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Made in us
[MOD]
Madrak Ironhide







Yup, the ad was in the new White Dwarf. Ard Boyz is 3500 points. I'm guessing this
is going to be 3 games in a 10-12 hour day, which means I probably won't partake.

It also means that you need

4+ Core
0-5 Special
0-3 Rare
2 Lords
4 Heroes

Does this mean every army will have their battle standard bearer, their highest
spell casters, and 3 duplicates of their toughest rare choices? I couldn't actually
field that army, but you get the idea.

For 3500 points, I can barely fill 2 Rare slots, one of which I've been told is
overcosted/underutilized (Waywatchers).

So will this be a place for the High Elf Dragon Army?

The treeman army with battle standard bearer nearby?

The STank army?

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in fi
Mighty Chosen Warrior of Chaos






Espoo - Finland

If there are no comp/special character-restrictions, it will probably enable you to take pretty crazed stuff (as I gather that the ard boyz are supposed to be some gladiator-type event?). What you will see depends on the armylist of course. Not every army will necessarily take bsb or lord-level casters and max out their rare choices, altough many will do. There is also the issue of people actually having, say, models for three steam tanks etc.

Here's a selection of some annoying lists:
WE - 2 treeman + ancient, dragon, bsb, rest is cheap units and some magic defense.
Empire - 3 Steam tanks, 5 great cannons, war altar guy, karl franz on a dragon, knights, some magic defense.
VC(before the new book) - strigoi count/lord of the unkillable kind, master necro, even more necros, some black knights, cheap stuff, summon & dance a lot, hope for no miscasts.
In short, there is much larger selection of available at this point level, altough the effect of a single model/unit is somewhat diminished.


If all people go in with similiar mindset, these games should be pretty fun to watch

This message was edited 3 times. Last update was at 2008/01/20 11:34:31


...silence 
   
Made in us
[MOD]
Madrak Ironhide







There is also the issue of people actually having, say, models for three steam tanks etc.


I think that's the point of Ard BOyz, though. The reason it's
run it to spike their sales and people willingly oblige.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Dakka Veteran





I used to play like 3,000+ point games back when I was in undergrad college at the gaming club. I would play high elves with a lord on dragon and alarielle and maiden guard. It was really fun but it took awhile.

Where and when is this tournament being held?

sounds interesting but the 10-12 hour day sounds not so good. Get tired and get a headache gaming that long. Need breaks.
   
Made in fi
Mighty Chosen Warrior of Chaos






Espoo - Finland

Ahh, yes, 4 hours time for 3,5k game doesn't sound a lot (especially if they try to trim even more from that). It actually sounds like a failure in the making.

...silence 
   
Made in us
Longtime Dakkanaut






I recently played three 4000-point games, my Empire vs. Vampire Counts.

The first two games took forever (on the order of 5 hours), but that was mostly due to my opponent 1) not knowing the rules very well, 2) being easily distracted, and 3) having to run his game shop while we played. The third game was against an different player who borrowed the VC army. It went much faster, but we were on turn three about three hours after we started.

I don't know what dead-hard, cookie-cutter lists are going to appear for the Orcs or the High Elves, but I bet most Empire armies are going to feature Karl Franz on a dragon, two steam tanks, and a war altar. That general build seems to be the cut-and-paste army for Empire these days.

I am supposed to play 4000 points of Empire vs. Skaven this afternoon, and I have included all those elements in my army. Frankly, skaven scare me.

He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
Dakka Veteran





Are Dogs of War legal? That would make things pretty interesting.

High Elves would be Prince on Star Dragon and Teclis for Lords Probably a Scroll Caddy and BSB for other heroes. Maybe a Dragon Mage. Big block of Sword Masters or Pheonix Guard to put Teclis in and then Dragon Prince and Reaver Support for the Dragons. Core would be an Archer line maybe some spearmen. Maybe another elite infantry block. RBTs and Eagles for rares unless you get dogs of war in which case you take dogs of war cannons or other mean mythical creatures.
   
Made in us
[MOD]
Madrak Ironhide







Avariel wrote:I used to play like 3,000+ point games back when I was in undergrad college at the gaming club. I would play high elves with a lord on dragon and alarielle and maiden guard. It was really fun but it took awhile.

Where and when is this tournament being held?

sounds interesting but the 10-12 hour day sounds not so good. Get tired and get a headache gaming that long. Need breaks.


There's an ad in the most recent USWD (the one that
heavily features Harad) on p. 113. Also, I think the
point is that it'll feature in an independent retailer, and
it requires pre-registration. So ask around.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Dakka Veteran




Los Angeles, CA

3500 pt games are way different from normal games.

First off, hoard armies see their army unable to move well.
Scaven will have a hell of a time beating dwarves if they cant flank them at all and wall to wall bretonian knights of the realm are a scarry thing to see.

Also, the big guys start to see enough artilary to stop them. Those stanks will think twice about advancing into 4 bolt throwers , and thats not thinking of the pain 4 great cannons could dish out.

I predict dwarves and brets will rise to the top and were it not for the cost of buying 3500 pts of the stunties I might actually buy them just for this (i wont but you get the idea).

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
Regular Dakkanaut







I think that it would be interesting to see a large point game template that forced players to spend a certain amount on core, the end result hopefully being a game that felt more like a massive battle, and not such a exotic unit-fest.

I guess you would run into a problem in occasions where players didn't have that many core models laying around.

Large battles should be played on larger tables I think.

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Made in us
[MOD]
Madrak Ironhide







Yeah. As excited as I am about Warhammer Fantasy, I
can't see myself participating in this.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

Anyone hear played Apocalypse for 40k? I hear something like that is going to be released for Warhammer sometime this year. It makes 3000+ battles a lot faster and the average is around 6000+ worth of points.

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in us
[MOD]
Madrak Ironhide







So we'll have the Banetank coming out, too?

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Manhunter




Eastern PA

i can field 4000 points of lizardmen, been a while but i think i have:

slaan
oldblood on carnisaur
2 scaer vets
2 skink priests

20 saurus block
20 saurus block
16 temple guard block
40 skinks

3 terradons
6 korxigors

3 salamanders
1 stegadon

tooled out this comes to 4000 points, i also have lord kroak primed black, if i had a days notice i could paint him up quick.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

I once played a 1650 VS. 4000 point empire army took about 6 hours, believe it or nit thoug I WON, however i'll get into that later.

If you go to U.S. site there are rules for it and we will be playing crazy missions, if it''s anything like the 40K one.
   
Made in us
Longtime Dakkanaut





You know, with that size you could actually finally roll out a Settra list.

How about this?

Settra

4 Princes, each in a chariot with a flail and light armor

4 big Chariot units, X smaller chariot units

5 Scorpions (or maybe two guard units would be better so that you can get more incantations from Settras special spell?)

3 Screaming Skull Catapults

General game plan is abuse of the ludicrous threat range on chariot units. Scorpions are buried all over the place, while the Catapults hang out on the hill and drop pie plates. In the key round you move up with your chariots and set up charges. Then, during the magic phase each Prince unit gets urgencied by its prince, and then again by Settra when he does The King's Command. Finally he's got his High Priest style incantations for critical moves that the enemy has stuffed.

In general the enemy will want to dice 2 to 1 against a TK urgency on a chariot unit, but they can't keep that up, so they will probably be reduced to going 1 for 1 with the less important units, and scrolling Settras most important casts. The hope here is that you get a few of the chump units charging and they don't bounce. If that goes down then next round you can charge them in your move phase just as they are finished with the character-less units. The key is that there's no rush, stay beyond their strong magic range and pick away with your catapults/scorpions. You want a Big Inning, but you gotta save up for it.

I've proxied this game a couple times, biggest weakness is the utter lack of magic D. Against enemies who can't exploit that disadvantage it's a strong list though. Probably not as strong as just making a 3.5k tomb king list though.


This message was edited 1 time. Last update was at 2008/02/20 15:29:45


All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

keep in mind your running on 2 de spell dice (settra doesn't add any (FAQ). So against a non dwarf/khorne army your gonna be taking a lot of wounds from magic.
   
Made in us
Longtime Dakkanaut





Yeah, when I said "biggest weakness is the utter lack of magic D" I actually meant magic Defense. You are absolutely right, magic is a pain. Your saving grace is that the Chariots threat 24", and since you'll be charging all along the board the enemy can't very well flee from your charge and flank you. The hope is that your move + urgency range is roughly the same as their magic missile range, so you only take their magic for one round. In practice, they usually stuff you with scrolls/lotas dispel dice on round 2, and you eat 2 rounds of magic.

I've proxied with about a 40% win ratio.

I don't think Settra & posse are as strong as a real TK list, but they have their moments.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Dakka Veteran




Los Angeles, CA

Settra would be a cool list simply because you pump out 18 power die or so per turn till setra dies, then your screwed.

Personally, I think dwarves and brets will do the best in these values. Large numbers = little flanks and those armies benefit most from front to front fighting.
Wood elves suffer because they cant get around people easily with the numbers you will see.

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
Rampaging Furioso Blood Angel Dreadnought





SC, USA

Speaking of Tk lists for hardboyz, I was actually consiering running a Khalida list, and just throwing out tons of archers. It's got a few probems that I can see, but I think that you could throw enough arrows and catapult shots into the air to realy pincusion your enemy. Of course, I've only played a few games of fantasy over the past 5 years (like, 6 games), so I qualify as one of those tourney "speedbumps" you encounter that you never finisht hte game in the round. But I'm getting better!

Anyway, if I go TK it will be a Khalida list, I think. Anyone ever give this a go? How did it fair? what kind of weaknesses did it exhibit?
   
Made in us
Longtime Dakkanaut





I just played TK at 3.5k yesterday. No special characters. I lost to an Ogre Kingdom list, 3 units of maneaters was hard to counter.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
 
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