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Made in us
Longtime Dakkanaut




Los Angeles

First question: Gors should get shields, right? Right off the bat I'm getting a 5+ AS in CC, and in return I'm giving up a maximum of 1 S4 attack and 5 S3 attacks. For a unit whose sole purpose is to provide a few ranks and help outnumber someone, while chariots and what not do the damage, shields seem like the way to go. But if I'm wrong, do tell.

Second question: do I give shields to Ungors? I understand that Ungors are just cannon fodder; however, for 1 pt more, I can give them shields. I know that a 6+ save means little, but for 1 pt, in an army that features very few armor saves, it just seems easier. I'm not running more than 36 of them in 2k pts, so we're looking at 36 pts; less at 1k. The shield is only worth a 6+ in HtH because they use spears.

Is it worth it? Will I ever see enough S3 attacks to make it reasonable? Or do I skip the work and let my cannon fodder be cannon fodder by eliminating the middle man!?

"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias 
   
Made in br
Fresh-Faced New User



Memphis, TN

In response to your second question, no.

The ungors are almost never getting hit and if they are getting hit it's going to be by shooting, which being skirmishers and their fast speed should make up for. If ungor are taking hits in CC, don't worry about the save, they're running anyways. The only thing that shield is going to give them a save against is strength 3 shooting that manages to hit them, not a lot of hits to be worth 36 points.

As for your first question, this depends on your use of the herds. If you're using as bait and flank units, go for the extra hand weapon. If you're using them to tie stuff up until you're slower heavy hitters can arrive, take the armor save. It's really a preference choice. I'm putting together a Nurgle chaos army and plan to use beast herds primarily as screens then use them to bait towards my hammer units of minotaurs and chosen. Beasts are quick and can get to combat fast, so if you want them out front and exposed the shield is worth taking.

Hope something in there helped a bit

~Misc
   
Made in us
Longtime Dakkanaut




Los Angeles

Touchee, sir. Touchee.

Time to strip off all those shields. Damnit. Thankfully I've only done 12.

Thanks for the rundown though. It makes a lot of sense.

"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias 
   
Made in gb
Fresh-Faced New User




England

leave the shields on and just take chunks out of them with clippers and you have the extra weapon.

its not enough to win others must fail!! 
   
 
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