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Made in us
Impassive Inquisitorial Interrogator





Hooper

I have been playing GK for just under a year now and i wanted to play another army that was different and with the new ork dex out i thought this would be the best way to give me a different army with a new style of play.
That is where the problem lies.
I like the kos but i always walk my knights so trying to get in to close combat quickly and using transports is something i have never done. So all im asking for is just basic advice like do i take the chance to go thru cover. Depolyment? big foot print or small? My list is here http://www.dakkadakka.com/dakkaforum/posts/list/206463.page thanks for any advice.



This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
Made in us
Dakka Veteran




ive played kos for years now..

1st... run 4 trukks you need to limit how many can get popped.

all should have rokkits, red, reinforced ram.

2nd.. run 20 stormboyz (might be worth doing 40)

bikes arent worth it

EVERY squad needs a power klaw. might be worth doing two on nobz but that might be overkill

warboss in trukk w/ nobz is actually really good but a 2nd on bike is another good call

even if it goes against kos... consider lootas and big mek w/ shokk gun for extra dakka

naz
   
Made in us
Impassive Inquisitorial Interrogator





Hooper

Thanks naz i think i will try the warboss in the trukk with the nobz and yeah i need stormboyz i was reading the rules wrong on them so now ill have to take at least 20 always.



This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
 
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