Call them Snakebitez...
2 Warpheadz
20 Shootaboyz, 2 Rokkits, Nob w/Klaw and Pole
20 Shootaboyz, 2 Rokkits, Nob w/Klaw and Pole
12 Sluggaboyz, 1 Rokkit, Nob w/Klaw and Pole inna Trukk
12 Sluggaboyz, 1 Rokkit, Nob w/Klaw and Pole inna Trukk
24 Shootaboyz, 2 Rokkitz, Nob w/Klaw and Pole
24 Shootaboyz, 2 Rokkitz, Nob w/Klaw and Pole
BattleWagon w/DeffRolla, GrabbinKlaw, Plank, RekkinBall, Riggers, and Armour Plates
BattleWagon w/DeffRolla, GrabbinKlaw, Plank, RekkinBall, Riggers, and Armour Plates
12 Lootaz
2 Buggies w/TLRokkitz (as individual units)
(I could give up the Buggies to beef the 24 Shootaboyz units up to 30 Boyz.)
20-Shoota units go in the Wagons. Trukks can advance behind the wagons or zip ahead to be annoying, but will probably stay with the Wagons to start. The Wagons give my boyz a 30" shoota zone of effect each turn, and a 20" charge zone as well. (The Rolla and Grabba are great too, obviously.) The foot-slogging Shoota units each hold a Warphead. They primarily try to Teleport the big shoota mobz into uncomfortable locations (like the back of a volkswagon), or failing that can boost the movement of units that have fallen out of transports (with Waagh) or add to the shoots of the unit as it walks forward. Lootaz shoot til dead. Buggies (if they stay in the list) hang out and do annoying things as opportunities come up.
It's a repetitive first-pass at the concept - I'm sure in a final form I'd swap around units of similar capabilities to make it not so obviously mirrored (Stormz instead of one Trukk, a Kopta instead of one Buggy, something like that). What do you think of the concept, though?
-JTS
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