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![[Post New]](/s/i/i.gif) 2008/02/03 03:39:45
Subject: "Tactical Wheel" When charging skirmishers?
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Elusive Dryad
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Hi all,
A buddy of mine pulls this on me all of the time; he declares a charge on a skirmishing unit (Dryads for arguments sake) with a non-skirmishing unit. According to him, there is a "tactical wheel" rule where he is, once in contact with the skirmishing unit, to wheel as far as he so pleases, the end result is that the charging unit is able to point in any direction and the dryads will have to rank up, regardless of previous facing of either unit. I was ok with it as the "free wheel to align" is covered in the BRB (charging section...). Yesterday, however, his knights charged and pulled a 180, ending up facing in the opposite direction from which they charged. This got my attention and I figured I'd ask y'all if he's playing it right (and direct me to the rule that allows him to do so).
Thanks
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![[Post New]](/s/i/i.gif) 2008/02/03 03:42:44
Subject: "Tactical Wheel" When charging skirmishers?
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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You don't get to end the turn in any random direction, it's only to put you into contact with more of the enemy. I highly doubt a 180 would do this.
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![[Post New]](/s/i/i.gif) 2008/02/04 06:47:56
Subject: "Tactical Wheel" When charging skirmishers?
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[DCM]
Tilter at Windmills
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I suggest reading the FAQ for the main rulebook:
http://us.games-workshop.com/errata/assets/warhammer_v7_faq.pdf
Units charging skirmishers must move so as to contact the closest visible skirmisher, must try to maximize the number of models in contact, and can only wheel once during the charge move. Remember that there is no "free wheel to align" against skirmishers, because you stop as soon as you make contact, and they form up on you.
Within those restrictions, the charging unit is free to wheel as much as they're able, and can indeed wheel before inpact to set up a more favorable angle for pursuit, overruns, etc.
In sixth ed skirmishers ruled the roost. In seventh they've got a couple of new drawbacks.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2008/02/04 16:22:36
Subject: "Tactical Wheel" When charging skirmishers?
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Omnipotent Lord of Change
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Mannahnin wrote:Within those restrictions, the charging unit is free to wheel as much as they're able, and can indeed wheel before inpact to set up a more favorable angle for pursuit, overruns, etc.
But that wheel costs movement, correct? No free wheel on the way into contact?
- Salvage
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![[Post New]](/s/i/i.gif) 2008/02/04 16:42:25
Subject: "Tactical Wheel" When charging skirmishers?
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Dakka Veteran
Los Angeles, CA
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Basically, you an wheel during the charge, not once you hit the unit. There are a couple restrictions
-one wheel
-must contact the closest viable) model in the skirmishing unit
This can leave you with some crazy wheels where the unit turns 100+degrees but is usually hard. Generally you can get +-45degrees of turning so you overrun in a good direction.
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![[Post New]](/s/i/i.gif) 2008/02/05 19:09:57
Subject: "Tactical Wheel" When charging skirmishers?
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[DCM]
Tilter at Windmills
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Boss_Salvage wrote:Mannahnin wrote:Within those restrictions, the charging unit is free to wheel as much as they're able, and can indeed wheel before inpact to set up a more favorable angle for pursuit, overruns, etc.
But that wheel costs movement, correct? No free wheel on the way into contact?
Correct. There are never any free wheels when charging skirmishers or single models on foot.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2008/02/06 19:10:35
Subject: "Tactical Wheel" When charging skirmishers?
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Elusive Dryad
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Just for clarification purposes:
If I take a unit of skirmishers (warhawks for argument) and set them with all of their bases touching 1" in front of an enemy unit, how far can the charging unit wheel? Do they have to go in a straight line forwards? Can they wheel into contact?
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![[Post New]](/s/i/i.gif) 2008/02/06 19:52:37
Subject: "Tactical Wheel" When charging skirmishers?
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[DCM]
Tilter at Windmills
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They can wheel towards the hawks with that 1” of distance, and contact the hawks with one of their corners first, at which point the hawks have to form up on the charging unit. This won’t allow the chargers to wheel a lot, but will definitely change the angle at which they pursue or overrun.
The chargers are required to contact the closest model first, though, so you can control it a little if you position your unit right.
What’s really big though, is what happens when a skirmishing unit FLEES from a charge. (see the FAQ, page 4). That’s actually the best form of redirection with skirmishers, though most WE units can’t do it since they’re ItP and can’t declare a Flee reaction.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2008/02/14 16:16:31
Subject: Re:"Tactical Wheel" When charging skirmishers?
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Fresh-Faced New User
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This one seems simple to me. He can wheel once when he starts his charge, when he contacts the first model in the skirmished unit he stops!!  Then the skirmished unit ranks up on his frontage. This is the opposite of going against a ranked unit which would alow him a free wheel to get all his models into base to base. thats my 2 cents!!
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This message was edited 1 time. Last update was at 2008/02/14 16:18:42
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![[Post New]](/s/i/i.gif) 2008/02/15 15:12:13
Subject: "Tactical Wheel" When charging skirmishers?
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[DCM]
Tilter at Windmills
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Razinator, you should read up on charges. A charging unit can wheel once at any point during the charge, not just at the start.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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