My Marine army was inspired by orks actually. My orginal army was Bad Moons and I loved getting right in people's faces and then shooting so much dakka into them they're side of the tables is a bunch of crators. So I decided to use the "See but dont be seen" trait and use them as a night fight force. Any comments, advice, critism, pats on the back, slaps to the forhead greatly appreciated.
HQ
Master of Sancity-Storm Bolter, Terminator Armour
Master of Sancity-Bolt Pistol, Teleport Homer
Command Squad x10, Terminator Honours (Sergeant and Specialists), Powerfist Plasma Pistol Combat sheild (Sergeant), Combat sheild (Apothecary & Standard Bearer) Champion, Plasma Gun, Infiltrate (Everyone)
Epistolary-Bolt Pistol, Teleport Homer, Fear of the Darkness, Veil of Time
Command Squad x10, Terminator Honours (Sergeant and Specialists), Powerfist Plasma Pistol Combat sheild (Sergeant), Combat sheild (Apothecary & Standard Bearer) Champion, Plasma Gun, Infiltrate (Everyone)
Used for-My
HQ always been my primary assault force. With Infiltrate in both command squads I can pick either the Librarian to scatter low
LD armies or my Chaplain to fight tougher armies. When they hit the lines they can flip on the teleport homer and call in the big termy chaplain for a nice one two punch.
Elites
Veteran Squadx7, Bolt Pistol, Chainsword, Infiltrate, Pair of Lightning Claws (Sergeant)
Dreadnought Heavy Flamer, Dreadnought Close Combat Weapon, Smoke, Searchlights, Extra Armour
Vindicare Assassin
Used For-Elites havent been my favorite of choices. My vet squad is always in to back up my command squad and my dreadnought sits back and sprays assualt cannon shots till deep strikers come in behind my advance lines. The Assassin naturally fits in to my 3rd elite slot since I designed it to be a night fight force and he is almost invisable at night with his stealth suit.
Troops
(See but dont be seen, Infiltrate and Acute Senses taken on all tactical squads)
Tactical Squadx8 Heavy Bolter, Flamer
Tactical Squadx8 Missle Launcher, Plasma Gun
Tactical Squadx8 Multi-Melta, Melta Gun
Scout Squadx7 Sniper Rifles(x6), Missle Launcher
Used For Basic core force used to build a wall and box enemies in while other things take objectives. Snipers used to pin down
Dev team army equivlents.
Fast Attack
Assualt Squadx6 Plasma Pistolsx2, Melta Bombs(all), Terminator honours and Powerfist (Sergeant)
Land Speeder Squadronx3, 2 Tornados (Multi Melta Heavy Flamer), 1 Typhoon (Multi Melta)
Attack Bike Squadronx3, Multi Melta(x3)
Used for Assault squad and Landspeeder used to drop behind tanks and blast them open with melta weapons or cook entrenched infanty with heavy flamers/assault hiding or shooty character. Attack Bikes can swoop up and hit fast vehicles that and hit my army that starts out 12-24 inches away from my opponets or take objectives while the rest of the army is holding them in the deployment zone.
Heavy Support
(
Dev Teams also have infiltrate and acute senses)
Devastator teamx7, Heavy Bolter(x2), Plasma Cannon(x2)
Devastator teamx7, Missle Launcher(x2), Lascannon(x2)
Vindicator Dozer, Extra Armor, Hunter Killer Missle, Pintle Mounted Storm Bolter, Smoke, Searchlights
Used for Dev Teams have always been my favorite
SM unit. Used for sitting behind the Troop choices and shooting the big stuff. The Vindcator has always been my ace even though its always way behind to really do anything in the match. Simply because any deep strikers, that I've come to hate, can do alot of damage to my army thats all focused on eliminating the main force so the best rememdy that ive found is that when the deep strikers teleport, burrow, drop, etc in you throw a S10 AP2 Big Boom

right on them.