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Made in us
Savage Khorne Berserker Biker





Prince-253
-Great Weapon, Heavy Armor, Bow of the Seafarer, Guardian Phoenix

Mage-140
-2 Dispel Scrolls

Noble-147
-Great Weapon, Heavy Armor, Great Eagle

Noble-114
-Battle Standard Bearer, Heavy Armor

20 Spearmen-195
-Standard Bearer, Musician

20 Spearmen-195
-Standard Bearer, Musician

20 Spearmen-195
-Standard Bearer, Musician

7 Swordmasters-111
-Musician

7 Swordmasters-111
-Musician

7 Swordmasters-111
-Musician

7 Swordmasters-111
-Musician

7 Swordmasters-111
-Musician

7 Swordmasters-111
-Musician

Repeater Bolt Thrower-100

Repeater Bolt Thrower-100

Repeater Bolt Thrower-100

Great Eagle-50

How does it look, it's 4 points over and I don't know what to drop, I'm guessing it'll prolly end up being the heavy armor on one of the nobles, as a 5+ save isn't all that great

This message was edited 1 time. Last update was at 2008/02/04 03:44:08


Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Longtime Dakkanaut






It looks... limited. Elven infantry can cross the table a little faster than other footsloggers, but it won't take much to march-block a lot of your army with a couple of sacrificial units.

I don't much like your character choices.
General- okay, but I'd take the White Sword instead of the Bow of the Seafarer. Giving him a great weapon nullifies his ASF, and gives the enemy a chance to kill him before he can swing.
BSB- okay, but I'd kind of like to see him with better protection; Armor of Stars seems to be a popular choice now.
Noble- this guy seems like a waste of points. Without a magic weapon, he is going to add little to your fight. If you must take him, I'd give him the Bow of the Seafarer. But I'd probably drop him entirely, and spend the points elsewhere.
Mage- a single level 2 mage seems like a poor choice. He doesn't give you enough magic offense to be worthwhile, and only generates three dispell dice, which you'd get if you took a level one. So I'd drop him to level 1, and use the points saved on another dispell scroll, or the silver wand. Or I would try real hard to find the points to take two level 2's.

As for the units, I can see little use in putting musicians into the Swordmasters- unless you are planning to use them to bait-and-flee. Which I can't believe you would, 'cause that's just crazy talk. The Swordmasters ought to have Blademasters.


He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
Longtime Dakkanaut






Prince- 225
White Sword
Armor of Caledor
10 point Talisman of Protection/Gem of Courage/Talisman of Loec

Noble/BSB- 155
Sword of Might
Armor of Stars

Mage/Lvl 1- 165
Silver Wand
Dispell Scroll

20 Spearmen- 205
Full command
(X4)

7 Swordmasters- 117
Blademaster
(X5)

Repeater Bolt Thrower- 100
(X3)

comes out to 2250 exactly (unless I'm missing something).

This message was edited 2 times. Last update was at 2008/01/27 17:46:57


He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
Longtime Dakkanaut






Alternatively:
Prince- 215
White Sword
Armor of Caledor

Noble/BSB- 160
Banner of Sorcery

Mage/Lvl 1- 165...gives a level one with 2 spells and at least 4
Silver Wand .........power dice each turn
Dispell Scroll

20 Spearmen- 205
Full command
(X4)

7 Swordmasters- 117
Blademaster
(X5)

Repeater Bolt Thrower- 100
(X3)

comes out to 2245.

This message was edited 1 time. Last update was at 2008/01/27 17:50:20


He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
Savage Khorne Berserker Biker





High Elves always strike first, regardless of what weapon their wielding. So even great weapons ASF. So great weapons on my characters give me 3-4 str 6 attacks.... which helps a lot to CR.

You caught me on the mage, I should definatly drop him to a level one with two dispel scrolls.

Musicians are there just in case they decide to run away.

And the white sword is horrible. It's the same thing as a great weapon, except you're paying 28 more points for killing blow.

Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Elusive Dryad




Why would anyone actually go into HTH with your units? Seriously? 3 RBTs a shooting army do not make, especially with the fragility of the elvish crew. 1/3 regular shots hit the crew, and with t3, it doesn't take many shots to render the machine useless. You also have very little by way of flank protection, and those spears are vulnerable to being taken from the side. Finally, your sword masters are just silly. They rank up 7x1 to get maximum frontage correct? What happens when they get charged by heavy cavalry? Or heavy infantry? Why would your opponent not just sit and shoot the sword masters and pick apart the spears at his leisure? You have no march blockers, no answer to war machines (or any other type of shooting for that matter), and once those 35 t3 5+ AS elves are shot away, what are you going to do?
   
Made in us
Savage Khorne Berserker Biker





*Sigh* Do the math, a unit of 5 knights charges the swordmasters, swordmasters strike first with with 14 str 5 attacks. On average, the swordmasters kill around 3 models. Now only 2 get to strike back. The only heavy cav I need to worry about is Bretonnians.

Against heavy infantry, they kill even more, seeing as how they hit on 3's, wound on 2's, and the infantry have a worse armor save. So 14 hits that strike first hitting on 3's= 9.33 hits that wound on 2's=7.77 wounds. Most Heavy infantry have a 4+ armor save, which now becomes a 6+, so that =6.34 dead enemies. Now, that no one gets to strike back, so it's their Standard, + Numbers, +3 Ranks=5 CR vs. 6.34 CR for wounds from my side= my side wins.

Why do I need march blockers if the enemy will never get into HTH with me? Isn't that what you said?

I have a funny feeling that everyone besides maybe skaven or dwarves will try to get into HtH with me.... you know.... seeing as how those are the only two shooting armies in the game that can actually do damage with shooting and magic.... so I'm not going to base the army on worrying about what two armies might do, especially when I march 10", so if they don't close to HTH with me.... I'll close with them. And I basically have 4 bolt throwers, though I'm not try to "make" a shooting army.... this is a HtH army. And the swordmasters protect the flanks.

The answer to warmachines is every HTH armies answer to warmachines...... get into HTH, then they can't shoot you. Unless they're skaven.

Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Savage Khorne Berserker Biker





And the Armor of Stars Fellblade? Seriously? Why would anyone want a BSB with magic armor that teleports them out of combat? That's where you generally want the +1 CR that the BSB provide.

Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Longtime Dakkanaut






To keep him alive, hopefully within 12", for the re-roll- because smart opponents are going to allocate their most killy attacks against that crunchy little bundle of T3 victory points.

I did not realize Speed of Asuryan works regardless of the type of weapon, my mistake.

So, where were you planning on putting the characters? In with the spears?

He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
Savage Khorne Berserker Biker





Hmmm..... I guess I can see the usefullness of the armor of stars... I can just see it backfiring a lot.

No worries about the Speed of Asuryan, was just pointing it out.

I plan on the characters going with the spearman. That way I'll have 20 str 3 attacks plus whatever the character is packing. So with the lord, it's 20 str 3+ 4 str 6. With the noble it's 20 str 3+3 str 6. The with BSB it's 20+ 3 str 4, and the mage, 20 str 3 + 1 str 3.... so obviously the mages unit is at a disadvantage.

Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Elusive Dryad




Good point with the cavalry; I was talking mostly about Bretoninans. However, 4+ save T3 is not heavy infantry. I was thinking t4 with a 2 or 3+ save. With that in mind, your numbers look like this:
14 attacks, 28/3 hits, 56/9 wounds and 112/27=4.15. You now lose to CR 5, and that's ignoring any wounds that will come back at you.

How are you going to deal with charriots? Stone throwers? Fliers who will eat you BTs by turn 2? Organ guns? Steam tanks? 2nd generation slaan? Treemen? 40+ blowpipeing skinks? The list goes on.

When I said "people will avoid combat" I meant that they would avoid it until your sword masters had been shot/magicked away. And it's not about shooty armies or not, it's about avoiding you until the teeth have been pulled from your list then pouncing on you march blocked t3 bricks of infantry. All armies have the ability to do ranged damage, and at a competitive level, I just don't see anything here that scares me.

Turn 1: catapults shoot 2-4 times at spears.
Turn 2: carrion and scorpions charge BTs and charriorts get into position to charge the swordmasters/overrun into spears. Catapults shoot 2-4 more times.
Turn 3: chariots charge sword masters, and tomb guard stand there looking pretty. Catapults shoot 2-4 times.
Turn 4:...well...

What am I missing?

cheers
   
Made in us
Savage Khorne Berserker Biker





Updated. I got rid of one unit of spearelves amd added the griffons for some warmachine hunters. I also added another unit of swordmasters. I think I'll run this set up for a couple of test games, and if the MSU style isn't working, I'll combine the 6 units of 7 into 2 units of 14, and then maybe take some calvary.

Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Longtime Dakkanaut






Griffons? You mean Greagles.

I think they are a fluffy fix to a weakness in your army. They aren't too OTT, but should do their job long enough to let your footsloggers get stuck in.

He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

I've played against this list. It's annoying. My Lizards and my Skaven Assassin army handle it just fine, but you should note I refuse to play fantasy by fantasy rules; and instead play 40k in a fantasy setting.

Same rules, just a different way of playing the game that ruins most 'normal' fantasy setups--including this one.

Thankfully most people are quite willing to run large blocks of look-alike troops, and you'll crush them with this list.

   
Made in us
Savage Khorne Berserker Biker





Here's a more magic 'eavy list.

Prince-253
-Great Weapon, Heavy Armor, Bow of the Seafarer, Guardian Phoenix

Mage-140
-2 Dispel Scrolls

Noble-147
-Great Weapon, Heavy Armor, Great Eagle

Noble-114
-Battle Standard Bearer, Heavy Armor

20 Spearmen-195
-Standard Bearer, Musician

20 Spearmen-195
-Standard Bearer, Musician

20 Spearmen-195
-Standard Bearer, Musician

7 Swordmasters-111
-Musician

7 Swordmasters-111
-Musician

7 Swordmasters-111
-Musician

7 Swordmasters-111
-Musician

7 Swordmasters-111
-Musician

7 Swordmasters-111
-Musician

Repeater Bolt Thrower-100

Repeater Bolt Thrower-100

Repeater Bolt Thrower-100

Great Eagle-50

What do you guys think... this list or the first one.... the difference is more magic in the second list, but a battle standard bearer and another unit of sword masters in the 1st

Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
 
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