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Where:
The Gamer's Loot
10555 W. Indain School Rd., Suite 101
Avondale
AZ
US
85323
(623) 872-2773
When: 1-12-08 Time: 11:00 A.M.
Entry: $10.00/person
2-player teams
Yes, this is based on the upcoming Adepticon team tournament.
TEAM TOURNAMENT RULES
CLARIFICATIONS
" Any HQ choice designated as a required choice by a Codex becomes an optional HQ choice in the Team Tournament
Note: Each player must still bring a single HQ choice.
If EVERY player in a 2-person team has access to the same Special or Named Character via their Codex rules, then the team may take a single instance of this Special or Named Character as long as the Special or Named Character is normally allowed in games of 2,000 points or less. This is the only case where Special or Named Characters are allowed. If a Special or Named Character provides alterations to the army's Force Org Selection (i.e. Belial or the Master of the Ravenwing), the Force Org alterations WILL affect other team member's 1000 point lists.
All Team Tournament Missions are considered "Standard" for Space Marine Drop Pod special rules.
The "Faithful Unto Death" Minor Drawback as listed in Codex: Space Marines is not a valid option for the Team Tournament.
For the purposes of Commander's Heads, army HQ's which do not have a distinct commander model (i.e. a unit of Tyranid Warriors or a Dark Angel Command Squad) must nominate one single model of this HQ unit at the beginning of the game as their Commander. As such, during the course of gameplay, it may be entirely possible to have to destroy the entire HQ unit to claim the Commander's head.
Tyranid players may count Carnifexes that costs less than 115 as an Elites choice for the Team Tournament.
The Emperor's Champion in a Black Templars army counts as a possible HQ choice for a Black Templar force. (i.e. either a Commander, Chaplain, or Emperor's Champion could be chosen by a Black Templars player as their designated HQ choice for their army)
If two Black Templar armies team up as a coalition during a game and both field Emperor's Champions as their HQ choices, then the players must choose ONE (and only one) vow that they have already purchased that will affect both of their Black Templar armies during that particular game.
For purposes of the Team Tournament, An'ggrath the Unbound and Zarakynel, Bringer of Torments count as a Super Heavies and are therefore not allowed.
TEAMS
Teams will consist of 4 players. Each player will be responsible for bringing a 1000 point army.
Note: A player's HQ and first Troop choice must come from the same Codex or Army List. Allies can be used for other slots as long as all standard ally rules and prerequisites are met.
Each player's 1000 points must fit the Team Tournament Force Organization chart which is as follows:
1 HQ
0-1 Elites
1-3 Troops
0-1 Fast
0-1 Heavy
Each player on a team is allowed to utilize one "floating" selection if they wish. This "floating" selection may be used for any category except HQ or Troops and MUST be from a different category than all of your other teammates. In other words, one player may bring an additional Fast Attack choice in addition to the standard Team Tournament Force Organization restrictions (making it 0-2 possible), but no one else on that same team may choose Fast Attack as a "floating" selection.
The following units from various Codices DO take up the following Force Org slots within the 40k Team Tournament:
Dark Angel and Blood Angel Techmarines count as Elites (normal prerequisites apply)
Dark Angel Command Squads count as HQ
Blood Angels Honour Guards count as HQ
A Chaos Greater Daemon counts as HQ
Chaos Lesser Daemons count as Troops
Chaos Spawn count as Fast Attack
This Team Tournament Force Organization supersedes all special rules (i.e. Space Wolves HQ calculations).
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