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Made in us
Longtime Dakkanaut




Couple of tactical concepts I would like to get clarified.

First, gaunts.
I have heard of some zilla lists being very successful with gaunts instead of stealers, what are the tactics involved when using gaunts with zilla. I have some ideas, but have not tried it.



Second, stealers.
My understanding was to keep them with/behind the TMC's for countercharge, and to clean up on turn 4+.
What are the feelings about charging them across from the beginning. At 2000 pts you can get almost 60 stealers.
   
Made in gb
Daring Dark Eldar Raider Rider




Between a rock and a hard place

Re: 'Stealers-

With Scuttlers, you can get them into combat fairly quickly, and this is where they should be. Even in a full on Zilla list, you're going to have trouble hiding all your 'Stealers unless you take small sqauds which isn't a great idea. Keeping your 'Stealers for counter-assault is just a bad idea- they are easy VP for shooting. Getting them into assault quickly is your best bet.

In this case, TMCs can hang back and shoot (no need for your Tyrant to provide Synapse), and then claim quarters later in the game.

"The Imperium looks at it this way. Your armor can either protect you from an anti-tank rocket, or a garden hose. But not both".
DragonPup

"I'd rather be drowned in options than parched in the desert of GW's production schedule."
Phryxis 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Coredump,

Here's how my TMC list works. It's posted here:

http://www.dakkadakka.com/dakkaforum/posts/list/205341.page

You form a gunwall. Every TMC in base contact with the next. Try not to be be in cover, you don't need to be.

Your gunwall provides cover to the genestealers behind them.

Since you are most effective at 18" range, you can dominate the center of the board, and at the end of the game split your wall unleashing the stealers...and moving MC's as necessary to take quarters.

Scuttlers on stealers is a different type of list. In that case you are simply trying to rush ahead and slaughter your enemies ground troops. Works great until you run into a pure mechanized list, then it's not so good.

I've run both, the TMC list is simply better all around vs more comers than the stealer shock list is. Just my experiences with them.

   
Made in us
Regular Dakkanaut




Flower Mound Texas

You can make do with lots of small bug, however you need some form of cc punch. Some people like to run a couple squads of hormagaunts to tie down units long enough for raveners or stealer to show up. On their own gaunts tend to annoy the piss out of people and die. About the only time I'd field mass gaunts is if I know for sure that I'm fighting gunline IG or orks. (but that would be unsportsmanlike of me....)

All out of witty one-liners. 
   
Made in us
Rampaging Carnifex





I run raveners and gaunts personally.

My list is something like:

Flyrant with CC kit
Walkrant with VC/Devs, scream, 2 guard

3 dakkafexes

5 x 8 spinegaunts

2 x gunfexes with various upgrades depending on point level
3 zoeys, 1 synapse and 2 warp blast, all scream

1 x 4 raveners
1 x 1 ravener
1 x 1 ravener


The gameplan really depends on the opponent. In general I will rush the Flyrant and 40 gaunts at people while the raveners and dakkafexes, zoeys and walkrant advance.

Really depends on the enemy though. Against assaulty enemies I'll just put the gaunts out in front, out of synapse, in cover and sit still, using them as a sort of assault screen. When they get hit by anything they break and run back toward synapse (which is fine).

I've heard tell of people using more gaunts, but I'm not sure how that would work. I would expect upwards of 80 or so would get very cumbersome.

If Orks get really popular I might have to try it out though. As it is, I think raveners, gaunts and the CC monster Tyrant will do OK against Orks.
   
 
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