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![[Post New]](/s/i/i.gif) 2008/02/25 01:26:52
Subject: Options for Ork Warbosses
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Crazed Cultist of Khorne
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So like many other people, ive been using the dreaded Ork warboss on bike with a power klaw. Right now, im trying to make another warboss with a unit that would function as more of a spearhead unit then a support unit like the biker boss is.
I have listed the options here that i have come up with and play tested. Ill also include the unit i stuck the boss with.
Warboss- Bike, Klaw, Cybork Body, Attack Squig
5 Nobz- One painboss, 2 Klaws, 2 Uge Choppas, Waagh banner, Cybork bodies
Results: Point sink, Fire magnet. I have tested this unit long ago so its not somthing i was trying to discover. Just included it for the point of the article. Attracts attention of every heavy weapon, 2-3 bikes die before they hit home, all bikers die (save the Warboss) if the guy is shooting at the bikers with strength 8+ weapons. Once they get stuck in they do great, but they neevr pay off there points. Only effective in 4000+ games.
Warboss- Bike, Klaw, Cybork Body, Attack Squig
5 Bikes- Nob, Klaw
Cheaper version of the above unit. Still a fire magnet because the opponenet always goes "O sh*t unit of bikers with warboss, better hit em hard and not worry about the other 130 boyz....." This the result in the magority of my experiences at least. Average unit, still pays off there points, but usually the biker boss is better on his own.
Now time for the new stuff
Warboss- Power Klaw/ uge Choppa (ill give both results) , Eavy Armour, Slugga, Cybork Body, attack Squig
5 Nobz- Trukk, Eavy Armour, Pain boy, cybork bodies, 1 power klaw, waaagh banner
Results: I found this unit to be fairly effective. They are not over the top expensive in points so they can pay off their points + more. since they are in a trukk, they cant be seen (ill go over how to keep them safe while in a trukk later in this article,) causing them to avaind the notorious lascannon bombardment. Warboss should just stay with the power klaw, uge choppa isnt worth it (makes a cool conversion though.) Other then that this unit satisfied me fairly well.
Warboss- Mega Armour, Cybork Body, Attack Squig
5 Nobz- Trukk, Eavy Armour, Pain boy, cybork bodies, 1 power klaw, waaagh banner
Results: This unit i thought i would try because it turns the warboss into a CC god. He now was a 2+/5+ save, WS 6 and FNP. Hes slow, but hes in a trukk so that doesnt matter too much.This combination is slightly better then the other configuation of this. This makes the boss harder to kill, and more offensive.
Warboss- Power Klaw, Eavy Armour, Slugga, Cybork Body, attack Squig
10 boyz- Trukk, Nob, Power klaw
Results: Not as effective, a lot cheaper however. Basically it is your regular trukk boy mob with a nob and a warboss backing it up. Sturdy choice. Liked the nob one a little more because it had more punch on the charge, and 5 nobz with FNP can take more damage in CC (unless your unlucky and get stuck in with PF/PK users. Avoid Termies!)
Warboss- Mega Armour, Cybork Body, Attack Squig
5 Mega Nobz- Trukk
Results: Well, its a warboss in mega armour...... its gona kill things. This unit is just as good as the Other nob squad. Ceaper then the other too. The main difference is that you have to worry about PW/PF a lot more since your striking last all the time. You can loose a 40 point model easily that way. Solid unit though. Just avoid enemy termies and other power fist users.
Alright. So those are my combinations. Just some pointers. If you use ANY OF THESE, take a lot of trukks. If an opponent sees a lone trukk charigng up hes probably gona figure out somthing nasty is inside. If he has 6-10 trukks amd/ or Battle wagons comin at him, hes gona know one of them had somthing really nasty in one or more of them, but he wont know which one, and he wont have enough time to figure out.
Suggestions, comments welcome. Dont be a jerk in your responses though.
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If Rampage Jackson was in warhammer, he would be an ork. |
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![[Post New]](/s/i/i.gif) 2008/02/25 04:14:45
Subject: Options for Ork Warbosses
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Grovelin' Grot
Shanghai
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If an opponent sees a lone trukk charigng up hes probably gona figure out somthing nasty is inside. If he has 6-10 trukks amd/ or Battle wagons comin at him, hes gona know one of them had somthing really nasty in one or more of them, but he wont know which one, and he wont have enough time to figure out.
I haven't played in any tournaments but don't you have to tell your opponent what is in each truck when you deploy them?
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The Internet Grammer Nazi says: "All of your bases belong to us." |
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![[Post New]](/s/i/i.gif) 2008/02/25 16:40:50
Subject: Options for Ork Warbosses
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Mekboy Hammerin' Somethin'
Spreading the word of the Turtle Pie
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No.
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![[Post New]](/s/i/i.gif) 2008/02/25 16:53:36
Subject: Options for Ork Warbosses
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Fixture of Dakka
.................................... Searching for Iscandar
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lol.
Yes, you do.
This is a troop, this is a troop, this is a elite...
Oh, so THAT trukk has your Nobz.
Grats 5th edition for nerfing asshats who think they can hide stuff. The devs call them spankers.
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![[Post New]](/s/i/i.gif) 2008/02/25 18:41:41
Subject: Options for Ork Warbosses
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[ARTICLE MOD]
Fixture of Dakka
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I agree, Stelek, that 5th ed is better for removing the 'hiding' aspect. However, in 4th ed, your example fails for orks.
Because, with the warboss, the nobs count as troops too...
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![[Post New]](/s/i/i.gif) 2008/02/26 02:14:54
Subject: Options for Ork Warbosses
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Regular Dakkanaut
Hillsboro, Oregon
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Have you tried...
Warboss- PK, squig, cybork, boss pole
Trukk w/ Nob (PK), 10 'ard boys
...I've wondered if the 'ard boys 4+ would make the unit a tad-bit more resilient. Not to expensive.
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![[Post New]](/s/i/i.gif) 2008/02/26 02:22:45
Subject: Options for Ork Warbosses
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Crazed Cultist of Khorne
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To Darth Balls:
I just tried that out today for you in a game. It works well, better then the boyz by quite a bit. I liked the unit a fair bit. Only problem is im going for a unit with more of a punch then the ard boyz have. Its a good unit though, ill mix it up in games.
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If Rampage Jackson was in warhammer, he would be an ork. |
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![[Post New]](/s/i/i.gif) 2008/02/26 04:01:01
Subject: Options for Ork Warbosses
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Regular Dakkanaut
Hillsboro, Oregon
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Right on!
glad to hear that it works well (w/'ard boys)
Last weekend I used a unit of...
warboss (PK,...)
5 Nobz (3 PK)
1 pain boy
1 trukk
It worked well, but dang! it was alot of points.
P.S. I lost more models to bolter fire then threw HtH.
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![[Post New]](/s/i/i.gif) 2008/02/26 04:44:48
Subject: Options for Ork Warbosses
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Crazed Cultist of Khorne
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Darth Balls wrote:
Last weekend I used a unit of...
warboss (PK,...)
5 Nobz (3 PK)
1 pain boy
1 trukk
It worked well, but dang! it was alot of points.
P.S. I lost more models to bolter fire then threw HtH.
Yea, that y i only take on of the nobz with a pk. i figure you got the warboss in there who has 6 pk attacks at S10, so you only need one more pk....just incase lol. The whole unit i made (including the Warboss) came up to 380, which is prcey, but not overly pricey like the so many 400-500 point HQ's and bodygaurds i see at my store. and yes, you do usually loose most orks to bolter fire. but on the bright side, if you ever play against a gaurd army, strength 3 ap- lasguns will seem like nothing! even if there are 400 of em. lol
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If Rampage Jackson was in warhammer, he would be an ork. |
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![[Post New]](/s/i/i.gif) 2008/02/26 04:51:03
Subject: Options for Ork Warbosses
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Regular Dakkanaut
Hillsboro, Oregon
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God bless the LASGUN
Possibly the most powerful gun in the game.
and with Guard BS its unstopable.
4+ to hit
5+ to wound (against Orks)
...and what penitrating power. LOL
The IG should by firearms from the Tau.
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![[Post New]](/s/i/i.gif) 2008/02/26 05:04:31
Subject: Options for Ork Warbosses
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Crazed Cultist of Khorne
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LOL pretty much. And they cost the same as an ork with a shootas too! so you can first out shoot em with the orks, then you can smash what ever remains in CC! I had my first loss sadly to a IG player though... Damn Basalisk, Leman Russ, and THREE HELL HOUNDS. My hoard army kinda got toasted. Boss blew up two warhounds and the basalisk, but by the time he did it was a bit too late. The boss ended up in the open from lack of protection and got shot off his bike by a lascannon......
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If Rampage Jackson was in warhammer, he would be an ork. |
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![[Post New]](/s/i/i.gif) 2008/02/26 05:54:06
Subject: Options for Ork Warbosses
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Regular Dakkanaut
Hillsboro, Oregon
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oddly enough, I fear the IG with my orks more than any other army. Well maybe Eldar too.
the IG just throw out alot of pie templets, lascannon, and heavy bolter shots! Not good with a hoard or KOS army. Really just depends on how well those pies hit. Wouldn't you agree.
I fear eldar; do to high rate of fire, and MIND WAR!!!
killing my Nobz one at a time really hurts the punching power and staying power of my remnant orc unit.
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![[Post New]](/s/i/i.gif) 2008/02/27 22:08:53
Subject: Re:Options for Ork Warbosses
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Longtime Dakkanaut
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cool thread...
I've been molding my game to be about 2 parts competitive advantage, and 1 part army theme. that mixture ends up giving you the best combination of theme/sports/battle points in tourneys
So in my KOS I'm running a biker boss. 'Nuff said about biker bosses...
My next army i am building is a goff horde, with either dread bash mekboy spam, or deathskull support with 4 pies. Either way, I'm looking for a warboss rig that is 2 parts competitive and 1 part themey. For goffs, my theme is going to be no trukk, no bike...
So that leaves me with chevro-legs, or battlewagon...
I see the advantage in the warboss is to join a smaller unit, that way you can actually put that leadership 9 to good use. Things that can't stay fearless with mob rule for very long, but are very close combat oriented are nobs, meganobs and burna boys.
So, I'm going to get some test games in asap, but i was wondering if anyone else has had any experiences with these particular setups...
mega armored warboss with 3-4 meganobs in a trukk.
power klaw warboss with 5-6 nobs and a painboss in a trukk
power klaw warboss with 12 burna boys 3 meks in a battlewagon
Now how about all three of those choices with no trukk/battlewagon but with a warphead as second HQ?
In all cases these guys would be running with 60-90 shoota boys, 20-40 stormboys and 15+ lootas
warboss and nob customization is a lot of fun, a nice break from my necron army...
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![[Post New]](/s/i/i.gif) 2008/03/04 18:06:15
Subject: Options for Ork Warbosses
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Yellin' Yoof
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For those with more experience, what function would the War Boss im Mega Armor, with MegaA Nobz as his troop in a truckk serve best? Also, what would you guys say is the best Warboss combo when he isn't on a warbike?  I'm just starting my army, and don't have the money or models for a warbike warbaoss yet.
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This message was edited 1 time. Last update was at 2008/03/04 18:10:17
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![[Post New]](/s/i/i.gif) 2008/03/04 20:26:40
Subject: Options for Ork Warbosses
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Dominating Dominatrix
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best use for a megaboss? attac ksoemthing which doesn't have powerweapons.....
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![[Post New]](/s/i/i.gif) 2008/03/08 21:00:25
Subject: Re:Options for Ork Warbosses
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Regular Dakkanaut
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I think the most effective and tactically flexible way to run a warboss is on a bike by himself. I run 2 in my 1850 point list, and for a 150 point unit total, it can cause a lot of mayhem.
Being t5(6) it doesn't have to fear much in the way of instant death. Against most armies, it can take out most basic troop squads by himself, and can wreck a lot of tanks with 7 s10 attacks. It's cover save/armor save and high toughness and mobility make it stubbornly resilient to most attacks and can cause a lot of trouble to your opponent. For 150 points, it's cheaper than most units that will be in your army, so if you lose him, it's not that big of a deal.
When you run your boss in a big unit of nobs, you are just making it a huge point sink. It's better to use many, cheaper units that individually are expendable, but combined can cause a lot of damage. That is the way of winning in warhammer, because smarter opponents can usually (if not always) find ways to pidgeon-hole stand-alone power house units, or avoid them. Even a big mob of 9 nob bikers and a warboss, if assaulted by a couple of trukk units will be severely crippled if not chased off the board.
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![[Post New]](/s/i/i.gif) 2008/03/09 02:30:30
Subject: Options for Ork Warbosses
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Yellin' Yoof
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Thanks for the advice SmoovKriminal. I've heard that before, and it seems to be a pretty well agreed upon decision. But I've also heard that the smarter players will target the bike right away to "nip it in the bud" as one person said.
Regardless of that fact, does anyone have any idea for a megarmored nob warboss, what the most effective unit and use for him/it to be?
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![[Post New]](/s/i/i.gif) 2008/03/09 05:30:16
Subject: Options for Ork Warbosses
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Dakka Veteran
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if you're going to field one they're not bad. but I wouldn't nessessarily sink the points into a squad of mega armored nobz at that point. and that right there is the problem. since he's an IC you lose a lot by putting him in the trukk.. which then gets popped as soon as they see it. if you're lucky enough to get him into assault the mega armor prevents him from getting the charge extra atk and he can't massacre move. bikes provide the 4+ COVER save against all shooting so that tosses their AP out the window. add to that the turbo boost goodness and why wouldn't you pay the points for a bike?
personally I run a bikker boss and a big mek with SAG. nice mix of firepower and assaulty goodness. hasn't failed me yet
NaZ
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![[Post New]](/s/i/i.gif) 2008/03/09 05:51:30
Subject: Options for Ork Warbosses
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Yellin' Yoof
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thanx!
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