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![[Post New]](/s/i/i.gif) 2008/01/28 12:32:40
Subject: Evaluating Orks after my first competition
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Joined the Military for Authentic Experience
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I played my orks speed freak type build at Warpcon. Some stuff worked really well, other stuff was fairly useless.
The best:
Lootas: Really useful for controlling areas of the battlefield and neutralising threats. Also, the fact that they are a slow unit placed at the rear in cover in an army full of fast moving targets means they rarely got shot at. They suffered 1 wound through the entire tournement.
Trukk Boys: These did all the legwork in the army. Six mobs is too many for most people to deal with, and against high cost stuff like marines, you can usually jump 2 squads onto one enemy squad no bother. They do die really fast to shooting though (if they aren't being covered by the wreck of their trukk, a round of bolter fire can see them off) and they are easy to make non scoring. But worth it anyway.
Honourable Mention: Warboss. He's fantastic at taking down heavy armour, but do not put him near other close combat units. He isn't survivable enough. Use him on things that he can take down easily and without risk and he's awesome. Give into temptation and hit an enemy HQ with him, and you are going to regret it. (Damn Autrach!)
The okay:
Buggies. Not really a threat, so they get to whizz around for the entire battle shooting away, and then probably jump on an objective.
Looted Wagon: If it gets to fire the boomgun, deadly. Most of the time it was getting popped on turn one though, and for one of your turns it's not going to shoot...but, it can be used to hide the much deadlier trukk mobs if there isn't enough cover on your side.
The bad:
Meganobs: I love these models, so I took them along, intending to use them to chew up tactical squads and tanks. Bad idea. They worked all of once. They have some strengths, in that they are pretty much immune to rapid fire, but opponents seem to be terrified of them and focus a lot of ap2 fire on them, which leads to them taking causulties and running away like heavily armoured sissies.
Problems:
The army is a bit vunerable to escalation. It's not too bad since the trukks are so fast, but only deploying lootas in 50% of games is going to be bad. I hadn't previously played escalation (we don't do it at my club) so it was a suprise.
Solutions:
At leprecon I'm going to try dropping the meganobs and putting in a battlewagon with a killcannon and deffrolla. (Gonna use the forgeworld squiggoth). this will provide yet more AV14 screening, will look awesome, will give me more ranged punch and can pick up any stranded boys and ferry them in. I think it's going to be a good buy. As for escalation, I'll take it on the chin this time, getting my revenge later in the year with this:
Mek with Kustom force field
10 Lootas
4x30 Shootas with Nob with power claw and 3 rokkits
16 Stormboys
2 Kannons with ammo runts.
Take that! 131 models starting on the board and then blisteringly fast stormboys coming in afterwards!
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![[Post New]](/s/i/i.gif) 2008/01/28 14:28:53
Subject: Evaluating Orks after my first competition
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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The looted wagons are the weak point of the list, the only thing going for them is they act as a destraction while blowing up on turn 1. You will be far better off with battlewagons.
Also dont give up on your meganobz, trukks are not reliable enough for them, neither can you footslog. You need a battlewagon for them, which is good because then you can take four battlewagons in your list, the more Av14 the less able the enemy is to deal with it.
I wouldnt not take meganobz to a tourney though, but they are ok for friendly games.
I dont think your opponent was 'scared' of them, instead your opponentswill have plenty of Ap2 because lists provide that for you as MEq. Withoput any decent saves elsewhere all the las/plas, plasma rifles, starcannon etc gets directed at the remaining target. No wonder they ran.
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This message was edited 1 time. Last update was at 2008/01/28 14:29:04
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2008/01/28 16:48:28
Subject: Evaluating Orks after my first competition
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Joined the Military for Authentic Experience
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I will keep using the meganobs in friendlies, they just look too great to leave out. But they were dead weight in the competive games.
Looted Wagons...hmmm. If I drop it, and the Meganobs, it frees up 265 points. So I could squeeze in a battlewagon and maybe an elite unit to ride around inside it.
Thanks for the advice.
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![[Post New]](/s/i/i.gif) 2008/01/28 20:25:52
Subject: Evaluating Orks after my first competition
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Been Around the Block
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Take out the Trukk and give the Mega Nobz a stripped down battlewagon. It will function just like you proposed the Looted Wagon would and screen the trukks it is with. It will also survive much longer. On top of that if it gets popped then the opponent has already expended any AP2 weapons he might have in range popping it, keeping the MANz safe in yet another capacity.
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![[Post New]](/s/i/i.gif) 2008/01/28 20:37:21
Subject: Evaluating Orks after my first competition
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Joined the Military for Authentic Experience
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Yes, but they will be entangled, and so fodder for my opponents next turn. It's something to consider though.
They did a number on black templars, and they are fun, but I think they are very weak against the likes of eldar and tyranids unfortunately.
What I was considering was a battlewagon with either tankbustas or burnas inside. Tankbustas look good, and I like the chance to try my bomb squigs out. Burnas also look alright if they have transport options, and 6-8 flamer shots will put enough wounds on most units to cause some failed sales, even for MEQ.
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![[Post New]](/s/i/i.gif) 2008/01/28 20:59:23
Subject: Evaluating Orks after my first competition
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Longtime Dakkanaut
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DId you walk the Mega-Nobs or put them in a Trukk? I've seen them mostly in tiny squads in trukks, and they are lethal (then again, I play Crons and have an unwholesome tendency to get Ramshackle rolls to zip them right up into my face)
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
_______________________________________
New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2008/01/28 21:25:50
Subject: Evaluating Orks after my first competition
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Joined the Military for Authentic Experience
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Heh. I was running them in a trukk. Necrons I think would (and should) fear the power claw doom.
It was just three of them in a Trukk, so pretty basic.
They attracted a lot of shooting attention though, and if they suffered any causulties they ran. My first two opponents were eldar and tau, who just ap2 fired them to death. Against Black Templars they actually made their points back, but I can sorta see that in the metagame (lots of anti marine stuff) they are just providing a target for all that plasma. I'll have a go with the battlewagon and see how it flies, might go back to the Meganobs afterwards if something changes my mind.
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![[Post New]](/s/i/i.gif) 2008/01/29 04:41:04
Subject: Evaluating Orks after my first competition
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Longtime Dakkanaut
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did the stormboyz do well?
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![[Post New]](/s/i/i.gif) 2008/01/29 13:43:53
Subject: Evaluating Orks after my first competition
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Da Boss wrote:I will keep using the meganobs in friendlies, they just look too great to leave out. But they were dead weight in the competive games.
Looted Wagons...hmmm. If I drop it, and the Meganobs, it frees up 265 points. So I could squeeze in a battlewagon and maybe an elite unit to ride around inside it.
Thanks for the advice.
Well in friendly games players will be looking to max out rate of fire, not Ap if they face orks. In tourney they have no choice but to loadup to take on power armour, and as most power armour kill shooting is actually Ap2 the meganobz are doomed.
If your opponent takes non optimised lists then again your meganobz have a chance.
Saying that I hear rumours of 'Deffwing' every now and then. You will need (and likely want) two Warbosses for a proper meganob-in-battlewagon horde, with no runtier orks. It would be fun.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2008/01/29 15:19:24
Subject: Evaluating Orks after my first competition
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Joined the Military for Authentic Experience
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Yeah, I was messing around with that idea. I don't have the models for 20 meganobs though, so it was going to be 10 meganobs and 10 nobs with 'eavy armour and feel no pain, hurrah!
Fun times.
My solution to the problem has been to add in a battlewagon with killkannon and deffrolla and two big shootas, extra armour, and a wee squad of burnas. This will be used to roll forward blasting, and then drop the burnas on some sort of tasty target ( nid counter assault, clowns, or even just a tactical squad) while the wagon rolls around tank shocking and blasting some more. I'm going to use the forgeworld Squiggoth as my Wagon, hence the deff rolla (I like the idea of it trampling enemy tanks and infantry a la Dawn of War).
What I'm thinking about now is whether it should get a hard case or not. I think the burnas would be better off shooting things to bits and not assaulting most of the time anyway (Small squad size, low armour and low I = Dead squad), and if I wanted to hit something with them in close combat I could always drop them before moving the Wagon anyway.
What say ye? Is Ard Case a good buy for a combiwagon?
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![[Post New]](/s/i/i.gif) 2008/01/29 16:33:37
Subject: Evaluating Orks after my first competition
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Youi wont want 'ard case on a squiggoth. In fact if it is the smaller squiggoth I would use the Forgeworld rules. Its got a decent profile for its price.
You can always get kiddies JCB and convert tyhat for a battlewagon. Less confusing and a converted 1:32 scale steamroller or bigger would make a wnderful conversion base.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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