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![[Post New]](/s/i/i.gif) 2008/01/09 10:23:09
Subject: Tyranid 1500pt godzilla list.
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Fresh-Faced New User
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Right, this army has many problems. namely I'vwe found some armies just don't have the correct firepower to deal with so many high toughness wounds, so usually I tell people beforehand if I am gonna try out a godzilla list, it just makes it more fun then.
Also when making my armies, I try to base my army on what models I actually have, me and my friends all play with physs reps, like any old gaming models we have from the past 15 years or so, as long s the whole unit is the same model, but more recently, now we have A LOT of Warty Forty models between us, were trying to play more wysiwyg.
Anyway, on with the list Ali...
oh yeh oen more thing, the list is probably going to be quite long winded as I have a habbit ofexplaining why Ihose certain things, I will however in this case put that AFTER  and PLEASE give me feedback on the army and what you think.
Right I knew I was facing marines here, but in a godzilla list didnt make TOO much difference.
HQ - Here you have several options, all depending on what army you are facing and what tactic (If any other than see where they deploy and deploy my army as best as possible according to that and beat them up!
I went for a flyrant Tyrant, 75, winged 40, 2Xtwin linked devourer 16, warp field 35, enhanced senses 10. Now, I have tried to keep the cost of this unit down, hence no extra upgrades, warp field gives you the 2+ save stopping the ap3 gak just wounding you and gives you an invun save against the ap2 stuff. The twin linked devourer may sound weird on a fast moving unit, however 12 shots rerolling misses and rerolling failed rolls to wound... it's awesome for QUICKLY getting to the back and taking out things like dev squads, tactical squads. Also, that number of shots shot at a unit of terminators, you should get 8/9 wounds through on average stats say 1 or two will fail there 2+ save, so they have many uses.
So, 166 points. Flyrant, twin linked devourer, warp field, enhanced senses
Hive tyrant (75 points) Venom Cannon (30 points) *With the strength upgrade your paying an extra 10 points so all in all +1 str is costing 22 points* Scything talons (8 points), Flesh Hooks (4 points) With WS 5 and I 5 WHY would you take adrenal glands.. save the points.
Retinue: 3XTyrant Guard (45X3 135) So 117 points And 135 for tyrant and three guard.
Note: It really is a BAD idea to give a hive tyrant that is with tyrant guard ext carapace or warp field, it means they are making their saves separately so you can not apply the failed save wounds to the tyrant guard if you do fail. (I know what I mean sorry :/)
For HQ:166+117+135=418
Elites: 3X Dakka Fex (Two Twin Linked Devourers, Enhances Senses(+1bs)) 113X3 = 339
Heavy Support : 2X Gunfex: Carnifex (85 points) Venom Cannon (35 points) Barbed Strangler (20 points) Enhanced Senses(8 points) Extended Carapace (25 points)(Stops the ap3 gak just blowing it up) 173X2= 346
Troops: this is pretty much a no brainer, in a godzilla list you DO NOT want big units tarpitting the enemy, specially if your playing a Ranged Godzilla list like this, so as many genestealers as you have points for is ALWAYS a good choice.
MyStealer, Scuttlers, Ext Carapace, 23 points each Thats 17 genestealers I can afford.
8 MyStealers:23*8 = 184
9 MyStealers:23*9 = 207
right, PLEASE give me feedback on this army, some would say.. only one gunfex and another unit of stealers, but it isa 1500 pt godzilla list.
Over and Out
edit:God didn't really there were Sooo many zilla lists out there I feel stupid posting this now///
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This message was edited 1 time. Last update was at 2008/01/09 11:48:54
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![[Post New]](/s/i/i.gif) 2008/01/09 14:13:54
Subject: Tyranid 1500pt godzilla list.
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Fixture of Dakka
.................................... Searching for Iscandar
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Hmmm I believe my 1500 point Tyranid list has 8 TMC, 18 Genestealers, and 24 Gaunts. It's not perfect but it is a bit overwhelming at 1500 points.
Don't feel stupid, lots of lists increases the knowledge for newer players.
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![[Post New]](/s/i/i.gif) 2008/01/09 14:57:58
Subject: Tyranid 1500pt godzilla list.
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Rampaging Carnifex
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Always take +1 wound on a carni before any other defensive upgrades. Period.
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![[Post New]](/s/i/i.gif) 2008/01/09 16:22:23
Subject: Tyranid 1500pt godzilla list.
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Fixture of Dakka
.................................... Searching for Iscandar
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The world is ending.
I agree with Longshot.
I'd still not take any upgrades, but if I was going to...that'd be the one to start with.
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![[Post New]](/s/i/i.gif) 2008/01/09 17:33:23
Subject: Tyranid 1500pt godzilla list.
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Longtime Dakkanaut
Cherry Hill, NJ
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I disagree for a gun fex the 2+ armor always seems to help out. Without it they will get shot to bits by high strength weapons that have the ability to fire multiple times.
The list looks good. I personally am a fan of having leaping Rippers with spine fists as troops and Raveners as your main assault units. But that is just from my experience.
With the Tyrant guard you need to remember that they are a unit and if the guard are all killed then the Tyrant is no longer a scoring unit. I think you can find a better place for points than the tyrant guard. I would make him shooty and put him off on his own. Implant attack is another thing that I would never leave home without on the Tyrant it does go a long way.
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![[Post New]](/s/i/i.gif) 2008/01/09 17:40:05
Subject: Tyranid 1500pt godzilla list.
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Fixture of Dakka
.................................... Searching for Iscandar
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They do? Most of the armies that have those high strength weapons firing multiple times...are BS3 or BS2.
I'm T6. It's good enough when combined with peoples poor shooting and my 3+ save that not a lot happens.
I don't really fear assault cannons, because the return fire from fexes is deadly against Terminators and Land Speeders. So they shoot once, and then I silence them. Anything doesn't rend, needs a 4+ to wound and I get a 3+ save. It's done fine for me so far.
One of my faster games was against a 3 pred, 9 LS, 3 termie squad army. I killed everything but the tactical squads by turn 3. Came into range, and they went down.
Lost a couple fexes, but eh so what.
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![[Post New]](/s/i/i.gif) 2008/01/09 19:10:50
Subject: Tyranid 1500pt godzilla list.
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Longtime Dakkanaut
Cherry Hill, NJ
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Its funny I play a 2 pread 3 speeder list with 4 Las/Plas squads as my core and I have yet to loose to a zilla list with it (had many draws but never a loss). The speaders drop Dakka Fexes faster than anything Else I have seen and keeping those preads at MAX range I have very little to worry about with 3+ save Fexes. The 2+ save ones always give me trouble.
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![[Post New]](/s/i/i.gif) 2008/01/10 15:16:22
Subject: Tyranid 1500pt godzilla list.
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Rampaging Carnifex
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I bet you play against guys who put their fexes out of cover and try to hide a stealer advance.
A proper list will involve a 2+ save Flyrant with dual devourers and a walkrant with 2 guard and VC/Devourers. This spells certain doom for speeders from range, often before they get to shoot (at least in my experience). Certainly before they shoot more than once.
If you play on a table where you can reliably stay 42" away from gunfexes at all times with a predator, I applaud you. Start playing on a 4x6 and we can talk som emore
Here's a decent zilla list rather than the piece of crap I am sure you regularly face:
Flyrant, dual devs, implant attack, warp field, +1 bs +1 str
Walkrant, vc, dev, +1 bs +1 str, one tyrant guard
3 dakkafexes
5 x 8 gaunts
3 x 1 ravener
3 x gunfex (+1 bs VC/ BS)
This isn't what I play, but it's more typical of what you see from a hardcore list at 1500. you would have to be some kind of tactical genius playing on an empty board to beat that with any regularity with las/ plas marines.
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This message was edited 2 times. Last update was at 2008/01/10 15:26:41
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![[Post New]](/s/i/i.gif) 2008/01/10 15:30:07
Subject: Tyranid 1500pt godzilla list.
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Rampaging Carnifex
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And for some math on how many expected wounds a speeder does to a dakkafex in cover:
3 heavy bolter shots -> .22~ wounds
4 assault cannon shots, .445 rending wounds and .33 normal wounds -> .775
So on average your three speeders will kill 3/4ths of one dakkafex before they die. For 240 points that's a pretty crappy trade. And it is a trade, since there's virtually no way you can prevent the speeders from instantly dying to counter-fire.
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![[Post New]](/s/i/i.gif) 2008/01/10 17:57:23
Subject: Tyranid 1500pt godzilla list.
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Fixture of Dakka
.................................... Searching for Iscandar
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Well, you don't have to be so dickish about it Longshot lol even if what you say is mostly true.
I can't imagine how speeders get through the gunwall. My fexes can drop 3 land speeders in one turn, per fex usually.
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![[Post New]](/s/i/i.gif) 2008/01/11 17:51:22
Subject: Tyranid 1500pt godzilla list.
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Fresh-Faced New User
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Yeh all valid points thanks guys, I guess I usually alter my list depending on what army I am facing, in this particular fight I was facing 1500pt vanilla marines, I wanted the 2+saves on gunfexes. the extra wound I don't see as worth it, for the poitns i'd rather make my stealer units 1 larger.
I've never played in a shop or anything, only against three very good players that I know. They pretty much always beat me because they can just spot statistics, and see when I thing will be worth its poitst or not, but hey i'm getting betetr over time, the time being 5 or 6 years i've been playing now.... It's a shame my local shops 16+ nights are on thursday which I can't make, work and stuff :(
Anyway, please carry on with the feedback, I'll post an adjusted army according to the various points I have seen amde and feedback given.
Thanks guys!
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Todays the day the teddybears have a picnic. |
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![[Post New]](/s/i/i.gif) 2008/01/11 20:16:58
Subject: Tyranid 1500pt godzilla list.
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Rampaging Carnifex
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Stelek wrote:Well, you don't have to be so dickish about it Longshot lol even if what you say is mostly true.
I imagine it's fairly clear how I feel about people making unfounded claims based on anecdotal evidence. At least you try to support your anecdotes by saying what you fought against and how you won. This fella was basically saying "I beat this zilla list, but somehow it was unable to kill 3 landspeeders before they killed multiple dakkafexes" which is a virtual impossibility and we all know it.
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![[Post New]](/s/i/i.gif) 2008/01/11 20:19:23
Subject: Tyranid 1500pt godzilla list.
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Rampaging Carnifex
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Play it with the extra wound a few times and see how it works. Except against Lootas and Thousand Sons, the 3+ with 5 wounds is flat out better.
And even if you buy a 2+ save or T7 or whatever... these are magnified for free by buying an extra wound (e.g. an extra wound costs the same points on a T7 2+ save regenerating carnifex, despite being a vastly more durable wound).
For the cost of a genestealer, you can have a T6 2+ save wound which can pop tanks at range or you can have a T4 4+ save wound, which has no guns.
The answer to that quandary should be obvious.
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This message was edited 1 time. Last update was at 2008/01/11 20:20:16
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![[Post New]](/s/i/i.gif) 2008/01/12 08:28:21
Subject: Tyranid 1500pt godzilla list.
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[ADMIN]
Decrepit Dakkanaut
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1) No need to take Scuttlers on the stealers. They stay behind the TMCs until they're needed.
2) You don't need such big units of Stealers, 12 (in two squads of 6) should be plenty to see off any charging foes along with a couple of your TMCs if need be.
3) You don't need a full 3 Tyrant Guard in a 2,500 point army (2 should be fine).
Making those three changes alone should get you back 151 points. Swapping Extended Carapace on the Gunfexes for +1 Wound would give you back another 20 points.
That's plenty for a third Gunfex who will do way more for you than any of the things you lost to accomodate him.
On your walking Tyrant I'd strongly suggest getting TL Devourers as a backup weapon instead of the Scything Talons and Flesh Hooks.
Also, the +1 Strength for both of your Tyrants will really open up their versatility but to do so you'd probably have to dump another Tyrant Guard (leaving you with only one).
But to be honest with you, in a 1,500 point army you can get by with only a single Tyrant Guard. Just that one Guard alone is enough to ensure that unit will likely be the very last unit targeted by the enemy if they have any choice at all (since it takes the most wounds of any of your TMC units to silence its guns).
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![[Post New]](/s/i/i.gif) 2008/01/14 02:43:18
Subject: Tyranid 1500pt godzilla list.
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Fresh-Faced New User
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The Reason I have two not three gunfexes is I was trying to make me a 1500pt wysiwyg army, I need to buy another nid £50 box for my seventh fex :( (I can count, my others an old skool screamer killer)
hmm maybe drop the scuttlers, 2 guard, 4 units of stealers 8(ish) strong?
I was also looking, in a zilla list it MIGHt be worth taking gaunts over stealers, as they wont have the same firepower to deal with four units of 16+ gaunts behind the tmc's, tmc's block line of sight so hormogaunts popping out behind them coudl work maybe?
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Todays the day the teddybears have a picnic. |
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![[Post New]](/s/i/i.gif) 2008/01/14 03:50:25
Subject: Tyranid 1500pt godzilla list.
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Rampaging Carnifex
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Gaunts are without a doubt a better decision. Raveners far outweigh stealers for assault protection (because they have a larger engagement range and a smaller footprint, and a smaller minimum squad price).
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![[Post New]](/s/i/i.gif) 2008/01/14 04:16:23
Subject: Tyranid 1500pt godzilla list.
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Fresh-Faced New User
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My problem with ravaners, theyre SO prone to bolter fire, I find they go BOOM. But I guess if you use them right, I just need to find the goodness of them.
Hmm well I just built 24 more hormies, I found that I had everything, like 7carnis two tyrants three zoans three biovores three lictors a buncha ravaners and stealers etc etc but had VERY little guants (I'm used to playing with rep models) so if i'm going to start playing in shops or elsewhere guess I need to buy and paint some more gaunts.. bleh.. paintitng gaunts, the bane of my life. gimme a good land raider or sqaud of daemonhunters any day please (My other main army)
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Todays the day the teddybears have a picnic. |
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