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![[Post New]](/s/i/i.gif) 2007/12/11 22:19:40
Subject: Help with 1500 point Eldar...
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Guarding Guardian
Manchester, UK
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I'm new 2 building armys and currently attempting to type with one hand so excuse any errors  (15week old baby sleep on the other hand)...
HQ
(Not sure what to pick here)...
Farseer - Eldritch Storm, Whitchblade, Shuriken Pistol... think thats about 75 points.
Maybe Nuadhu? (looking at saim hann)
Troops
Rangers(Pathfinder) x 5 & 5 Ranger Long Rifle's & Shuriken Pistol about 120 points
Dire Avengers x 5 (nothing special, cheap n chearful) about 60 points
Dire Avengers x 5 (nothing special, cheap n chearful) about 60 points
Elite
Wraithguard x3 + warlock = 130 points (230 with a wave serpent?)
Striking Scorpions x 5 about 80 points
Fire Dragons x5 about 80 points.
Fast
Swooping Hawk x5 about 105 points
Warp Spiders x5 about 110 points
Heavy
Falcon - Scatter Laser & Shuriken Cannon about 140 points
Wrathlord - Bright Lance, Flamer & shuriken Catapult about 150 points
War Walkers x 3 - starcannon x3 + scatter lasers x2 + Missile Launcher about 215 points
Total 1325 points
Any help would be apeciated...
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This message was edited 2 times. Last update was at 2007/12/11 22:21:16
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![[Post New]](/s/i/i.gif) 2007/12/11 22:58:29
Subject: Re:Help with 1500 point Eldar...
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Guarding Guardian
Manchester, UK
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*bump*
Please I really do need some help advice guys
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![[Post New]](/s/i/i.gif) 2007/12/11 23:36:57
Subject: Re:Help with 1500 point Eldar...
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Storm Trooper with Maglight
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My thoughts from playing against the Eldar:
I haven't seen Eldritch Storm do all that much. It looks good on paper but the only thing I've seen it accomplish is occaisionally spin my (Guard) tanks around so you can shoot the AV10 rear. Useful, but it's hard to get the foot Farseer within 18" in order to use it. The effective Farseer builds I've seen involve using buffs (Guide/Fortune/Doom as desired) to hurt the enemy.
If you are footslogging them, Dire Avengers are far more threatening in game terms and in terms of psychology if they have the Exarch with Bladestorm. With their 18" range and Assault weapons, they can do terrible things to any infantry that wander within 24" of them. Exploiting this can give you a good way of denying a good chunk of the board to your opponent. Even 3+ saves don't want to take 30 BS4 S4 shots at once . . .
Pathfinders=awesome.
If I don't say this, someone else will . . . Spirit Stones and Holo-Fields are a very good combo for the Falcon. Whatever goes in the Falcon (assuming its one of your elites, or possibly the Wraithguard?) should be bumped up to 6 models-they will be all on their lonesome after getting dropped off and will need all the numbers they can get, unless you're assuming they're going to be killed as soon as they disembark, in which case 5 is fine. If you were not planning on putting something in the Falcon, the Fire Prism is a scarier gunboat.
Wraithlord=very good as well.
Because War Walkers are so fragile, I would reconsider putting expensive things like starcannons and missile launchers on them. Looking at the rest of your army, the Walkers would be an even bigger bullet magnet than usual against MEQ armies and the like as they are more efficient than the rest of your list at bypassing their armor saves. Shuriken cannons and scatter lasers are less overtly threatening to the enemy, combine very well with Guide, and will kill lots of things. This type of Eldar build can work like the Tyranid Nidzilla list-lots of high shot high strength weapons that kill the enemy through volumes of saves forced. It works very well, plus it has the virtue of working well against non-MEQ armies as well. For example, my Guardsman will hide in cover and laugh at the overapplication of firepower from your Walkers. A mass of shots from cannons/lasers will reliably wipe out a full squad instead.
Wraithguard are a very fun unit that have the potential to do tons of damage if they get close enough. Usually a Wave Serpent would seem like a good idea to get them where you need to go. However, in this case the transport you're investing in costs almost as much as the squad itself and will be quite vulnerable in a non-mechanized Eldar list, so I would reconsider this. The Seperent will also at least need Spiritstones so that it never stops moving until it's destroyed.
Warrior aspects like Scorpions need the Exarch and his weapon upgrades to be fully effective. Also, I would look at giving him the Exarch power that allows the unit to Infiltrate. Without a transport and without Fleet, they need a way to get into combat. As your army is not really a gun line, you will be advancing to meet the enemy (under most circumstances). Without Infiltrate, it will take quite a few turns for the Scorpions to get in.
Fire Dragons are great against vehicles, and deadly enough to not really need the Exarch. Out of your other units these are probably the biggest contenders to go in the Falcon. With small numbers, T3, and only a 4+ save, they're not going to make it to the target without a transport and a Wave Serpent would be a pretty pricey investment to deliver an 80 pt. squad. Better to incorporate them into something you were already taking. Just be careful in selecting your target and be prepared to die after destroying it.
Looking at the Swooping Hawks, its hard to tell what role you want them to serve? If its harrasing infantry, they need Skyleap in order to use the Grenade Packs. Without them, you just have their guns, and Dire Avengers are better/cheaper for killing hordes this way. If you want them to kill vehicles in cc, they would need Haywire Grenades and Intercept. Without being tooled out to threaten something, they're a pretty meh unit.
Warp Spiders add more high volume S6 firepower, good choice here.
Some other general comments:
If you stick with this list and play with Escalation, 5 units will not be starting on the board (more if you do bring a Wave Serpent or two). If you play a lot of Omega missions, you may want to consider running an Autarch with or instead of the Farseer in order to get the Reserve roll bonus. Because of the potential power of the Farseer, I would run the Autarch with him at least at first to see if the Farseer works for you.
All of your squad sizes are pretty small, so it will be comparatively easy for your opponent to pick them off/force leadership checks, etc. Use some points to buff the numbers-Eldar do have good leadership but they are not Space Marines and will fail some tests and run away.
As an FYI, I don't know where your physical location is, but a good chunk of the US is at/approaching the commuting hour. Some delay in response time should be expected.
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![[Post New]](/s/i/i.gif) 2007/12/11 23:53:54
Subject: Re:Help with 1500 point Eldar...
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Guarding Guardian
Manchester, UK
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LOL thanks for the info,
Lots of peeps were reading and not posting n I'm stuck here at the moment
I'm in the uk...
I'll have a read again tommorow n revise the army
The hawks were kind of in there cause I like the look of them more than there usefullness, guess I can swap them out, can always paint some to have on my desk at work....
thanks for the helpful feedback.
And I'm in the uk, so its nearly bedtime.... lol
Merik
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![[Post New]](/s/i/i.gif) 2007/12/12 00:06:07
Subject: Re:Help with 1500 point Eldar...
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Storm Trooper with Maglight
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Merik wrote:
The hawks were kind of in there cause I like the look of them more than there usefullness, guess I can swap them out, can always paint some to have on my desk at work....
If you like the look of them than keep them. Unless you're gunning for a super-competitive army, I've found that it is very rewarding to include units that you like the look/feel of in your army. Although the rewards of modelling/painting favored units is nice, it is much better when you actually use the unit of the battlefield.
I think the Hawks can still serve a valuable purpose in your army-it just requires the investment of a few more points. Looking at the rest of your list, I think you have anti-infantry covered pretty well, so I would take Intercept with Haywire Grenades and use them to kill Monoliths and skimmers in close combat. That way they can be pretty and fulfill a useful role.
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![[Post New]](/s/i/i.gif) 2007/12/12 03:48:58
Subject: Re:Help with 1500 point Eldar...
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Bush? No, Eldar Ranger
stockton, ca aka Da Hood
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well i never used Nuadhu, not seeing how cool he was until the new codex came out, but unfortunatly he is no longer playable. (he would be uber though!!)
eldritch storm has only found uses in games with eldrad. why? well 2x S3 + 2d6armor pen.= up to a 15AV. sure its glaning only, sure its not very likely to kill a land raider, but i have killed whole squads of landspeeders and it will pretty reliably take out transports. on squads of guys within the 18", that also means you are in range of doom. doom+storm+storm will put a hurting on a lot of stuff, and it pins.  the normal outfit for a farseer is fortune\guide or fortune\doom. jet bikes are great options for them, giving them a base 3+ save (i hate greyknights and psycannons) and a +1 tough bonus. with fortune\guide and a few warlocks with spears and you have a very long lasting tank killing squad.
autarchs are also a viable choice, either as an addition to the shinning spears (putting him a bike obviously) or just a long range annoyance (BS5 reaper launcher will annoy MEQ's). the good thing is he can be tooled to how ever you want him to fit your army, just remember the +1 to reserves roll when the time comes.
swooping hawks can be awsome or plain crap. they are not very sturdy, but a squad of ten can take down a monolith a turn with the haywaire grenades they get stock. intercept is just a requirement at that point. afraid of them getting shot dead? put skyleap on them and they can jump out to reserves to come back down near another tank waiting to be blown up.
running 5 or 6 warp spiders is fine, but they are pretty expensive so just keep them safe. people hate them and will go out of their way to make sure they dont see action. deepstriking them is not a smart shoice, unless you can be sure they will be safe, for the same reason.
5x pathfinders=good
5x dire avengers=bad
5x dire avengers with no exarch and bladestorm=really bad
wraithguard cant go in falcons, and in my oppinion unless you are running them for fluff, stay away. they are expensive, only 5 can go in a waveserpent and to make them really effective need a lot of points backing them up. (warlock with conceal and spear=43points extra)
wraithlords are one of the few cheap ways to get anti-tank on the board at BS4 so if they are your anti-tank, load them up with EML's and lances.
warwalkers are good, scatter laser\starcannon is the most i personally spend on them. anymore and they become a points sink that dies quick.
fire dragons\harlequins\scorpions are good choices for falcons, other squads take more than 5 or 6 guys to do the job.
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Eldar 8+ years/CSM 4+ years
If your around the northern CA area, check out our gaming group, Central California Commanders on Facebook for dates of tournaments and events! And we're always looking for new commanders!
BAO2012-4/3/0
GoldenThroneGT2012-4/2/0 |
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![[Post New]](/s/i/i.gif) 2007/12/13 00:47:10
Subject: Re:Help with 1500 point Eldar...
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Guarding Guardian
Manchester, UK
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Ok,
Been playing with the list a little...
How does this look?
HQ
Name - points
Farseer x1 - 41
With Jetbike - 71
Guide - 91
Fortune - 121
Warlock Bodyguard x3 - 154
Jetbikes - 229
Singing Spear - Total for the HQ Unit (235)
Troops
Rangers (Path-finders) x5 - 120
Dire Avengers x6 - 72
Exarch - 86
Diresword - Total (106)
Elite
Striking Scorpions x 6 - 96
Exarch - 108
Biting Blade - 113
Stealth - Total (133)
Fire Dragons x 6 - 102
Exarch - 113
Tank Hunter - Total (128)
Fast
Swooping Hawk x 10 - 210
Haywire Granades 0 points ??
Sky Leap ? ?
Intercept ? Total (210)??? (Couldn't find these things which have been mentioned in the codex?)
Warp Spiders x 6 - 132
Exarch - 144
Withdraw - Total (159)
Heavy
Wrathlord - 1 - 75
EML - 125
Bright Lance - Total (170)
Falcon - 1 - 120
Scatter Laser - 145
Spirit stone - 155
Holo Field - Total (190)
TOTAL
(1451)
Help, etc very welcome
Thanks
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![[Post New]](/s/i/i.gif) 2007/12/13 08:29:34
Subject: Re:Help with 1500 point Eldar...
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Executing Exarch
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Dude, get a new codex. The one you've got is outdated.
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Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time. |
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![[Post New]](/s/i/i.gif) 2007/12/13 09:30:03
Subject: Re:Help with 1500 point Eldar...
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Guarding Guardian
Manchester, UK
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tegeus-Cromis wrote:Dude, get a new codex. The one you've got is outdated.
I've got a codex and craft world book...
Didn't realise there was a newer one, then again I must admit I did get them a while ago * lol* Had a kid since then...
It put a slight delay on starting to building my army list...
I've just ordered the new codex, should have it in the next few days...
In the mean time, suggestions, help would be appreciated
I am trying to build an army that is a kind of all rounder... attempting anyway...
Still not sure with the HQ unit's...
Merik
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This message was edited 1 time. Last update was at 2007/12/13 09:56:33
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![[Post New]](/s/i/i.gif) 2007/12/13 11:08:00
Subject: Re:Help with 1500 point Eldar...
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Executing Exarch
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I don't mean any offence, but I would seriously suggest you forget about trying to think up an army list or tactics until your new 'dex arrives and you've read it. Without that, you've got no way of assessing the soundness of what we tell you. We could be feeding you utter rubbish for all you know.
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This message was edited 1 time. Last update was at 2007/12/13 11:08:18
Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time. |
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![[Post New]](/s/i/i.gif) 2007/12/13 12:09:15
Subject: Re:Help with 1500 point Eldar...
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Guarding Guardian
Manchester, UK
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True...
However if someone was feeing rubbish I'm sure the other people on this forum would point out there mistakes?
But I guess you are right
I'm just impatient and hate waiting for stuff  Currently stuck in work so not able to get to the shops so had to order and wait...
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![[Post New]](/s/i/i.gif) 2007/12/13 17:03:34
Subject: Re:Help with 1500 point Eldar...
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Guarding Guardian
Manchester, UK
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Found this site about Eldar
It seems quite informative, guess it will give me something to read through while I'm awaiting the codex lol
http://www.40konline.com/mos/index.php?option=content&task=view&id=925&Itemid=499&limit=1&limitstart=1
Then again, I could actually do work while I'm at work
Merik
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![[Post New]](/s/i/i.gif) 2007/12/13 17:06:57
Subject: Re:Help with 1500 point Eldar...
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Executing Exarch
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Sorry to break it to you, but that article is outdated as well.  You can tell because it refers to Guardian Defenders without platforms as an option (it isn't) and to the Craftworld Eldar Codex (it isn't in effect any more).
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Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time. |
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![[Post New]](/s/i/i.gif) 2007/12/13 19:08:46
Subject: Re:Help with 1500 point Eldar...
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Guarding Guardian
Manchester, UK
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Fair enough
Do you know of any good sites that are upto date and wortha read
I know I've got the forum as well  but the more info the better
Merik
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![[Post New]](/s/i/i.gif) 2007/12/14 04:33:14
Subject: Help with 1500 point Eldar...
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Fixture of Dakka
.................................... Searching for Iscandar
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This one.
The rest are crap.
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![[Post New]](/s/i/i.gif) 2007/12/19 19:52:16
Subject: Re:Help with 1500 point Eldar...
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Chosen Baal Sec Youngblood
Bjerringbro. Denmark
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Much 40k talk on warseer.com also. I'm reading and digesting. Hopefully wisdom and skillful action comes my way.
Taranis
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![[Post New]](/s/i/i.gif) 2007/12/20 00:33:11
Subject: Re:Help with 1500 point Eldar...
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Longtime Dakkanaut
Brotherhood of Blood
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Look at some of the discussion in tactics on Eldar and some of the old army lists that have been posted to get a better idea of what works. What you currently listed is just not seen in competetive play. Elements of your list are (Falcons ect) just not how you have it configured.
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![[Post New]](/s/i/i.gif) 2007/12/20 17:18:33
Subject: Re:Help with 1500 point Eldar...
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Executing Exarch
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A few bits of advice.
1) There are 2 ways to play a farseer and both are good. The first is as a booster unit. Take the farseer without warlocks. Give him guide or fortune and stick him next to a unit you want him to make better. I generally run a farseer with guide next to my war walkers. A fortune farseer with banshees or scorpions is also good. The other build is a farseer with warlocks. In this case you must give the farseer fortune as it makes the squad well neigh unkillable. Adding bikes to either variant works but can get expensive. Adding doom to a fortune farseer can be fairly effective (since he's gong to be moving towards the enemy unlike a guide farseer). Just remember that witch blades wound on 2+ so dooming something the farseer and warlocks are going to be in hand to hand with is pointless.
2) Dire avengers are only really good with an exarch and blade storm. The volume of fire they put out combined with their mobility is what tends to keep them from getting killed.
3) Wraithguard just plain suck. They do almost as much damage as fire dragons and cost twice as much. Sure they are tougher on a one to one basis, but not on a two for one basis. If you want short range anti tank fire power, take dragons.
4) The only real good build for a dreadnaught (Wraithlord) is bright lance and missile launcher. The sword is at best ok, but if you are in hand to hand, your opponent either can't hurt you or they have a power fist and its game over for you. In either case, range is where it’s at for this guy and since it’s the only BS4 platform you can get, make use of it.
5) Striking scorpions are good, but you need to bulk out their numbers. I wouldn't field a squad with fewer than 8 models. Scorpion exarchs with power fists are a good choice as well. I would also recommend you put them in a wave serpent. The serpent can zoom up near the enemy and then on the next turn (before the serpent moves) the scorpions can get out, move, and assault.
6) Fire dragon exarchs are worthless. Sure you get 1 shot at bs5, but that's not worth the price. Tank hunter is a waste on a model that's going to be rolling 8+2d8 for armor pen. Just skip the exarch and keep the squad cheep. Putting these guys in you falcon is one of the standard "power build" options, so I would recommend it.
7) Swooping hawks kind of suck. I play with them every once in a while because I like the models and the way I painted them, but their battle field performance is junk. They don't have enough range to keep them from taking return fire from things they shot at. They don’t' have enough fire power to reliably kill off targets. They also don't have heavy enough armor to soak up return fire once something starts shooting back at them. The net result is that they either spend all their time hiding or they get killed without doing much. This wouldn't be so bad if they weren't so expensive, but they are. I would skip them if you are trying to build an effective list.
8) I don't find warp spiders to be worth it either. They are a better buy than swooping hawks but their high strength, short range weaponry with no AP generally means that they don't have too many good targets to shoot at. This combined with the fact that they have to get up close and personal with anything they want to shoot means that they can get swamped fairly quickly.
9) All falcons should come with holofields and spirit stones...no exceptions. They are just simply so over powered as upgrades that there is no reason to ever not take them...ever. After that, I like to add on a star cannon and upgrade the under slung catapults to a cannon. This turns it into quite a gunboat as well as a transport.
10) War walkers in the same squad should always be given identical weapons. Eldar heavy weapons have fairly well defined roles and if you start to mix roles within a squad, you are going to be shooting at targets that are not optimal for you. In your case, you have 2 walkers with star cannon/scatter laser (anti infantry weapons) and one with star cannon/ missile launcher (or that least that’s what it looks like from your post). Quite frankly, the missile launcher is a waste. If you are shooting at tanks, the rest of the squad’s considerable fire power is going to waste. If you are shooting at troops, the missile launcher is far from an optimal weapon. In general, I either run my walkers with star cannon/scatter laser on all 3 or just all scatter lasers on all 3. Both configurations work out well. If you are going to be using war walkers, I would highly recommend putting a guide farseer with them. The damage boost they get from it is tremendous. You can reliably wipe out a squad a turn with just this one unit. Just remember to keep them at maximum range and hug cover so you can only see one enemy unit at any given time. If you can see more, it means they can see you and you won't live long if a lot of return fire comes your way.
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**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
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![[Post New]](/s/i/i.gif) 2007/12/21 00:54:01
Subject: Re:Help with 1500 point Eldar...
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Guarding Guardian
Manchester, UK
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I'm still playing about,
Got the new codex though
Trying to work out a way of making a kinda all rounder, and though the swooping hawks arn't great I want to give them a role (even a small one) cause they look good
So heres a work in progress,
Points Per Model Total
HQ
1 x Farseer 55/model 55
1 x Jetbikes 30 85
Guide 20 105
Fortune 30 135
3 x Warlock Bodyguard 25 210
3 x Jetbikes 20 270
Conceal 15 285
2 x Singing Spear 3 291 (Total)
(All Rounder)
Troops
5 x Rangers 19 95
5 x Path-finders 5 120 (Total)
(Target Men)
6 x Dire Avengers 12 72
Exarch 12 84
Bladestorm 15 99 (Total)
(Target Men)
Elite
8 x Striking Scorpions 16 128
Exarch 12 140
Scorpion's Claw 15 155
ShadowStrike 20 175 (Total)
(Target Men)
6 x Fire Dragons 16 96
Exarch 12 108
Tank Hunter 15 123 (Total)
(Anti Tank)
Fast
8 x Swooping Hawk 21 168
Exarch 12 180
Haywire Granades 0 180
Sky Leap 15 195
Intercept 5 200 (Total)
(Anti Tank - I think)
6 x Warp Spiders 22 132
Exarch 12 144
Withdraw 15 159 (Total)
(Target Men)
Heavy
1 x Wrathlord 90 90
EML 25 115
Bright Lance 40 155 (Total)
(Ranged)
1 x Falcon 115 115
Scatter Laser 15 130
Spirit stone 10 140
Holo Field 35 175 (Total)
(Move Men, Fire Dragons or Warp Spiders)
FINAL TOTAL
1497
What you think?
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![[Post New]](/s/i/i.gif) 2007/12/21 06:39:52
Subject: Help with 1500 point Eldar...
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Fixture of Dakka
.................................... Searching for Iscandar
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Don't put singing spears on a warlock bodyguard unit. It's for close combat, not shooting.
Scorpions aren't effective, pretty much ever.
I don't favor the wide range of units you've selected, it makes for a pretty army but Biel-Tan is dead. Let it be dead, in the place where pretty but ineffective armies go...40K heaven.
Tell us the units you like. We'll see what we can do.
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![[Post New]](/s/i/i.gif) 2007/12/21 13:13:11
Subject: Re:Help with 1500 point Eldar...
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Guarding Guardian
Manchester, UK
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I like Farseer - preferably on foot, not too bothered about warlocks.
I like the look of the swooping hawks and if I can find a use for them then I will try and use them, of course if I end up going into a Tourney then I've pull out the hawks and put in something more effective for the same role.
I like Rangers/Pathfinders...
And as for the rest, most eldar look cool anyway
I want to try and build an Eldar 1,500 point army that is a pretty good all rounder, so has something to takle everything... well the best I can anyway...
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Edited "I like Farseer - preferably on food, not too bothered about warlocks" to change the word food to foot... could you tell what was on my mind in work at the time lol
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This message was edited 2 times. Last update was at 2007/12/22 11:04:23
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![[Post New]](/s/i/i.gif) 2007/12/21 16:40:29
Subject: Re:Help with 1500 point Eldar...
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Executing Exarch
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Ok, let’s start with the HQ. First off, your farseer has two psi powers and he doesn't have spirit stones to let him use both in the same turn. This means that one power or the other is going to waste every turn. Being that he's with warlocks, it’s probably guide that isn't going to be used much. I would suggest dropping it to save points. As a rule of thumb, don't ever pay for things that you are likely to put yourself in a position to not use. The other consideration for the choice of guide, what shooty units is the farseer likely to be around that would benefit from guide? His own squad really lacks in firepower, so it’s not a good choice for them. If the farseer is going to be sitting in your back field with your war walkers (the best targets in your army for guide) then he doesn't need warlocks and a jet bike. In either case, it looks like dropping guide is your best option here. If you really really want him to have 2 psi powers, get sprit stones and doom. The second point of note is that conceal is worthless in a farseer/warlock squad. The whole squad already has 4+ I saves. Do you want to give those up to roll 5+ cover saves? Drop conceal and pick up enhance or destructor. Both would be much better complements to the unit. I would also suggest dropping the singing spears. They are good anti tank weapons, but their short range means it’s just as easy to get into hand to hand with your witch blades to tare up tanks. Singing spears also keep you from getting the two weapon bonus in hand to hand, which halves the number of attacks you get.
Troops: You are kind of light on troops here. Some opponents might complain about it, but I can't fault the effectiveness of your choices here. If you have a few points left over somewhere, you might want to add in an extra man to the ranger squad and the dire avenger squad. For scoring purposes you always want to have even numbers in your squads.
Elite: Striking scorpions are going to have a bit of a tough time making it to hand to hand without a transport. Unless your opponent moves up towards them, there is no way for the scorpions to catch anyone who doesn't want to be in hand to hand with them. You'll also have to be very careful with them when they infiltrate. If they are not hidden well, they will be the only thing in range for enemy weapons in the early rounds of the game and that will lead directly to them dieing before they can do anything. They can be used for area denial however. Infiltrate them up out of line of sight and leave them there. If the enemy does get close, you can assault them. If the enemy never gets close, then you have kept them out of the area. Works best on objective oriented missions.
If you have 6 fire dragons and an exarch (7 models total) they don't fit in the falcon anymore. If you have a total of 6 guys including the exarch, then you're good. I would still recommend dropping the fire dragon exarch as the bonuses you get for taking them are really minimal. Save the points for something more useful. At the very least, drop the tank hunter. Any points spent boosting the anti tank power of something that rolls 8+2d6 armor pen is a complete and utter waste.
Fast attack: You hawk build looks about as good as its going to get. You may want to whittle them down to a 6 man (total) squad and spend some of the points elsewhere. The hawk las blaster is a fairly good weapon if you are going after IG or Orc troops since they have light armor. Against anything with a 3+ save, it’s mostly a waste. The ability to take out tanks is good, but the fact that you have to get close means you are vulnerable once the tank is dead. Make sure to try and place the tank hull between you and any likely return fire once you assault it. That should go a long way to keeping these guys alive. I've never really tested out sky leap, so I don't know how useful it is. Just remember, once you land from deep striking, you can't assault. This means you anti tank role can't be acted upon until the next turn.
Heavy: The load out you have on your dreadnaught (wrathlord) is anti tank. Don't forget that.
The flacon looks good. Just keep in mind that since warp spiders are jump troops, they can't be transported in the falcon.
All in all, my first impression is that you have a lot of anti tank power and not so much anti infintry power. You may need to swap some weapons around a bit to fulfill that role. Of course that may not be so much the case depending on your opponent. Do you see a lot of tanks on the other side of the field when you play normaly? If so, then keep things the way they are. If not, then you might want to make some adjustments.
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This message was edited 1 time. Last update was at 2007/12/21 16:48:27
**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
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![[Post New]](/s/i/i.gif) 2007/12/22 11:38:15
Subject: Re:Help with 1500 point Eldar...
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Guarding Guardian
Manchester, UK
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Thanks for the extra info,
I've dumped the warlocks since they didn't seem to have an exsact purposse in my army,
Farseer, guide, doom, spirit stones - 120 points (possibly stick him with Wrathlord?
6 x Path-finders for 144 points
8 x Dire Avengers, 1 being the exarch with bladestorm - 123 points
Scrapped the striking scorpions since most impressions seem to be tha a) they wont get into combat, or if they do they won't be there for long.
6 fire dragons - 96 points (these will possibly end up in the falcon, maybe worth geting a wave serpent for them instead?)
6 x swooping hawk - 1 of which is the exarch, sky lead, intercept and haywire granades - 158 points
wrathlord, EML and Bright Lance - 155 points,
Falcon, Scatter Laser, Spirit Stone, Holo Field - 175 points..
Thats 1130 points leaving 370 points to play about with....
I don't know what to exspect on my field, more tanks, less tanks etc... I was trying to build an army that should be able to handle either... so a kind of all rounder.. (as much as possible anyway)...
But well I have quite a lot of anti tank, so with 370 points what options would you suggest for troop killing?
Harlequnis seem like a good option?
Thanks
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![[Post New]](/s/i/i.gif) 2007/12/23 10:34:31
Subject: Re:Help with 1500 point Eldar...
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Guarding Guardian
Manchester, UK
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So which Eldar troops are better for killing other troops?
Was thinking of using Harliquins? (even if they will take me ages to pain  ) they do look cool.
Scorpions I thought were good for troops, but since been told they wont last long if they even get into a position to attack!
Howling Banshees?
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![[Post New]](/s/i/i.gif) 2007/12/23 17:00:04
Subject: Help with 1500 point Eldar...
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Fixture of Dakka
.................................... Searching for Iscandar
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Fire Dragons and Harlequins are used because most troops just die against their shooting and CC, respectively.
Lots of people like other units, but they aren't really good at killing enemy troops. Dire Avengers and Pathfinders are popular, but what you'll find is Pathfinders get ignored until an assault unit drives up; and Dire Avengers shoot once then get shot dead.
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![[Post New]](/s/i/i.gif) 2007/12/23 18:45:39
Subject: Re:Help with 1500 point Eldar...
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Guarding Guardian
Manchester, UK
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So possibly another troop of fire dragons and 1 of harliqins...
Then depending on points maybe push in another flacon or a wave serpent...
What numbers would you normally use for harliquin squads or firedragons (I know only 6 can go in a falcon).
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![[Post New]](/s/i/i.gif) 2007/12/23 18:52:15
Subject: Re:Help with 1500 point Eldar...
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Ladies Love the Vibro-Cannon Operator
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5 Harlies + 1 Shadowseer, all with kisses - 162 pts
6 Fire Dragons - 96 pts
I use these units to fill my Falcons.
Harlies are one of the best units in the game to kill troops.
However, if you face Termies (wounded monstrous creatures), Fire Dragons are great to kill them.
By the way, the Shadowseer is mandatory;
otherwise, they have no plasma grenades and are not effective vs. troops in cover.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2007/12/23 19:05:37
Subject: Help with 1500 point Eldar...
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Fixture of Dakka
.................................... Searching for Iscandar
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You run two of each or one of each. I highly recommend a Fire Prism instead of a 3rd Falcon.
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![[Post New]](/s/i/i.gif) 2007/12/23 23:07:48
Subject: Re:Help with 1500 point Eldar...
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Guarding Guardian
Manchester, UK
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Newer Revised Version...
HQ
Farseer
Guide
Doom
Spirit Stones
120 Points
(Go with Wrathlord)
Troops
6 x Rangers / Path-finders
144 Points
(Target Men)
8 x Dire Avengers
Exarch
Bladestorm
123 Points
(Target Men)
Elite
6 x Fire Dragons
96 points
(Anti Tank / Anti Man)
6 x Fire Dragons
96 points
(Anti Tank / Anti Man)
6 x Harlequin
Shadowseer
5 x Harlequin's Kiss
164 Points
(Target Men)
Fast
6 x Swooping Hawk
Exarch
Haywire Granades
Sky Leap
Intercept
158 Points
(Anti Tank)
Heavy
1 x Wrathlord
EML
Bright Lance
155 Points
(Ranged)
1 x Falcon
Scatter Laser
Spirit stone
Holo Field
175 Points
(Move Men, Fire Dragons or Harliqunis)
1 x Falcon
Shuriken Cannon
Spirit stone
Holo Field
165 Points
(Move Men, Fire Dragons or Harliqunis)
FINAL TOTAL
1496 (4 points left)
TOTAL MODELS
42
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![[Post New]](/s/i/i.gif) 2007/12/26 09:36:28
Subject: Re:Help with 1500 point Eldar...
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Guarding Guardian
Manchester, UK
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Any views, suggestions on this revised list?
Thanks
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