The alien hunters have really had it down, unable to be produced in a army list, shame, really...
Space marines have Trust your battle brothers, Suffer not the alien to live, and two other drawbacks (see Codex: Space Marines).
Every single space marine is a deathwatch and so has to be armed with a bolter or a master-crafted bolter (if available to them) all the time.
Here is a sample of the proposed inquisitorial part of the list.
0-1 ORDO XENOS INQUISITOR LORD 50 POINTS
WS BS S T W I A
Ld Sv.
Inquisitor Lord 4 4 3 3 3 4 3 10 3+
Unit Type:
• Infantry
Wargear:
• Needle Pistol
• Power armour
Options:
• Replace needle pistol with a master crafted bolter (The M.40 bolter variant) for 11pts, an Incinerator for 15pts, a master crafted needle pistol for 15pts, a combi-needle pistol for 5pts
• Take a power fist for 25pts, a lightning claw for 25pts, power weapon for 15pts, a force weapon for 40pts, or a thunder hammer for 30pts, or a chainsword for 1pt.
• Take meltabombs for 5pts.
• Take the Emperor’s Tarot for 15pts
• Take the Icon of Just for 25pts.
• Take a psychic hood for 20pts.
• Take Unguents of Warding for 10pts.
• Replace all other wargear with Terminator armour for 25pts, plus one of the following weapon options, storm bolter and power fist for 25pts, Incinerator and power fist for 40pts, Storm bolter and a force weapon for 40pts or a pair of lightning claws for 25pts
Special Rules:
• Iron will
• Independent character
• Does not count as compulsory
HQ choice.
Psychic Powers:
• Scourging for 20pts.
0-1 INQUISITOR LORD’S RETINUE 26 POINTS
A alien hunters army may include one Inquisitor Lord, and if so you must purchase a Inquisitor Lord’s retinue to be attached to him. Also they do not count towards a
HQ choice; they are the included with the Inquisitor Lord.
WS BS S T W I A
Ld Sv.
Warrior 3 4 3 3 1 3 1 8 4+
Henchmen 3 3 3 3 1 3 1 8 6+
Transport:
Any Inquisitor Lord and his retinue may select an Inquisitorial rhino or a chimera as a dedicated transport (See page 11 for points cost).
Unit Composition:
• 2 Warriors.
• Familiar.
Unit Type:
• Infantry.
Wargear:
• Chain swords (excluding warriors)
• Helguns (warrior only)
• Targeter (warrior only)
• Carapace armour (warrior only)
• Mesh armour (excluding warriors)
• Laspistols (excluding warriors and familiars)
Options:
• The squad may include up to one more warriors at 10pts.
• The squad may include up to two more familiars at 6pts. If you take one more familiar your Inquisitor Lord may take Word of the Emperor psychic power for 10pts.
• The squad may include up to three sages at 10pts each.
• The squad may include up to three acolytes at 8pts each.
• Warriors may replace their helguns for one of the following weapon options, Power fist and close combat weapon at 15pts, a Helpistol and combat weapon for no points, a flamer for 5pts, a meltagun for 10pts, a multi-melta for 25pts, or a heavy bolter for 15pts.
• Acolytes may take one of the following options, power weapon instead of the chain sword for 15pts, power armour instead of the mesh armour for 15pts, or a combi-flamer instead of the laspistol and carapace armour instead of the mesh armour for 15pts.
Special Rules:
• I see all, Into battle, Sage’s help, Save the master!
TROOPS
0-2 XENOS ERADICATION TEAM 75 POINTS
WS BS S T W I A
Ld Sv
Stormtrooper 3 3 3 3 1 3 1 8 4+
Veteran 3 3 3 3 1 3 2 8 4+
Xenos Eradication Teams do not count towards the compulsory troop’s choice.
Unit Composition:
• Veteran Sergeant Stormtrooper
• 4 Stormtroopers
Unit Type:
• Infantry
Wargear:
• Helguns
• Targeters
• Krak grenades
• Frag Grenades
• Carapace armour
Options:
• Up to two Stormtroopers may replace their helguns with flamers for 5pts, a meltagun for 10pts, and a grenade launcher for 10pts.
• May add five more Stormtroopers for 60pts.
• Sergeant may upgrade his helgun to an Incinerator for 20pts or a Combi-flamer for 10pts, Storm bolter for 5pts or a bolter for 1pt.
• May replace his helguns for a helpistol and one of the following weapon options, close combat weapon for no points or a power fist for 15pts.
Transport:
The Xenos Eradication team may select a transport vehicle from the following, an Inquisitorial rhino or a chimera. (See page 11 for points cost).
INQUISITORIAL RHINO APC 50 POINTS
ARMOUR
Type Front Side Rear
BS
Rhino Tank 11 11 10 4
Unit Type:
• Vehicle
Wargear:
• Storm Bolter
Options:
• Take Dozer Blades for 5pts
• Take Extra Armour for 5pts
• Take Hunter-Killer Missile for 15pts
• Take Searchlight for 1pt
• Take Smoke Launchers for 3pts
Special Rules:
• Transport up to 10 Inquisitorial Characters or 10 Stormtroopers or a mix.
INQUISITORIAL CHIMERA APC 80 POINTS
ARMOUR
Type Front Side Rear
BS
Chimera Tank 12 10 10 3
Unit Type:
• Vehicle
Wargear:
• Multi-laser
Options:
• May replace the multi-laser with a heavy bolter or a heavy flamer for no points
• May take a hull mounted heavy bolter or a heavy flamer for 5pts
• Take Dozer Blades for 5pts
• Take Extra Armour for 5pts
• Take Hunter-Killer Missile for 15pts
• Take Pintle Mounted Storm Bolter for 10pts
• Take Searchlight for 1pt
• Take Smoke Launchers for 3pts
Special Rules:
• Transport up to 12 Inquisitorial Characters or 12 Stormtroopers or a mix.
SPECIAL RULES
I SEE ALL
Servo-skulls of the Emperor store millions of images per second from the surrounding areas. Servo-skulls are additionally linked to the Inquisitor mentally.
One Familiar or more familiar add one to the Inquisitor’s initiative, in addition the inquisitor may have two psychic powers instead of one.
INTO BATTLE
The guardsmen of the Imperial Guard are a very convenient way to boost the fighting skills of the Inquisitor, just to show off.
The Inquisitor gains one more weapon skill point for one or more warriors in the retinue.
SAGE’S HELP
The Departmento Munitorum Adepts are a prospering sight, they know about the arms and armour of the Space Marines, Ordos, and the Imperial Guard, like the emperor they see all.
If one or more Sage in the retinue the Inquisitor gains one point to the Ballistic Skill, also if there are two sages in the retinue then the Inquisitor may re-roll one ranged attack per turn.
SAVE THE MASTER!
The acolytes of the Inquisitor’s retinue are the bodyguard of the Lord, they are his trainees and Inquisitors in the making, learning forms from the Inquisitors and learning. Also they have the undying fate to save their inquisitor, if they survive.
Acolytes may take an Inquisitor’s attack against him, before any saving rolls are attempted.
LAND AND FIRE!
The Dread Drop Pod pilots are trained in immediate attack against the enemy.
They may fire the turn they land.
Hope everyone likes it!