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Made in us
Grovelin' Grot




Northern NJ

To combat some of the general tomfoolery that seems to be going on with orks I would like to try to clarify some of the things that I see as incorrect interpretations of the rules. Many people seem to use the "mob rule" for the leadership of weird boyz in taking psychic tests. I would like to note that if anyone has....er..."seen" the ork codex that it might state that "Ork mobs may always choose to substitute the number of orks in their mob for their leadership...." I think, raw, that the wierd boy, as a unit, not a "mob" himself cannot be placed with other boys and use the number of models to try and pass his psychic tests. I also think that trying to claim so abuses the spirit of the rule as the weird boy is making the test by himself (though he does feed off of the collective energy of the group, I will admit). What are your thoughts?

This message was edited 1 time. Last update was at 2007/12/11 05:37:43


 
   
Made in us
Sneaky Chameleon Skink



Los Angeles

The codex clearly mentions under the Weirdboy entry to refer to the mob rule entry. While the rules do say Mob, the rules for the Weirdboy do make specific mention to refer to the mob rule entry. Because of this specific mention, I think the writers purposefully designed Weirdboyz to overcome their horrific leadership by putting them with a mob.

If the Weirdboy always had to roll at 7 LD for psychic tests then they would be a very weak entry as they would have a not so great chance of doing much. But the fact that the weirdboy with a mob no longer gains any special protection ensures that a Weirdboy is not so much walking artillery with IC rules (like a SAG Big Mek) but are reliant on a very big target to keep them passing their tests.


Never attribute to malice which can rightly be explained by stupidity.


Tecate Light: When you want the taste of water but the calories of beer.  
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Mobs don't have a Leadership value. Only models that make up a mob have a Leadership value.

An IC who joins a unit is part of that unit while he is joined to it.

Wierdboys/Warpheads have the Mob Rule so they most certainly count as their Leadership value the same as any other model in the mob, by the number of models in the unit should they so choose.

And I agree totally with Lemurking, an Ork psyker with a unit of boyz is more likely to blast off powers, and that's exactly what the rule represents.

This message was edited 1 time. Last update was at 2007/12/11 09:05:00


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in us
Regular Dakkanaut




"Weirdboys must take a psychic test before deturmining the power they use. If the test is failed, do not roll to determine which power he uses. Remember that a Weirdboys Leadership is affected by the Mob Rules...(37 C:O)."

   
Made in us
Dakka Veteran





Salt Lake City, Utah

Zargyboy wrote:I think that trying to claim so abuses the spirit of the rule

That's the problem with wishful thinking...

Man, that's the joy of Anime! To revel in the complete and utter wastefullness of making an unstoppable nuclear-powered combat andriod in the shape of a cute little girl, who has the ability to fall in love and wears an enormous bow in her hair.  
   
Made in us
Longtime Dakkanaut





Whorelando, FL

Weirboyz and Warpheads need the ambient psychic energy from the mobs to make their powers work. I wish they could have made a minderz rule that gave the Orky psyker +1 LD for every minderz you had escorting him to a max of Ld 10. Then he wouldn't have had to join a unit to make his powers work.

Capt K



   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


CaptKaruthors wrote:Weirboyz and Warpheads need the ambient psychic energy from the mobs to make their powers work. I wish they could have made a minderz rule that gave the Orky psyker +1 LD for every minderz you had escorting him to a max of Ld 10. Then he wouldn't have had to join a unit to make his powers work.

Capt K





Dude, you're smoking crack. A Wierdboy with Minderz would almost certainly be its own unit and now you'd have a tiny little 5 man unit that could be shot to death by anyone and everyone.

If you haven't noticed, they've also been slowly removing 'follower' (wargear) models from the game or relegating them to just a representation of a stat upgrade (at least with Chaos and now Orks). I'm guessing they're doing this because those wargear models create some of the more crazy rules issues in the game.


Personally, I think the way they handled it is elegant and perfect. It still captures the basic idea that the psykers should be surrounded by Orks and makes players want to do that (to get their powers off) but it doesn't require any extra rules or create a wacky little sub-unit to do so.


This message was edited 1 time. Last update was at 2007/12/12 01:19:33


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Grovelin' Grot




Northern NJ

It just seemed to me like another point where the rules were being altered based on a crazy loop but I guess you are all correct. But I will die before I see soembody try and pull off the kff crap on me, whatever. Thanks for the discussion.

Zargyboy
   
Made in us
Raging Rat Ogre




Off Exhibit

You mean that a unit merely has to have a model within 6" of a Mek with a KFF in order for the unit to count the benefit? Honestly, looking at the wording, it could go either way.


'Give me a fragging hand, Kage. Silence the fragging woman, Kage. Fragging eat the brains, Kage'

OT Zone - a more wretched hive of scum and villainy .
 
   
Made in sg
Executing Exarch





As written, no, it couldn't go either way. "Within" cannot mean "entirely within" unless you're willing to accept that only a model entirely within a weapon's range can be selected as a casualty (pg 26), or that only a model entirely within 2" of a friendly model in btb can attack in CC (pg 38).

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Raging Rat Ogre




Off Exhibit

Ah, good point. I had been trying to think of examples like that, but all I could find was the Command & Control node for Tau, and that specifies a model. Hence the confusion on my part. (and I've been up for 24 hours. )

'Give me a fragging hand, Kage. Silence the fragging woman, Kage. Fragging eat the brains, Kage'

OT Zone - a more wretched hive of scum and villainy .
 
   
Made in us
Ancient Chaos Terminator




South Pasadena

The only thing that will be confusing for many players about the wierd boyz LD and mobz is that his LD cannot go above 10 (pg 12 BGB). That is only important in terms of how the wierdboy combats a psychic hood or the Grey Knights Aegis.

We played a game yesterday with the new Codex and yes, Wierd boyz are amazing and SO Orky.

Darrian

 
   
 
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