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Made in us
Fixture of Dakka






.................................... Searching for Iscandar

After a few more grueling days of playtesting various Ork lists and playing against others, here's what my new balanced Ork army comes out to.

I'm not really happy with any HQ other than a cheap one at the moment, but I might put a Ork on my old Chaos Lord's bike and redo him as Wazzdakka. He makes my tummy funny when I read his entry. lol

HQ: Big Mek. Tried the SAG's and the KFF. Didn't like either even with a bunch of Boyz.

Given how tiring it is to move even 60 Orks and roll all those dice I've decided I'd rather not play such a huge horde. lol

Elites:

Kommandos, x5 w/Snikrot + 1 Burna. 150
Lootas: 12 @ 170.
Lootas: 12 @ 170.

Troops:

Trukk, x11 Boyz + 1 Nob w/PK. Shootas. 142
Trukk, x11 Boyz + 1 Nob w/PK. Shootas. 142
Trukk, x11 Boyz + 1 Nob w/PK. Shootas. 142
Trukk, x11 Boyz + 1 Nob w/PK. Shootas. 142

Fast Attack:

Warbuggies, x2 w/Rokkits. 70
Warbuggies, x2 w/Rokkits. 70
Warbuggies, x2 w/Rokkits. 70

Heavy:

Kannon x3, +6 grots, +3 ammo runts. runtherd. 97

Now my konundrum. I think I like 2 battlewagons better than 2 units of Kannons, so for now I'm going to stick with them and put the lootas in 'em.

Battlewagon, Kannon, 4 Big shootas. 120.
Battlewagon, Kannon, 4 Big shootas. 120.

Given I don't plan on moving them, and intend on hiding them in cover...I think I'll leave them without the deffrolla. It's entertaining but not needed.

1640 is where that puts me.

If I take Wazzdakka Bullsh*t instead of the Mek, that pushes me to 1785.

I think adding a 5th and 6th Trukk squad would be good, these units would be Silver Surfer units, no upgrades just 12 shoota boyz in a Trukk.

Ork Mobz, shootas. Trukk. 107
Ork Mobz, shootas. Trukk. 107

Total: 1999.

I really really love the Trukk Boys with Shootas. lol I don't care how bad they miss, it's funny!

Thoughts? Comments? Critique?
   
Made in fi
Jervis Johnson






HQ: Big Mek.

I don't get it. You take a Big Mek with absolutely no gear?

Kommandos, x5 w/Snikrot + 1 Burna. 150

6 Orks with no armour to speak of that cost 150 points. I know what you're trying to do here and use them like Wolf Scouts, but they aren't Marines in power armour. Paying 10 points for each Ork is a pain, but this unit has to be bigger.

Lootas: 12 @ 170.
Lootas: 12 @ 170.

Seems like everyone is taking 2x12 Lootas. They do cost 180 points per unit however.


Trukk, x11 Boyz + 1 Nob w/PK. Shootas. 142
Trukk, x11 Boyz + 1 Nob w/PK. Shootas. 142
Trukk, x11 Boyz + 1 Nob w/PK. Shootas. 142
Trukk, x11 Boyz + 1 Nob w/PK. Shootas. 142

Like others have pointed out, small Mobs like these really do benefit from bosspoles.


Warbuggies, x2 w/Rokkits. 70
Warbuggies, x2 w/Rokkits. 70
Warbuggies, x2 w/Rokkits. 70

I'd replace atleast one unit with some Deffkoptas for some extra flexibility. I'm not sure what you intend to do with these Warbuggies, especially after what you said in the other thread about modelling them to be extra large so you can use them as mobile screens. If you can get away with that regularly I'd say go for it.

I really really love the Trukk Boys with Shootas. lol I don't care how bad they miss, it's funny!

Thoughts? Comments? Critique?

Well, since you've pointed out that you're not looking for maximum effectiveness and like to be entertained by Wazzdakka and Shoota Boyz without Nobs or special weapons, there's not much point giving your list very harsh criticism. You're also the only one on Dakka who has even contemplated on using Kannons.

That plan of keeping the Lootas inside the Battlewagons is interesting. When one blows up to an enemy anti-tank weapon you lose half a squad while the other half gets entangled. If there's enough cover available certainly you'd be better off by just keeping the Lootas' feet on the ground. Enemy anti-infantry assets will be busy enough dealing with your 6 mobs of Trukk Boyz. The biggest problem of this army is morale. You have a really tiny army considering it's 2000 points, and each of the Ork units runs after a couple casualties.

This message was edited 1 time. Last update was at 2008/01/07 03:14:52


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Big Mek doesn't make me happy with his gear.

The Kommandos are just a mind game. Why sink more points in? I don't expect them to do much of anything really, so anything I get is fun.

Ya know, you'd think as I get older my math would get better. lol 180 each indeed.

I think the bosspole is junk, and the units intended purpose isn't close combat. The reason I think the bosspole is junk is, by the time you need it, the units dead anyway. So why kill an Ork to save a Nob? Let 'em die.

MY Warbuggies are actually small little offroad thingies I got from the toy store. I love 'em. OTHERS warbuggies are the new ork Trukk model, which is bigger and does block LOS. I forgot I had a bunch of models for my Orks I set aside a few years ago, but my wife and I cleaned out a closet and I found them. lol

I don't think every shoota boyz mob needs to have a nob. My rokkits on my ork mobs have done little. The lootas, kannons, and the ever-so-fun warbuggies really do the bulk of the AT work. I'd run a dethkopta but I don't really know what to model it with. Certainly not any GW models!

The Lootas go in the Battlewagons when AV14 is NOT credible against my opponent. If it is credible, in they go.

AV14 isn't perfect by any means, but there are enough armies it's good against. Want a good example? TMC lists. Sure, they can stun, take weapons off, and immobilize the crap outta the BW but they can't kill it reliably. So the lootas keep on shooting. It works great as a counter vs Tau as well. Pulls the Hammerheads right out immediately. If they don't do the job, the lootas down the Hammerheads.

Mostly the combo is there for when I'm facing 2 lascannons and 12 heavy bolters or AC. I'll take my chances then!

   
Made in fi
Jervis Johnson






It works great as a counter vs Tau as well. Pulls the Hammerheads right out immediately. If they don't do the job, the lootas down the Hammerheads.

Mostly the combo is there for when I'm facing 2 lascannons and 12 heavy bolters or AC. I'll take my chances then!

Yep, that seems like a nice idea then.
   
Made in us
Trollkin Champion




North Bay, California

I think the bosspole is junk, and the units intended purpose isn't close combat. The reason I think the bosspole is junk is, by the time you need it, the units dead anyway. So why kill an Ork to save a Nob? Let 'em die.

So by the time a trukk mob is down to 5 models (IE barely below scoring/regrouping), It's worthless? For only 5 points a Ld reroll is crazy good and most including myself consider it mandatory.

The Lootas go in the Battlewagons when AV14 is NOT credible against my opponent. If it is credible, in they go.

AV14 isn't perfect by any means, but there are enough armies it's good against. Want a good example? TMC lists. Sure, they can stun, take weapons off, and immobilize the crap outta the BW but they can't kill it reliably. So the lootas keep on shooting. It works great as a counter vs Tau as well. Pulls the Hammerheads right out immediately. If they don't do the job, the lootas down the Hammerheads.

Mostly the combo is there for when I'm facing 2 lascannons and 12 heavy bolters or AC. I'll take my chances then!

Those battle wagons are not worth 120 points for 12 big shoota shots and a kannon. That simply isn't very much firepower. Against marines you'd be lucky to kill 2. TMC lists will beast the crap out of battle wagons, in fact they're probably the best suited army in the game to hunt BWs. VCs can pen BWs. 6 str 10 shots a turn that can pen is a joke. You'd be better off hiding them and trying to go for objectives. Similarly, Tau will demolish BWs. 3 railhead shots, maybe a little more if he uses broadsides. Each one hits on 3s or better, pens on 4s, and destroys on a 3. He might even be able, due to his vastly higher maneuverability, be able to concentrate on one at a time without fear of retribution.

I'd drop the wagons for as many KMB/TL rokkit kans as you can fit. Higher firepower, and they add target saturation to your trukks. They're even more mobile they way you're using your BWs.

-Leo037

"Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism." -Hermann Goering (high ranking Nazi)

So it goes.

Support your LGS! Don’t buy online or from GW stores.  
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Well, food for thought.

   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Revamped, thank you for the comments and help.

HQ:

Wazzdakka: 180

Elites:

Kommandos, x8 w/Snikrot. 165
Lootas: 12 @ 180.
Lootas: 12 @ 180.

Troops:

Trukk, x11 Boyz + 1 Nob w/PK, Bosspole. Shootas. 147
Trukk, x11 Boyz + 1 Nob w/PK, Bosspole. Shootas. 147
Trukk, x11 Boyz + 1 Nob w/PK, Bosspole. Shootas. 147
Ork Mobz, x12 Boyz. Shootas, Rokkit. Trukk. 117
Ork Mobz, x12 Boyz. Shootas, Rokkit. Trukk. 117
Ork Mobz, x12 Boyz. Shootas, Rokkit. Trukk. 117

Fast Attack:

Warbuggies, x2 w/Rokkits. 70
Warbuggies, x2 w/Rokkits. 70
Warbuggies, x2 w/Rokkits. 70

Heavy:

Kannon x3, +6 grots, +3 ammo runts. runtherd. 97
Kannon x3, +6 grots, +3 ammo runts. runtherd. 97
Kannon x3, +6 grots, +3 ammo runts. runtherd. 97

Total: 1998.

How's that look then?
   
Made in us
Impassive Inquisitorial Interrogator





Hooper

Why do you use shootas instead of sluggas? Is it so you can hop out of the trukk and shoot twice and then charge?



This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

No. So I can move 12" and shoot 18".

Why get out of the Trukk if I don't have to?

I'm happy to sit inside and shoot until forced out.

   
Made in us
Impassive Inquisitorial Interrogator





Hooper

Ahh yes i see. Never thought of it like that. See what happens when you only play gay i mean grey knights
JK i like my gk



This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
Made in us
Longtime Dakkanaut




Cherry Hill, NJ

Since Orks no longer get entangled when Trukks go poof there is no need to hop out and shoot.

One thing I did find when playing against the Kult is that if you don't get the first turn things might not look so good for you.
   
Made in us
Regular Dakkanaut




Okay, I have a question. Why not let the shoota boyz slog it? They are awesome footsloggers in units of 20 and putting choppa boyz into trukk and running them forward seems more viable. just my tw cents.

SM- Lets roll to see who goes first
Nob- Urgh...ok, I got a 6
SM- Oops, looks like I got an 8, so I go first
Nob- You got a 8 on a 6 sided die?
SM- Um, yep.
Nob- Space marines.....




 

   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

I want mobility. It helps immensely in 40k. I also don't want to have to move so many Orks. lol

   
 
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