probably gonna end up changing abit between the two configs (2 dragons/1 harlies OR 1 dragons/2 harlies w/ 3 less spiders). What are your thought on the effectiveness of these two configs?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/11/29 03:54:37
Subject: Re:My New Core Eldar 1850pts Army
|
 |
Executing Exarch
|
Don't ask Stelek about Harlies. He thinks they suck and will always tell you to drop the whole lot for more Fire Dragons.
Anyway, I would be in favour of the change. I've tried big Spider squads, but I just find them too unwieldy. I'd rather save the points and have a smaller, easier to hide unit. The work they're best at (getting at side/rear armour) doesn't require that many shots, anyway.
|
Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/11/29 04:03:29
Subject: Re:My New Core Eldar 1850pts Army
|
 |
Angry Chaos Agitator
|
I agree.
Besides after further thinking, i actually know the opponents ill face during the next few months arent using many tanks (usually max 2 (like bassies or hammerheads), or numerous Ork AV10 trukks). So i think i can do with just one dragon squad, and the extra harlies will be needed to deal with infantry.....!
My list thus now stands:
HQ
Jetbike Autarch w/ mandiblaster, fusion gun & laser lance
Troops
3 Guardian Jetbikes w/ 1 Shuriken Cannon
3 Guardian Jetbikes w/ 1 Shuriken Cannon
3 Guardian Jetbikes w/ 1 Shuriken Cannon
3 Guardian Jetbikes w/ 1 Shuriken Cannon
Elites
6 Fire Dragons
6 Harlequins, 6xKiss, incl. Shadowseer upgrade
6 Harlequins, 6xKiss, incl. Shadowseer upgrade
Fast Attack
6 Warp Spiders, incl. Exarch w/ 2 death spinners, powerblades & withdraw
5 Shining Spears, incl. Exarch w/ Star Lance & withdraw
Heavy Support
Falcon w/ 2 shuriken cannons, holofield, spirit stones, vectored engines
Falcon w/ 2 shuriken cannons, holofield, spirit stones, vectored engines
Falcon w/ 2 shuriken cannons, holofield, spirit stones, vectored engines
Total: 1850 points (dot on)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/11/29 18:26:48
Subject: Re:My New Core Eldar 1850pts Army
|
 |
Regular Dakkanaut
Flower Mound Texas
|
In my experience, a farseer is a most for shining spears. He won't have as much punch as an autarch will, but fortune and mind war will earn your more points and keep your spears alive. I haven't done the math for it yet, but in my last game a tau play sunk 3/4ths of his army shooting into them and only managed to kill one. Granted I know I was rolling well (and so was he) but fortuning after moving 18 inches gives you a nice 3+ inv w/ rerolls.
|
All out of witty one-liners. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/11/29 18:53:44
Subject: My New Core Eldar 1850pts Army
|
 |
Executing Exarch
|
I would drop the spiders completely. I just don't find that they do enough for their point cost. Their short range makes them end up being mostly a throw away unit (although not as bad as fire dragons). I would take the points from them and buy a farseer with fortune, runes of witnessing, runes of warding, a jet bike and a singing spear. You could then send him off with the shining spears and the Autarch as an uber death squad. Even if you don't drop the spiders, I would still recomend dropping the Autarch in favor of the farseer.
If you have ponits left over, scatter lasers will go a long way on your falcons. An extra shot and 12 extra inches are both really vaulable.
Spear locks for the bike squads are also a good idea. Not only does it give them some anti tank punch, but it bumps the squad size up to 4 which helps a lot for keeping them scoring. The only down side is that it's expensive. You may just want to do it for one or two squads, but give it a try, you'll find its generaly a good idea.
|
**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/11/29 19:56:16
Subject: Re:My New Core Eldar 1850pts Army
|
 |
Angry Chaos Agitator
|
In my last two games i did include a Farseer with the Shining Spears to Fortune them (and the game before that the squad also had the Jetbike Autarch on top of that). So I can second the suggestion.
The main reason i didnt include the farseer now, is that it has come to my mind (my wise oppenent pointed it out to me), that if the farseer JOINS the Spears (which is how i used him) then the squad completely loses the Withdraw ability (as long as the farseer is joined in). The Autarch on the other hand, CAN join the squad without them losing the withdraw ability (the exarch confer it to him too), which is contrary to the general rules for ICs in a squad with that hit&run (and lots of others too) special rule (as laid out in the Rulebook).
But of course the Farseer could stay behind and out of the Spear squad (with/without Autarch) and still fortune that squad.
So I am actually considering swapping the Autarch for the Farseer. Think i'll have to try both configs out, and see how it works. The 3+ inv save with re-rolls IS so really ÜBER-NASTY!!!  Almost made my opponents cry the first time i used it.....
On the other hand I myself dont really have your doubts about the effectiveness of the Warp Spiders. I always field them, and they almost always perform really well (killing lots of infantry - both MEQ and GEQ - and blowing up AV10-11 vehicle surfaces). Often they do quite well in assault too, at least against my IG and Tau opponents, or against much weakended marine squads (IN GENERAL: Against squads with lower Ini and without powerweapons/powerfists). On top of that they sometimes (often not cause of their limited range) can make use of their JSJ ability, which is nice (Im just a sucker for shooting at things that cant shoot back).
|
This message was edited 3 times. Last update was at 2007/11/29 20:01:30
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/11/30 03:44:19
Subject: Re:My New Core Eldar 1850pts Army
|
 |
Regular Dakkanaut
|
I really like the list. In fact, it is almost exactly what I would run (if I had the wallet). The only change I would even consider is running two units of Shining Spears instead of just one, and dropping the spiders. There are a few reasons for this, one of them being my terrible luck with spiders. Picking up a farseer instead of more spears would also make sense, and you have reasons for supportive powers.
1) Escalation. In Escalation games, you don't necessarily want those spiders on the table. I would argue that with 95% of your army being in reserves, it is better to have 100% in reserves. You have a reliable chance of showing up on turn two, thanks to the Autarch. You can play deployment and turn denial games, such as giving your opponent first turn so he has only 4 real turns, and you get the last chance to snag objectives or ruin table quarters.
2) Theme & Looks. Everything mounted on jetbikes looks sharp. Its self explainitory how they arrive to the battlefield at the same time, while one footslogging (warping is dangerous) unit looks like they would slow down the rest of the force. The risk of dropping the spiders is you have less variety, which is sometimes viewed as an attempt to min max and kills your comp. However, you can lean on a Saim Han theme, which is generally accepted and may let you slide under the radar of comp onions.
3) Close combat. In close combat with your spiders (should it happen) your opponent will be safe from your shooting. Bailing them out with your harlies is somewhat dangerous, especially when harlies do not require the help to charge enemy units. Two hit and run units opens up some really wild strategies, as I have seen from running units of seraphim with a shooty SoB force.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2007/12/01 07:41:58
Subject: Re:My New Core Eldar 1850pts Army
|
 |
Ladies Love the Vibro-Cannon Operator
|
The lists look good. 2 FD/1 Harlies or vice versa, that's personal preference.
I always had good success with Warp Spiders when I played them aggressively.
But then it's mandatory to use a 10 men squad.
So I prefer your first list.
Four Jetbike squads can be annoying if there is enough terrain on the board so
that they can move behind cover in the assault phase.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
|