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![[Post New]](/s/i/i.gif) 2008/01/17 16:36:28
Subject: Easy One - Runtherds
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Omnipotent Lord of Change
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If I have 23 gretchin how many runtherds must I take? 2 or 3?
- Salvage
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![[Post New]](/s/i/i.gif) 2008/01/17 16:50:25
Subject: Easy One - Runtherds
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Regular Dakkanaut
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I think 3 because each controls 10 and the extra three create the need for another handler. not worth it imho, just take 20
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SM- Lets roll to see who goes first
Nob- Urgh...ok, I got a 6
SM- Oops, looks like I got an 8, so I go first
Nob- You got a 8 on a 6 sided die?
SM- Um, yep.
Nob- Space marines.....
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![[Post New]](/s/i/i.gif) 2008/01/17 17:02:09
Subject: Easy One - Runtherds
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Yellin' Yoof
London, Ontario
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Well, codex says for every 10 gretchin you need one more runtherd, i take that to mean that for every full 10 grot models another runtherd must be purchased, much like it is understood that I can't take 2 special weapons in a 12 boy mob.
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![[Post New]](/s/i/i.gif) 2008/01/17 17:05:18
Subject: Easy One - Runtherds
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Omnipotent Lord of Change
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Good analogy KIL. Waiting for the logic fiends to tell me if I can burn some points in extra grots or not ...
- Salvage
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![[Post New]](/s/i/i.gif) 2008/01/17 17:16:57
Subject: Easy One - Runtherds
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Dominating Dominatrix
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I would also thend to 3, since you basically started the 3rd 10 grotz.
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![[Post New]](/s/i/i.gif) 2008/01/17 17:21:08
Subject: Easy One - Runtherds
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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Boss_Salvage wrote:Good analogy KIL. Waiting for the logic fiends to tell me if I can burn some points in extra grots or not ...
- Salvage
"For every 10 Orks, one Ork may take ...."
"For every 10 Gretchin, you must take one ...."
so unless 11 Orks can take two weapons 1 Runtherder can handle 19 Grots.
MIN/MAXing lives on in 5th ed.
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![[Post New]](/s/i/i.gif) 2008/01/17 17:33:59
Subject: Re:Easy One - Runtherds
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Screamin' Stormboy
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That's it.
For every ten gretchin, you must take a runtherd.
In other words: if there are 10 gretchin standing there, 1 runtherd must stand beside them.
Imagine there's a group of gretchin (lets stick with 23).
23 equals
10+10+3
10 <---Need a runtherd
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10 <---Need a runtherd
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3 <---Don't need a rundherd, because we remember that for every TEN gretchin, you need a runtherd.
I hope that helped you :-)
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![[Post New]](/s/i/i.gif) 2008/01/17 19:30:09
Subject: Easy One - Runtherds
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Mekboy Hammerin' Somethin'
Spreading the word of the Turtle Pie
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Thats quite nice, just drop points by taking only 29 grots.
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![[Post New]](/s/i/i.gif) 2008/01/17 19:32:15
Subject: Easy One - Runtherds
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Omnipotent Lord of Change
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I can deal with that, and was how I was approaching it in the first place. Thanks for the clarification all!
- Salvage
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![[Post New]](/s/i/i.gif) 2008/01/17 19:50:05
Subject: Easy One - Runtherds
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Regular Dakkanaut
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so really, i can take 29 grots and only 2 herds?
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SM- Lets roll to see who goes first
Nob- Urgh...ok, I got a 6
SM- Oops, looks like I got an 8, so I go first
Nob- You got a 8 on a 6 sided die?
SM- Um, yep.
Nob- Space marines.....
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![[Post New]](/s/i/i.gif) 2008/01/17 20:18:26
Subject: Re:Easy One - Runtherds
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Screamin' Stormboy
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indeed.
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![[Post New]](/s/i/i.gif) 2008/01/17 21:20:37
Subject: Easy One - Runtherds
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[ADMIN]
Decrepit Dakkanaut
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I agree that two Runtherds for 20-29 Grots is correct by the RAW.
Although it seems pretty strange that a 3rd Runtherd is required only by taking the 30th Grot, so much so that it seems unlikely that they intended it that way.
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![[Post New]](/s/i/i.gif) 2008/01/17 21:29:21
Subject: Easy One - Runtherds
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Regular Dakkanaut
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yea, i agree with yakface, who is watching out for the other nine grots?
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SM- Lets roll to see who goes first
Nob- Urgh...ok, I got a 6
SM- Oops, looks like I got an 8, so I go first
Nob- You got a 8 on a 6 sided die?
SM- Um, yep.
Nob- Space marines.....
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