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Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Here you are, Accuracy by Volume.

Enjoy.

2000 Pts - Dark Eldar Roster - DE Portal List

20 Warrior Squad @ 160 Pts
Splinter Rifle (x20)

20 Warrior Squad @ 160 Pts
Splinter Rifle (x20)

1 Haemonculi @ 75 Pts
Webway Portal

1 Haemonculi @ 75 Pts
Webway Portal

5 Raider Squad @ 115 Pts
Blaster; Splinter Rifle (x4); Raider
1 Raider @ [70] Pts
Dark Lance; Slave Snares

5 Raider Squad @ 115 Pts
Blaster; Splinter Rifle (x4); Raider
1 Raider @ [70] Pts
Dark Lance; Slave Snares

5 Raider Squad @ 115 Pts
Blaster; Splinter Rifle (x4); Raider
1 Raider @ [70] Pts
Dark Lance; Slave Snares

5 Raider Squad @ 115 Pts
Blaster; Splinter Rifle (x4); Raider
1 Raider @ [70] Pts
Dark Lance; Slave Snares

7 Wyches @ 218 Pts
Close Combat Weapon; Splinter Pistol; Wych Weapons; Combat Drugs; Plasma Grenades
1 Succubus @ [43] Pts
Agonizer; Splinter Pistol; Wych Weapons; Plasma Grenades (Squad)
1 Raider @ [70] Pts
Dark Lance; Slave Snares

7 Wyches @ 218 Pts
Close Combat Weapon; Splinter Pistol; Wych Weapons; Combat Drugs; Plasma Grenades
1 Succubus @ [43] Pts
Agonizer; Splinter Pistol; Wych Weapons; Plasma Grenades (Squad)
1 Raider @ [70] Pts
Dark Lance; Slave Snares

5 Wyches @ 135 Pts
Close Combat Weapon; Splinter Pistol; Blaster (x1); Combat Drugs
1 Raider @ [70] Pts
Dark Lance; Slave Snares

1 Archon @ 139 Pts
Agonizer; Splinter Pistol; Combat Drug Dispenser; Gruesome Talisman; Shadow Field; Haywire Grenades; Plasma Grenades

1 Ravager @ 120 Pts
Disentegrator (x3)

1 Ravager @ 120 Pts
Disentegrator (x3)

1 Ravager @ 120 Pts
Disentegrator (x3)

Total Roster Cost: 2000
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The Sniper squads should have two darklances each and the Wyches woujld benefit from trophy racks.
I'd give the Archon a skyboard for increased mobility.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

wuestenfux wrote:The Sniper squads should have two darklances each


Why? They aren't sniping, they're fleeting up the board a turn hoping not to get annihilated.

wuestenfux wrote:the Wyches woujld benefit from trophy racks.


For reducing enemy LD so they break on the turn you charge and you get shot?

No thanks.

wuestenfux wrote:I'd give the Archon a skyboard for increased mobility.


Interesting. You do realize he'd be coming off a Raider, so that'd reduce his mobility by D6" + 2.99" deployment + 6" lost charge range?

Probably the first time I've ever heard anyone say that.

   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Clever. I like the 20 man Warrior squads, especially with the ICs carrying the gates.

What I don't get is your choice of raiding infantry. Why all the small squads with blasters? Because of reserve rolls? Also, Incubi go well with Warp Gate Raiders.

Those squads don't look hard hitting to me, which is what Dark Eldar have to be.

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ur hax are nubz 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

An Archon on a skyboard can FoF, unless they changed it in the latest FAQs. That was a gap in the Codex.

The trophy rack for a Succubus helps to keep the Wyches in cc.

This message was edited 1 time. Last update was at 2008/01/16 11:31:09


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Ancient Chaos Terminator




South Pasadena

Trophy racks increase YOUR LD, not reduce your opponents. LD:8 is terrible.

Instead of the Haemonculi, put a sybarite in each 20 man squad, with the points saved buy some dark lances for each of those squads. The sybarites carry the WWP's.

The archon is better on a jetbike than with a squad. If you do put him on a bike, give him punisher + tormentor helm for increased ST.

Darrian

 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Darrian13 wrote:Instead of the Haemonculi, put a sybarite in each 20 man squad, with the points saved buy some dark lances for each of those squads. The sybarites carry the WWP's.


I kind of like the Haemonculi, one at least, the IC status can keep it alive if it just runs behind.

This message was edited 1 time. Last update was at 2008/01/16 12:19:51


Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
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ur hax are nubz 
   
Made in us
Sslimey Sslyth




I get the use of the warrior squads. I do something similar, but make the squads 15 strong, and add upgrades so that they are actuall effective at something other than merely being a meatshield. My squads are 15 strong, 2 blasters and two splinter cannons.

The haemonculi for deploying the WWP is not a bad idea at all, as long as the IC protection holds. They can move up the field, if needed, being screened by the big blocks of warriors.

Another useful build for the ravagers is 1xDL + 2xDis. This allows you to fire all the weapons on the move, if needed, but not sacrifice anti-tank when you want to move and keep SMF going. If firing at at infantry with this configuration (while using SMF), you lose 3 S4 AP3 shots and replace it with a S8 AP2 shot.

Now, you might consider losing one Raider Squad and one Dis off of each Ravager. This would give you 130 points to play with. With this, you could upgrade the third (rather useless) wych squad to match the others (adding 2 more wyches and a agonizer wielding succubus). This leaves you with 67 points left. If you could find 8 more, you could get a maxed out warp beast squad. You'd be surprised how much punch this 75 point unit packs if you can get it into combat.

Another thing to consider, I have a friend who runs a very successful airforce type list. He has a bunch of five man Raider squads with a single DL. He deploys them seperately, giving him a fast moving DL and a static DL mounted on seperate targets. I, personally, haven't played with that configuration yet, but it works for him.

This message was edited 1 time. Last update was at 2008/01/16 16:30:02


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Sorry I thought you meant Trophy Racks on the transports--those reduce enemy LD. The Wyches are there to remove two enemy units from the game while you shred the rest of his army. They aren't there to stay locked in combat or even live long.

You don't get a whole lot out of DE by adding alot of warriors to Raider units, so I don't bother.

You never put the WWP on the Sybarites. Gives the opponent a target worth killing, and if you break you lose the WWP forever.

I could put stuff into the two big warrior squads, but they get shot away PDQ and are only there to survive one turn really.

I'd rather not try to Fleet a Archon on a Skyboard at a GW event. It's highly frowned upon as being a dick.

The Archon is never 'with' a squad. He merely arrives off table with one, then seperates and goes his own way.

Everything but the top 4 entries starts in reserve...you know that, right?

   
Made in us
Sslimey Sslyth




Oh, I just noticed your prediliction to slave snares.

They're a lot of fun. Unfortunately, since you can only use them when you move 12" or less, they don't get as much utilization as you might think before they get killed. They just tend to make your AV 10 open topped skimmers (AKA death traps) give up even more VP's to your opponent.

Play test with them; your mileage may vary.

I actually think that list isn't bad at all. If you haven't played them before, just expect that large portions of your army will get killed regularly. You can still win, of course. Just get used to being surprised if you end the game with even a single still working Raider.
   
Made in us
Regular Dakkanaut





Darrian13 wrote:Instead of the Haemonculi, put a sybarite in each 20 man squad, with the points saved buy some dark lances for each of those squads. The sybarites carry the WWP's.


I would also always suggest the Haemonculi carry the portals, not the warriors. You just can't risk the portals not being activated. And as you pointed out, Ld. 8 is terrible.

Darrian13 wrote:The archon is better on a jetbike than with a squad. If you do put him on a bike, give him punisher + tormentor helm for increased ST.


Model's on DE bikes can't take 2 handed weapons. (they're just lucky like that)


Couple things I see on Stelek's list.

1) I really feel the punisher/tormentor helm/animus vitae is vastly superior to the splinter pistol/agonizer build. The 4+ to wound is extremely frustrating against anything that is not a MC. (and your fast enough that you should never be near a MC anyway)

2) Putting weapons in the Warrior Squads is a personal choice. I have played it both ways, and I have regretted both. Usually, if the squad survives with a few models intact, they can add some additional support fire. Your opponent will usually have a hard time dealing with them simply because you have so many other, more pressing, threats in there territory. If the squad breaks, its more points spent on models you can't use.

3) The DE vehicle rules are all flash and no substance. None of the upgrades particularly helps the survivability of the vehicle, yet are all quite expensive. The raider is primarily a great vehicle because it is fast, cheap, and carries a heavy weapon. The 7 slave snares are 105 points. The chances of them ever making their points back is extremely minimal.

Be Joe Cool. 
   
Made in us
Kabalite Conscript





I'll make a few points based on my experience.

20 man squads with absolutely no way to get any points are a pretty big sink. In my wwp armies I put two splinter cannons so I can at least do something for the typical two turns they last.

WWP Armies Should ALWAYS have warp beast packs in them. I don't care how hard people scream that they suck. 75 points for an agonizer and 20 attacks on a charge. I would drop the squad of 5 wyches that have no succubus and find 15 points then run two full packs. Running them out of web ways you almost always get them where they need to be.

WWP armies w/o small squads of Incubai seem a shame. It's so hard to use them well outside of WWP armies I like to put 5 man squads with a drachon in my army lists. I see your running your archon solo and have used your other HQ slot but I do so love seeing 15 power weapon attacks on a charge + 4 or 5 from the drachon depending on drugs. Your decision to go a different route is fine but it makes me feel

The only other comment I can make is that at my FLGS I have serious trouble getting ravagers to make their points back. Your experiences may vary but with three disentegrators on them you need 8 MEQ kills to make their points back. People around here tend to shun overpriced units that help ravagers make their points back quickly (terminators). Add to that copious amounts of skimmers with heavy bolters and assault cannons and I almost never take more than two ravagers as mine just crash too damn often.

My last question is about your big squads. If you don't have a WWP on the sybarite and are gonna use the hemos IC protection to get them up the board why 20 men? They are only providing a screen by being closer than the IC so people are forced to target them. Are you just keeping them at 20 to try and bog lines of assault troops?

EDIT: Several GT's have allowed Dark Eldar lists with Punishers on jet bikes. While the ability wasn't around when the DE book came out it's officially sanctioned since WD 309 (October 2005) Where a GW employee states clearly that they are now allowed on bikes. Still, I don't try to do it either, but I've heard of it flying repeatedly.

EDIT: (part deux) Also I completely missed the slave snares thing. That is a lot of points. Since FAQ's have ruled horrorfex's defensive weapons I might put horrorfex's on them all. Much cheaper, good for suppressing low LD armies

This message was edited 1 time. Last update was at 2008/01/16 18:10:50


Love means never having to say you're ugly. 
   
Made in us
Regular Dakkanaut





Uh..Warp Beasts are 0-1, and require you to field a wych squad in order to use them besides.

The primary reason to put the portals onto a seperate unit is to simply make it tougher to kill. They have to vaporize the whole squad, and then still have another squad that can shoot the IC.

Be Joe Cool. 
   
Made in us
Kabalite Conscript





Need to shoot self in face with bazooka. I did not realize they were a 0-1. Though he does have the wyches to take a pack.

Love means never having to say you're ugly. 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

A few comments back:

Putting extra points into the sinks is good how? They always die, without fail. So why bring more? 10 points is still 10 points.

I hate the Warp Beast model. I don't really like my other choices in the GW range. It is a fine unit, but until I find a GW 'beast' model I can like without puking, I won't be using it.

Incubi are fine, I used to bring them. People would go to extreme lengths to not get hit by them. Wyches didn't seem so bad, so I could at least play my army normally without people retreating to the corners. lol

I don't worry about making points back. You shouldn't either. Set your objectives at the start of the game, and achieve them. You'll find making points back a dead end game.

20 men in the big squads because running into 2x HB Dev squads is common. There are also lots of other threats that chew through DE very quickly.

I use my Archon differently than most do. He goes right into MC's. Kills himself with combat drugs oh every game, truly he has. I don't use him to run down marine units.

I agree with Rain on the more you put into warrior squads, the more it hurts. So I opt for lots of units on the table, swamp them with 'em and pray for the best.

DE Raiders not making their points back? Say it ain't so. Just having so many is worth it. Slave Snares get me points, always have.

   
Made in us
Kabalite Conscript





Dark Elf cold ones make good replacements for warp beasts if you hate the models. Also, dark eldar are supposed to be less than pretty. If you want pretty go weave some wraithbone jewelry with regular eldar. See my sig.

Also, how can you stand to transport your army. I've actually changed my playstyle to prevent me from having to own more than 3 raiders because they are so freaking hard to cart around. I'm curious as to how many and what type of cases you need to move this thing around.





Love means never having to say you're ugly. 
   
Made in us
Veteran Wolf Guard Squad Leader






Minneapolis

Dr Phibes wrote:Also, how can you stand to transport your army. I've actually changed my playstyle to prevent me from having to own more than 3 raiders because they are so freaking hard to cart around. I'm curious as to how many and what type of cases you need to move this thing around.


QFT, i know im not the only one with DE war wounds on my hands from carelessly reaching into my case.

The Carrion Corsairs - A Dark Eldar P&M Blog

Know thine enemy.
You are known to him already

* Sermon Primaris, the Ordo Xenos

 
   
Made in us
Storm Trooper with Maglight





Denver

Dr Phibes wrote:Dark Elf cold ones make good replacements for warp beasts if you hate the models. Also, dark eldar are supposed to be less than pretty. If you want pretty go weave some wraithbone jewelry with regular eldar. See my sig.

Also, how can you stand to transport your army. I've actually changed my playstyle to prevent me from having to own more than 3 raiders because they are so freaking hard to cart around. I'm curious as to how many and what type of cases you need to move this thing around.


I use x5 Raiders. I made the transport for them this way:

Step 1-go to local Target, purchase Medium sized clear plastic storage bin ($3)

Step 2-at said Target or other store, purchase smallest-available mattress pad (twin sized) ($10 or less) or acquire a large quantiy of usable foam elsewhere

Step 3-cut foam for the bottom, sides, and top-comfortably seats at least 7 DE skimmers

I only went with the Medium because it met my storage needs and anything large got too big for the small amount of storage space I had in my car-their other bins could probably be made to hold 10+ skimmers if needed.

As long as you don't put anything on top of the top foam layer they all fit in nicely and don't move around much.

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Made in us
Fixture of Dakka






.................................... Searching for Iscandar

I can't really use the DE Cold Ones...first off, I use the old models for my Eldar army...and second, if you are referring to the Cows...please no. lol

I use boxes of whatever to transport the raiders. I refuse to care about them. lol

   
Made in us
Sslimey Sslyth




Making Raiders expensive being a bad thing doesn't have anything to do with whether or not they "make their points back."

The only reason to get Raiders is to deliver the payload. If they manage anything else, it's just bonus.

The bad thing about putting more points into Raiders is the same bad thing you assert for putting more points into the large Warrior Squads. The Raiders are just going to get shot off of the board well before the end of the game, so why give your opponent an extra 15 points apiece for them?

That being said, I use them on my Wych Raiders just 'cuz it's so dang fluffy.
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Well the reason I put the extra 105 points into them is what else am I gonna buy that can do so much? Not a whole lot.

The Warriors I don't put more stuff into them because I don't find 8 S4 shots that fire once a game really worth 20 points. If they even manage that before they get shot off the board.

The snares are there and they do a decent enough job. Everyone runs Fury of the Ancients, this does about the same thing. That's why I like it.

   
 
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