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Made in us
Longtime Dakkanaut





I'm going to Adepticon and I'm thinking of bringing along a team component. I'm not a combat patrol fan and my fantasy fu is weak, so I don't have much else to do on that saturday. Besides, everyone says the Adepticon team game is pure sweetness, figure I got to give it a try.

The rules make you bring one HQ and one troop choice, and you can get up to 1 hq, 3 troop choices, 1 elite, 1 fast attack and 1 heavy support choice.

I started off with the presumption that Adepticon is all about scoring models, so I wanted as many scoring units as I could have. 7.

HQ:

Gotta be a DP. The only one I've got well modeled is my lash prince, who also happens to be a pretty competitive guy. So HQ slot is:

Daemon Prince w/MoS, LoS, Wings

Elite:

I think the win for Chaos elite comes from small terminator squads, in terms of cheap scoring units. Deep Strike and cheap weapon options strike me as icing on the cake. I have both Terminators and Possessed modeled, but Possessed in my mind are more for bigger games, when they can be part of the Rhino Rush.

I went with the following for my Elites:

3 Terminators, 1 has Heavy Flamer, 1 has combi-melta, 1 has combi-plasma

Fast Attack:

I've just finished up some Raptors with the possessed wings. I think Raptors are the best cheap fast attack choice. So my Fast Attack is:

5 Raptors, 1 has a melta gun and 1 has a flamer. I also put a Mark of Chaos Glory in the unit, both because that guy is modeled and because it'll let the Oblits/Terminators home in on them, if they are deep striking.

Troops:

I think durability trumps other considerations for the Troop choices. I want these guys scoring at the end. Thus, each of my 3 troop choices are:

6 Plague Marines, 1 has a plasma gun and 1 has a flamer

Heavy Support:

For cheap anti-tank, there's only one. Long Live King Oblit:

2 Obliterators


List analysis:

This is a sturdy little 1000 points. Short on anti-tank, and short on CC prowess, but adequate in the midfield. I'm hoping the Lash Prince helps out in that regard, pulling enemies up to get flamed/rapid fired, or shoving them away if they are CC tough guys. It has a small footprint and is composed of numerous scoring units, none of which are extraordinarily fragile. In Adepticon style escalation (1 HQ and 2 troop choices) it ought to do alright.

The metagame is currently all about skimmer lists and/or nidzilla forces. I think this list could stand up to 1k points of Nidzilla, but I'm much more concerned about its ability to fight skimmers. Tau will be rough, but I think the PM's are sturdy enough that I'll be able to pull my end against such a list. Eldar...ugh, between stopping the lash half the time, and their holo-skimmers that isn't a match I'd be confident in. I'm hoping the New Orks (for whom I'm packing all the flamers) will scare the Eldar off.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
 
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