Warboss w/ Bike, Power Klaw, 'Eavy Armor, Cybork Body = 140 pts.
-Troops-
12 Boyz w/ Nob w/ PK and Bosspole, All have Stikkbombs
- Mounted in Trukk w/ Red Paint Job and Reinforced Ram = 169 pts.
12 Boyz w/ Nob w/ PK and Bosspole, All have Stikkbombs
- Mounted in Trukk w/ Red Paint Job and Reinforced Ram = 169 pts.
12 Boyz w/ Nob w/ PK and Bosspole, All have Stikkbombs
- Mounted in Trukk w/ Red Paint Job and Reinforced Ram = 169 pts.
12 Boyz w/ Nob w/ PK and Bosspole, All have Stikkbombs
- Mounted in Trukk w/ Red Paint Job and Reinforced Ram = 169 pts.
12 Boyz w/ Nob w/ PK and Bosspole, All have Stikkbombs
- Mounted in Trukk w/ Red Paint Job and Reinforced Ram = 169 pts.
-Fast Attack-
6 Bikes w/ Nob w/ Power Klaw and Bosspole = 190 pts.
2 Skorchas w/ Red Paint Job = 90 pts.
2 Warbuggies w/ Twin-linked Rokkit Launcha = 70 pts.
-Heavy Support-
Battlewagon w/ Killkannon, 'Ard Case, "Deff Rolla, Red Paint Job, Grot Oilers, and 2 Big Shootas = 205 pts.
Battlewagon w/ Killkannon, 'Ard Case, "Deff Rolla, Red Paint Job, Grot Oilers, and 2 Big Shootas = 205 pts.
1745 Total
10 Scoring Units
Here are my thoughts on each unit:
1. The biker boss is just too good to pass up. A toughness 6 IC, with 6(!) Str. 10 Attacks on the charge. I decided to take the added protection of the 4+/5+ over the attack squig especially because he can get caught in a protracted combat if he is always going last, and I just didn't have the points.
2. Boyz in trucks. I took 5 because I figured that was enough, plus it works out from a modeling stand point (6 boyz squad boxes equal 60, 5 x 12 = 600). The opted to stay away fom HWs in the squad because I figured they weren't necessary. Trukks are also kept with minimal upgrades. Red Paint job is almost mandatroy in my eyes and the reinforced ram is well worth the points. I gave the whole unit frags intead of the trukk upgrade because I didn't want them to suffer any penalties in rolling advances after they leave the trukk. On a modeling stand point, I will probably stretch two trukk models bitz between the 5 that I need. Don't worry, no humvies for me. If I do use anything outside of pure plastic card, great lengths will be taken to ensure you have a hard time telling. I love the new trukk model, but I don't want any one trukk to look the same anyways.
3. Bikers are just cool, and the new models cannot be passed up. Besides, the Warboss needs friends.
4. Skorchas I took because I think they are cool. Also they provide a good counter to if I ever face of against an army that outnumbers me, like walking Orks. They will probably the more expensive conversion I have in mind because I plan to mix in the new bikers with the existing model.
5. Warbuggies are another "because they are cool" choice, but also puts much needed anti-tank into the list.
6. The battlewagons provide a decent amount of shooting to the list. Essentially they are just a little worse Leman Russes in that configuration. The one choice I made on them that was modeling before effectiveness was the Deff rolla, because it really plays into my own mental image of what I want the battlewagons to look likw, and it makes the tank decidedly Orky.
Tell me what you think!
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