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![[Post New]](/s/i/i.gif) 2008/01/14 02:45:30
Subject: Beginnings of a Grey Knight GT list
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Sslimey Sslyth
Busy somewhere, airin' out the skin jobs.
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I'm trying to build this with the next edition sort of in mind and with a hearty respect for ork hordes as I'm thinking they'll be pretty common in the near future.
So far I've got in a 1750 pt list
HQ
Brother Captain w/Psycannon
ELITE
(4) Terminators Psycannon x2 (brother captain purchases one as wargear)
TROOPS
(6) Grey Knights w/Justicar- Targetter
(6) Grey Knights w/Justicar- Targetter
(6) Grey Knights w/Justicar- Targetter
HEAVY SUPPORT
Land Raider
Land Raider
Land Raider
Some thoughts:
...about 125 pts left to spend for 1750, not sure what the best way is.
I want this to be a pure Grey Knights list.
Tactics will be VERY reactive. This is going to be a "stick and move" list. Its part of the reason I'm holding off on lots and lots of Psycannons. Psycannons tempt you to stand still in order to fire at maximum range, and 18" is getting a little close for comfort unless the enemy has been whittled down enough. This army should be small enough to hide behind even sparse terrain (maybe the wreckage of one of the LR's) and engage few units at a time. At 1750 not only should it be rather difficult to kill 3 whole Land Raiders for normal "take all comers" tournement lists, but they should provide the anti-tank that Grey Knights seem to be so sorely lacking. They also count as mobile bunkers for the troops squads in case they have to "get out of dodge".
With the points that are left I've thought about: Boosting the leader to a bigger commander, adding a single member to each squad, adding the psycannons, or turning one of the LR's into a Crusader. Obviously, I cant do all of this, but maybe a combination of a few of them....
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I have never failed to seize on 4+ in my life!
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![[Post New]](/s/i/i.gif) 2008/01/14 03:06:44
Subject: Re:Beginnings of a Grey Knight GT list
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Longtime Dakkanaut
Getting my broom incase there is shenanigans.
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Since you have 750 point tied up into 3 Land Raiders, it looks like Tau and Tyranids will have an easy time with you.
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![[Post New]](/s/i/i.gif) 2008/01/14 03:15:40
Subject: Re:Beginnings of a Grey Knight GT list
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Sslimey Sslyth
Busy somewhere, airin' out the skin jobs.
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would you say that a GT list with Grey Knights would be better served PURE footslogging then? I was wondering that as well. I always figured that those land raiders would have to do their best to hide the whole game against those armies. \
Less points in Land Raiders = No land raiders at all pretty much as repitition is pretty much the only way any will survive, having to leave the tankbusting to Dreads possibly.
I played 3 Landraiders in a Deathwing list I used to take to tournements back in '04-05 and it was difficult to take out all three. I'm sort of basing their possible surviveability on experiences learned back then.
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I have never failed to seize on 4+ in my life!
The best 40k page in the Universe
COMMORRAGH |
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![[Post New]](/s/i/i.gif) 2008/01/14 03:31:20
Subject: Re:Beginnings of a Grey Knight GT list
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Longtime Dakkanaut
Getting my broom incase there is shenanigans.
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Well there are 2 ways to build a sucsessful Grey Knights list.
#1. Assault
Centurian99 and a few others like this. But there are getting to be less lists out there that you can out-assault.
#2. Shoot
This is the way that I build mine. I like to sit at the back of the board and shoot a lot of psycannons. But shooting has 2 short comings. Psycannons and Stormbolters are good at shooting up hordes (I did well with my Grey Knights against Orks v3.0). But they are not optimized vs MEQs. Shrouding does help out a lot if you go that route. The other problem is anti-tank. My list improved a great deal when I started to take 3 Dreadnoughts, but dreadnoughts are a very weaak platform to trust all of your anti-tank. Also this is a very static army that does not move very far.
Too bad you are going pure GK. I like the Caldius assasin.
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![[Post New]](/s/i/i.gif) 2008/01/14 03:48:05
Subject: Beginnings of a Grey Knight GT list
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Rampaging Carnifex
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If you want to play GK's, more power to you. I don't think they're capable of winning a GT these days, no matter how optimized or good a player is behind them.
As far as advice I have none really, other than: Terminators and dreads and as little else as you can.
If you can bring yourself to use stormtroopers, two squads of stormtroopers with meltas or flamers in rhinos would be immensely better than GK's as basic troops (in my opinion).
There is just nothing good about 25pt basic troops with no real defenses to speak of.
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![[Post New]](/s/i/i.gif) 2008/01/14 03:53:43
Subject: Beginnings of a Grey Knight GT list
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Fixture of Dakka
.................................... Searching for Iscandar
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Hmmm....crazy list. I don't think 'pure' GK lists have ever been any good. Your anti-tank is tied up in tanks, and your anti-infantry while good is quite pricey...and as I see them being a very powerful FOTM list...Plague marines will walk across the battlefield and destroy you pretty much every time.
I'd bring some IG myself.
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![[Post New]](/s/i/i.gif) 2008/01/14 04:30:39
Subject: Re:Beginnings of a Grey Knight GT list
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Sslimey Sslyth
Busy somewhere, airin' out the skin jobs.
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All of us here know that Grey Knights arent capable of winning a GT, not unless it's one of the signs of the apocolypse...
There's something to be said about going to a GT and trying to be as competetive as you can with a busted armylist though. When I took my deathwing some years back, not only did I still win the majority of my games at GT's with them, but winning didnt quite matter as much. It sort of makes you a better opponent to play against. When you wince and say 'ouch' when ordinance ANNIHILATES a land raider with a full compliment of terminators inside rather than throw a fit and get angry, it surprises your opponent in a very pleasant way and instantly gets you a bit more sportsmanship scoring love from him. I was really surprised in chicago years ago when I almost won the sportsmanship award, sure enough it was with my deathwing.
It's also more fun to crush people with armies they think are crap. The look of bewilderment on their faces after you beat them and all. Makes victory all the more sweet.
@Longshot: I hear what you're saying I tend to disagree on the 25pt troop units being useless, grey knights can be awefully good in the correct circumstance. I've seen multiple storm bolters do beautiful things, then when peeps get to them, they're still str 6 WS 5. Its all in how you use them. Are they good enough to win a GT for you? Probably not, but they'll be good enough to sometimes really shine and be fun to play with. As far as no defence, what are you talking about? What about holy ceremite and faith in the emperor!! <pounds fist on chest>
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I have never failed to seize on 4+ in my life!
The best 40k page in the Universe
COMMORRAGH |
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![[Post New]](/s/i/i.gif) 2008/01/14 21:33:24
Subject: Re:Beginnings of a Grey Knight GT list
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Impassive Inquisitorial Interrogator
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Not bad but i would add psycannons to any squad that can take them even though you dont really want to. They are the best thing GKs have going for them besides the shourding and str 6. If you want to be reactive you'll need psycannons imo.
As far as the land raiders three is alot to deal with but maybe 2 and add another squad of termies.
Taking a grandmaster over a Bro captian is a little expensive but a BS 5 psycannon is really nasty. I like running one with a bunch of termies but i like to throw them into cc.
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This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!
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![[Post New]](/s/i/i.gif) 2008/01/14 21:48:22
Subject: Beginnings of a Grey Knight GT list
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Longtime Dakkanaut
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I like your thinking Shane. You almost have me contemplating my own Grey Knights. Here are my thoughts:
The armies strengths are ws5 and str6 combat. Along those lines it is imprative to get those units into combat. I would kill for a Grey Knight drop pod.
HQ - Grandmaster - the str 6 force weapon puts fear into almost anything. Holocaust gives the HQ great versatility.
EL - Take one unit of Termies with 2 psycannons. make the unit small enough that the GM could join it inside a Land raider crusader. A failed Holocaust causes a str 6 hit to every memeber of the squad. Keep holocaust to the hq.
TR - Your paying for that ws5 and str6 so use it. Two 8-man troops with no weapon upgrades. Give the justicar meltabombs
FA - At least one 6-man teleporting unit with 2 incinerators. Give your army a little bit of reach. I've thought long about three 6-man units teleporting with 2 incinerators each, but without reliable teleport homers, I'm worried about it.
HV - 1 Land Raider Crusader. 2-3 might be hard to hide and more bodies are better. Throw in 2 lascannon/missile dreads for shooting. It's a shame to waste the ws5 dreads CC ability, but Grey Knights are really in need of long range anti-tank fire.
I suppose if you really want the 3 land raiders, I would take three 10-man troop squads and no termies.
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![[Post New]](/s/i/i.gif) 2008/01/15 17:44:19
Subject: Re:Beginnings of a Grey Knight GT list
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Longtime Dakkanaut
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Blackmoor wrote:Since you have 750 point tied up into 3 Land Raiders, it looks like Tau and Tyranids will have an easy time with you.
Tau I can agree with, but Tyranids don't really have that big of an answer to 3 AV14 models. Stranglers, Venom Cannons all glance so piling on the glances is the only sure way to take them down...and even then stranglers need 6's anyways assuming they hit. Using Warpblast isn't really that good of an idea either since those units most likely will be dead before they get into range (he did say he was going to turtle up), or if there is a hood on the table...he can always shut it down that way. The only real thing he should fear is the winged tyrant. I say go for it Dead...Extra killy marines are always fun to use. Str 6 and WS5 is fun.
Capt K
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![[Post New]](/s/i/i.gif) 2008/01/15 17:45:46
Subject: Beginnings of a Grey Knight GT list
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Longtime Dakkanaut
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DarthDiggler wrote:I like your thinking Shane. You almost have me contemplating my own Grey Knights. Here are my thoughts:
The armies strengths are ws5 and str6 combat. Along those lines it is imprative to get those units into combat. I would kill for a Grey Knight drop pod.
HQ - Grandmaster - the str 6 force weapon puts fear into almost anything. Holocaust gives the HQ great versatility.
EL - Take one unit of Termies with 2 psycannons. make the unit small enough that the GM could join it inside a Land raider crusader. A failed Holocaust causes a str 6 hit to every memeber of the squad. Keep holocaust to the hq.
TR - Your paying for that ws5 and str6 so use it. Two 8-man troops with no weapon upgrades. Give the justicar meltabombs
FA - At least one 6-man teleporting unit with 2 incinerators. Give your army a little bit of reach. I've thought long about three 6-man units teleporting with 2 incinerators each, but without reliable teleport homers, I'm worried about it.
HV - 1 Land Raider Crusader. 2-3 might be hard to hide and more bodies are better. Throw in 2 lascannon/missile dreads for shooting. It's a shame to waste the ws5 dreads CC ability, but Grey Knights are really in need of long range anti-tank fire.
I suppose if you really want the 3 land raiders, I would take three 10-man troop squads and no termies.
Holocaust is great when the unit is bogged in a combat with a bunch of low save plebs.... LOL.
Capt K
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![[Post New]](/s/i/i.gif) 2008/01/15 18:30:55
Subject: Re:Beginnings of a Grey Knight GT list
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Longtime Dakkanaut
Getting my broom incase there is shenanigans.
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CaptKaruthors wrote:
Tau I can agree with, but Tyranids don't really have that big of an answer to 3 AV14 models.
Capt K
You have Dakkafexes that have Strength 9 in assault, Winged Tyrant and Genestealers/ravenors that rend that can do number on Land Raiders (+ the heavy support).
Since you have so many points tied up in Land Raiders, the Gaunts and Genestealers can do a lot of harm to you GK.
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![[Post New]](/s/i/i.gif) 2008/01/15 18:59:17
Subject: Beginnings of a Grey Knight GT list
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Fixture of Dakka
.................................... Searching for Iscandar
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My 3 heavy Fexes have always brought the LR style armies down. Not being able to fire but at BS2 really hurts, so even glances are worth it. A glance has as much chance to blow a LR as anything else, so why not?
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![[Post New]](/s/i/i.gif) 2008/01/16 19:06:27
Subject: Re:Beginnings of a Grey Knight GT list
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Regular Dakkanaut
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Blackmoor wrote:Well there are 2 ways to build a sucsessful Grey Knights list.
#1. Assault
Centurian99 and a few others like this. But there are getting to be less lists out there that you can out-assault.
.
Just wondering, has Centurian ever posted this list?
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![[Post New]](/s/i/i.gif) 2008/01/16 20:50:12
Subject: Re:Beginnings of a Grey Knight GT list
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Regular Dakkanaut
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KeithGatchalian wrote:Blackmoor wrote:Well there are 2 ways to build a sucsessful Grey Knights list.
#1. Assault
Centurian99 and a few others like this. But there are getting to be less lists out there that you can out-assault.
.
Just wondering, has Centurian ever posted this list?
http://ministrategery.com/blog/
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"Someday someone will best me. But it won't be today, and it won't be you." |
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![[Post New]](/s/i/i.gif) 2008/01/17 04:32:17
Subject: Re:Beginnings of a Grey Knight GT list
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Sslimey Sslyth
Busy somewhere, airin' out the skin jobs.
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Another point, given the new rules rumours, arent those landraiders going to be exeedingly harder to kill now? Tau can still reliably take them out, granted, but Nids are going to have a harder time killing them now.
Remember, I'm building this with the new vehicle rules in mind. Armour 14 is just that much better in the new rules, and There's three vehicles here in a 1750 list.
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I have never failed to seize on 4+ in my life!
The best 40k page in the Universe
COMMORRAGH |
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![[Post New]](/s/i/i.gif) 2008/01/17 14:09:38
Subject: Re:Beginnings of a Grey Knight GT list
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Longtime Dakkanaut
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You have Dakkafexes that have Strength 9 in assault, Winged Tyrant and Genestealers/ravenors that rend that can do number on Land Raiders (+ the heavy support).
Since you have so many points tied up in Land Raiders, the Gaunts and Genestealers can do a lot of harm to you GK.
Dakkafexes are easy to stay away from with their short range. If they get close they risk getting assaulted by Str6. There is enough shooting on a GK army that can easily handle fragile units like Ravenors and plenty of AP4 for stealers. Again I think the only real threat to his army is a winged tyrant. Gunfexes will cause their problems, but all in all. He has a decent chance of at least putting up a decent fight.
Capt K
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