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2x Big Mek with KFF
3x 13 lootas
4x 30 shoota boyz, Nob PK, 3 rokkits
3x big gun batteries- 3 kannons, 3 ammo grunts, 6 extra krew, Runtherd
Big Mek #1 sits with lootas/kannons in the back while they pound stuff
Big Mek #2 walks with the boyz
If the ork player went first and all rokkits/cannons were in range you get about 11 str 8 hits (9 bs3 re-rollables, 12 bs2) and 26 str 7 hits (assuming 2 shots per loota, 78 shots). After the orks first turn probably only av14 tanks or tanks largely out of range/LOS would survive.
36 t2 models, 164 t4 models. all with 5+ cover all the time.
Some weakness to cc in the back, but its gonna be pretty tough to get any cc troops past the green wall. DS could be a problem, but you could likely wipe out any DS'n units the turn they drop before they have a chance to assault.
Large weakness I see are Crons with teleportyness, rediculous dakka, and rerolling WBB with very difficult for orks to kill 'liths. Any other weaknesses (or list flaws) you see, feel free to post em. This will probably be the ork army I take to tourneys. (though i sorta admit stelek's battlewagon spam would be better, 8 av14 vehicles...ouch)
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