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Made in nz
Fresh-Faced New User




Hi,

Wondering what the conventional wisdom is on the best traits for Drop Podding Marines.

Generally accepted that "Cleanse & Purify" (second special weapon) is required - but what about a second trait.

I was going to split 6 Tactical squads into two groups of three - the first with bolters and twin plasma; the second with BP + CCW and melta/flamer. This requires taking "Take the Fight to Them".

After some thinking I'm wondering whether I might not be better dropping TTFTT and replacing with "Trust Your Battle Brothers" which for 3 points gives Counterattack and True Grit.

Effectively gives me more bolter shots but also spreads CC prowess more evenly across the army.

My squads are 8 man.

Rest of the army is Librarian with FotD and FotA and 4 man 2x AC Termie Squad plus twin Assault Dreads with Heavy Flamer upgrade. All units in pods.

Any constructive feedback/comment appreciated.

B
   
Made in us
Implacable Black Templar Initiate







What about the Dreads being able to be taken as heavy and elites I think it's heed the wisdom of the anchients

I don't expect you to die a meaningless death I expect you to die for the emperor now CHARGE

You know what we do to liars Petty
No wait I'm not ARGHHH
We kick em in the balls

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Made in us
Regular Dakkanaut




Flower Mound Texas

Personally I run Trust your battle brother, and it's awesome.
I get to rapid fire the turn I come down. If I get charged I still get to counter attack and get plenty of attacks.

That aside I've heard of people doing it with BP and CCW and furious assault. But it seems like furious assault would get wasted.

All out of witty one-liners. 
   
Made in us
Regular Dakkanaut




Flower Mound Texas

Oh if you do go for the vennie dread in a pod here's a neat trick
Pop smoke whn you land then your as hard to kill as a falcon. Next turn you flame and assault.

All out of witty one-liners. 
   
Made in au
Tough-as-Nails Ork Boy




Some Tau World

never use drop pods there is all ways a chance every thing will turn up on turn 6 or neverrrrrrrrr.

all ur base are belong to da

all the armies i used to beat b4 6ed




 
   
Made in us
Regular Dakkanaut




Flower Mound Texas

It's true, but the chances are low that you'll never get you pod.
Sometimes a pod landing last turn can be a godsend on objective missions.


All out of witty one-liners. 
   
Made in us
Rampaging Carnifex





Trust in your battle brothers is statistically inferior to either Purity Above All or Take the Fight to 'em.

Shooting army takes apothecaries or dreadnoughts and plasmas/meltas, assaulty army takes bp/ccw and meltas/flamers.

Apoths with terminators and plasmaguns is the best bet for a shootie-focused army.

This message was edited 1 time. Last update was at 2008/02/20 18:12:11


 
   
Made in nz
Fresh-Faced New User




Longshot,

Is there a previous thread that goes into this? I couldn't find one.

Interested in the numbers that indicate the relative merits.

Thanks

B
   
Made in us
Battleship Captain





Perth

I'm with Aristotle on using Heed the Wisdom of the Ancients - not that you need to run 6 Dreadnoughts to make it worthwhile, but simply the fact that you can run multiple Ven Dreads in drop pods makes it worth taking if you're going a Dread route.

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
Made in au
Longtime Dakkanaut






Brisbane/Australia

Ok, I field a 'Company' of Marines with Drop pods.

For around 250 points, you get the 'Counter Assault-True Grit' on 10 Marines, a 'Deathwind' on the DP, a Melta Gun, Sarge with P-fist and Bolter.

I have played for years, and in my experience, with 5 DP's landing(?)-you are gong to kick some butt.

Just my experience is all.

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