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Made in ca
Sword-Wielding Bloodletter of Khorne



Burnaby, British Columbia

HQ:
Chaos terminator lord (90 +30), mark of khorne (10) bloodfeeder (25) total: 155
(attached to a squad of termies)
Elites:

5 terminators, all champions (150 + 50) heavy flamer (5) 3 combi weapons (15) 1 pair of lightning claws (10). Icon of khorne (30) total: 260.

5 terminators, all champions (150 + 50) reaper autocannon (25) 4 combi weapons (20), 4 chainfists (60) Icon of khorne (30) total: 335.



Troops:
6 chaos space marines (90) champion with power weapon (15+15), and twin-linked bolter (5) total: 125

10 chaos space marines, champion with power weapon and twin-linked bolter: (15+15 + 5) heavy bolter (10) (190)

10 daemons, 130 points.

heavy support:

2 obliterators (150)
2 obliterators (150)
total: 1500.

strengths:
good firepower, good tie-up capabiltiy, good close combat capability, and modulation.
weaknesses: No mobility for the troops choices, only 16 guys on the field to start generally... might get toasted before turn 2! possibly too many chainfists.
no ordnance, although with 4 obliterators the fact is lessened significantly (plasma cannons ftw)

I've designed it to keep reinforcements coming to the terminators. the lord's in this list to attempt not to have a lash of submission, and be different (at least somewhat). Suggestions? (don't say lash of submission/slaanesh lord). I realise the folly of having a 6 man squad of marines, but it was just the way the cookie crumbled. depending on the army i play against, the combi-bolters will change. also, might consider taking a daemon prince instead of the lord.

suggestions/comments appreciated.

This message was edited 1 time. Last update was at 2008/01/21 01:16:49


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Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Seems fragile. Not enough numbers, but then I'm a troops kind of guy. I also would consolidate squads down a bit. Anytime I bring 5 terminators they seem to like to take 3 casualties and run away, and I can't get them back.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Rampaging Carnifex





I do not understand how you intend to kill anything with shooting, or get your expensive assaulty guys into assault.

Weak firepower, poor tieup capability, poor close combat (since they are all slow), and I don't know what modulation means in this context.

You need to start completely over from scratch. Seriously.
   
Made in us
Omnipotent Lord of Change





Albany, NY

I'll say right now that I like silly chaos lists, much more than I like lash-happy cookie cutter facebeater lists.

Longshot wrote:
You need to start completely over from scratch. Seriously.


Instead of scrapping the entire thing I went through and reworked what you had in the list, to salvage the style you might be going for but maybe make things work a little better. This isn't a win-every-game type army, but I think it retains its cool yet can deliver much more hurt than your last one.

HQ
Chaos Lord - MoK, bloodfeeder, jump pack, melta bombs, personal icon = 170

Elites
10 Terminators - IoK, 2 reapers, 4 chainfists = 440

Troops
10 CSM - IoCU, 2 plasma guns, AC w/ powerfist = 230
10 CSM - IoCU, 2 plasma guns, AC w/ powerfist = 230
10 Demons = 130

Heavy Support
2 Obliterators = 150
2 Obliterators = 150

Total
1500

Lord -- The bloodfeeder is still in there, but now its mobile and can get where you want it to be. This is a pretty standard build, for good reason, with flexibility and enough offense to wipe squads out. Meltas are there to trash vehicles as well, and the icon to forward drop demons to support him should he stick in combat.

Termies -- Consolidating those 2 points-sink squads into one craetes a real murderer of a unit. The dual reapers mean you can start on table and deal damage whilst advancing, and there are very very few things that can assault this squad and have much left afterwards - 12 chainfist attaks on the return cannot be argued with! If you can get the lord or a CSM icon into a good place you could strike the termies in, but I think walking in and blasting is the better plan. The chainfists can be downgraded to powerfists to save 20 points, but I kept them for flare

CSM -- Now these squads are suddenly useful! Pure mid to short-range fire support is the plan here, which means moving into 24" and hunkering down in cover or advancing and rapid firing until that fist starts swinging. Plague marines are indeed better at this, but here you have more bodies (with bolters and 2 attaks each) and have preserved the "Khorne + Undivided" theme. Icons keep them on the field and allow options for demons and termies.

Demons -- Keep them, not just because of uniqueness. I run 1 squad of 12 and have been happy with them every game, they will definitely come in handy. As noted above, getting them in on the bloodfeeder means 30 extra attaks to save the lord's bacon or to rip open enemy firebases. Trust me, it does work.

Oblits -- They get the job done, and you need the ranged support. Definitely a Dakka Approved option

- Salvage

This message was edited 1 time. Last update was at 2008/01/22 16:05:52


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Rampaging Carnifex





That looks better, but I still don't get how they are going to get anywhere. Lots of walking I expect.

At least it's got some guns to use on the way there other than oblits.

Remember to ALWAYS start those terminators on the board. This list can't afford not to have them eating shots, imho.
   
Made in us
Omnipotent Lord of Change





Albany, NY

Agreed on starting on the table with the terminators, especially with some guns to return fire with. Icons are an option, but not a great one for the rest of the crew

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Banelord Titan Princeps of Khorne






If you turn the lord into a flying Khorne Demon Prince, the termies can be split up into two squads of 5 with a reaper autocannon each and still both have MoK.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Violent Space Marine Dedicated to Khorne





Everything I could have contributed has been said already, but re: modulation- I think you were going for modularity.

whitedragon wrote:
Well, I could run some numbers for you to help you decide, but according to popular opinion, math doesn't make any difference in 40k, so why bother. So instead, I'll recount a completely unverifiable, anecdotal piece of evidence to leverage my position.

One time, I had 8 Berzerkers charge some blood claws, and all the blood claws were killed. Another time, a squad of Grey Knight Terminators charged my berzerkers in cover, and my Berzerkers killed them all. Another time, my berzerkers got shot before they could reach the enemy, and another time they won me 100 bucks because a guy didn't believe I painted them myself, and he bet against me.
See how helpful that was?
 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Without some kind of move and fire theme or mobility (which Chaos lacks)...I don't know what you intend to do with this list.

   
Made in ca
Sword-Wielding Bloodletter of Khorne



Burnaby, British Columbia

I don't necessarily have the models to field the list suggested, but i'll see what i can do. might have to alternate some other wargear in, and some heavy weapons out, but thanks for the suggestions. The lord with a jump-pack is a good idea, but he'd kinda... die to shootings, as he can't put his mobility to good use otherwise. I might switch him with a daemon prince, anyway... and yes, i realised my mistake, it is modularity, not modulation. I'll rework the list suggested to one that works for me, and hopefully it'l work out for the best.

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Made in us
Violent Space Marine Dedicated to Khorne





Here's a question- why is modularity important? Every unit doesn't have to be decent all around, each can have a sole purpose and still comprise an effective army. What models do you have to work with?

whitedragon wrote:
Well, I could run some numbers for you to help you decide, but according to popular opinion, math doesn't make any difference in 40k, so why bother. So instead, I'll recount a completely unverifiable, anecdotal piece of evidence to leverage my position.

One time, I had 8 Berzerkers charge some blood claws, and all the blood claws were killed. Another time, a squad of Grey Knight Terminators charged my berzerkers in cover, and my Berzerkers killed them all. Another time, my berzerkers got shot before they could reach the enemy, and another time they won me 100 bucks because a guy didn't believe I painted them myself, and he bet against me.
See how helpful that was?
 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Chaos doesn't have decent all around units. They are much more like the Eldar now. Every unit has it's place, and getting (multi-function) flex is very difficult.

   
Made in ca
Sword-Wielding Bloodletter of Khorne



Burnaby, British Columbia

The current models i have are: a bunch of CSM, *sigh* khorne berserkers, some havocs (las, HB (1) rocket launchers) which i used last edition, the oblits, rhino, land raiders (2, i'll save that for another list for funsies) vindicators, defiler, dread, (again, for funsies) greater daemon, daemon prince, daemons, and terminators (mainly armed with combiweapons)

The models i don't have are: a second reaper, a jump-pack equipped lord, or enough plasma guns (i have 1, but i have the bits for at least one more) for that matter, I could probably afford a rhino if i save the points for a daemon prince, which would add some nice mobility...

as for the question: "why is modularity important?" I just like to have options. for example, I'd prefer flamers vs orks and meltas against guard, and plasmas against marines, not that i'd necessarily even take them vs marines; power weapons are usually more effective.

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Made in us
Violent Space Marine Dedicated to Khorne





Withyour models, I'd field something like:
HQ: Demon Prince; Wings, Mark, Psychic Power- ~155-180 (I like Slaanesh and Tzeentch, and Warptime is solid as well)
Demons: Greater Demon- 100
Elites: 8 Chosen, 2 Plasma Guns, 2 Meltaguns, Aspiring Champion- 209
Troops: 10 Khorne Berserkers; 2 Plasma Pistols, Skull Champion with Power Fist- 280 (yikes)
Troops: As above- 280
Heavy Support: 2 Obliterators- 150
Heavy Support: 2 Obliterators- 150

I'll admit I never realized how underwhelming Berserkers are for their points cost. However, if you take a DP with Lash, they become a little better. I like the Chosen because you can Infiltrate and pop the Greater Demon out of the AC. That only leaves you room for I think 6 Termies at 1,500, maybe cut 2 Berserkers from each squad to fit a few more if you really want to do that. The Chosen are just an idea.

whitedragon wrote:
Well, I could run some numbers for you to help you decide, but according to popular opinion, math doesn't make any difference in 40k, so why bother. So instead, I'll recount a completely unverifiable, anecdotal piece of evidence to leverage my position.

One time, I had 8 Berzerkers charge some blood claws, and all the blood claws were killed. Another time, a squad of Grey Knight Terminators charged my berzerkers in cover, and my Berzerkers killed them all. Another time, my berzerkers got shot before they could reach the enemy, and another time they won me 100 bucks because a guy didn't believe I painted them myself, and he bet against me.
See how helpful that was?
 
   
Made in ca
Sword-Wielding Bloodletter of Khorne



Burnaby, British Columbia

the chosen squad could be nasty, but i'd prefer terminators in the end... I prefer deep strike over infiltrate. and as for the berserkers, i might try mounting them in rhinos etc. might have to cut out a few things here and there, but It's a viable list for myself.

might end up something like this...

daemon prince, trying not to be a cookie cutter, so I won't go with him and the lash of submission...

so...

HQ:
daemon prince of khorne (still) with wings, 140

slaaneshi terminator sorceror with lash of submission (i knows i'm a hypocrite)
points: 100+15+5+20 total: 140.

troops:
10 khorne berserkers (210), Skull Champion (15) with Power Fist(25), rhino (35) total: 275, again... yikes.
10 khorne berserkers, same as above. 275.

heavy support:
2 obliterators 150
2 obliterators 150
total at this point: 1130.

heh, if i were to take away the rhinos, and take 3 oblits instead of 4, i'd be able to put the berserkers in 2 land raiders... but that would be a waste of points. perhaps next edition? also, that would leave me with 75 more points. anyway... to fill out the other 370 points...

10 Terminators - 300 IoK(30), 1 champion (10), 6 combi weapons (30), total: 370.
grand total: 1500.

I might consider taking out 1 terminator/ taking out a couple of berserkers and adding in a reaper autocannon... anyway... analysis?

I just wish the berserkers had fleet of foot (even without furious charge) and the ability to take axes of khorne. those things were nasty, and they would've made khorne at least somewhat worthwhile, and might eliminate the need for rhinos. anyway, that's how it is right now.

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