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Made in us
Been Around the Block



Boston, MA

Call them Snakebitez...

2 Warpheadz
20 Shootaboyz, 2 Rokkits, Nob w/Klaw and Pole
20 Shootaboyz, 2 Rokkits, Nob w/Klaw and Pole
12 Sluggaboyz, 1 Rokkit, Nob w/Klaw and Pole inna Trukk
12 Sluggaboyz, 1 Rokkit, Nob w/Klaw and Pole inna Trukk
24 Shootaboyz, 2 Rokkitz, Nob w/Klaw and Pole
24 Shootaboyz, 2 Rokkitz, Nob w/Klaw and Pole
BattleWagon w/DeffRolla, GrabbinKlaw, Plank, RekkinBall, Riggers, and Armour Plates
BattleWagon w/DeffRolla, GrabbinKlaw, Plank, RekkinBall, Riggers, and Armour Plates
12 Lootaz
2 Buggies w/TLRokkitz (as individual units)

(I could give up the Buggies to beef the 24 Shootaboyz units up to 30 Boyz.)

20-Shoota units go in the Wagons. Trukks can advance behind the wagons or zip ahead to be annoying, but will probably stay with the Wagons to start. The Wagons give my boyz a 30" shoota zone of effect each turn, and a 20" charge zone as well. (The Rolla and Grabba are great too, obviously.) The foot-slogging Shoota units each hold a Warphead. They primarily try to Teleport the big shoota mobz into uncomfortable locations (like the back of a volkswagon), or failing that can boost the movement of units that have fallen out of transports (with Waagh) or add to the shoots of the unit as it walks forward. Lootaz shoot til dead. Buggies (if they stay in the list) hang out and do annoying things as opportunities come up.

It's a repetitive first-pass at the concept - I'm sure in a final form I'd swap around units of similar capabilities to make it not so obviously mirrored (Stormz instead of one Trukk, a Kopta instead of one Buggy, something like that). What do you think of the concept, though?

-JTS

"Arguing with anonymous strangers on the Internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen-year-olds possessing infinite amounts of free time." -Neal Stephenson 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

I think you'll find warpheads get dropped from most lists.

Being forced to deepstrike a large ork unit is very very bad.

Others will disagree, but they'll experience the pain and see for themselves.

   
Made in us
Regular Dakkanaut




i'm gonna have to agree on the deepstriking. finding a safe spot for my 10 man warrior squads is hard enough. deepstriking 24 orks is just asking for trouble.

with the fact that you can't choose the power you need when you need it, and the amount of anti-psyker gear out there, i'm thinking these guys are going to be a friendly games only unit.
   
Made in us
Longtime Dakkanaut






Except for the warpheads, this is suprising similar to the first list I made.

Here's my 2 cents:

1. put a kannon on each battlewagon so the first weapon destroyed doesn't immobilize them.
2. make sure the trukks have the difficult terrain thing.
3. Find points to make the lootas 14, to keep them fearless just a little longer.
4. Really consider koptas over buggies.

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
 
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