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Made in gb
Fresh-Faced New User



Sunderland, England

Hi,

Had a 5500 Apoc battle with my IG vs a combined Necron/Nid list. Got slaughtered and game over by turn 3 so I gave in. Firstly I was struggling to find a reason how these 2 armies would fight alongside one another (they could have use Tau instead of Necrons?) and second on the first turn they glanced my Baneblade with a necron warrior rolling a 6 which resulted in me losing my main gun? Is this allowed with structure points etc... (1st time I had played with a super heavy).

Cheers

Jeff
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

Well, as far as fluff goes. necrons and nids actually do not have anything that the other wants. necrons are after souls, which the mindless tyranids don't have... Nids are after living tissue to use as fuel and food. Which the necrons have none of. Nids project a shadow in the warp, which has no effect on the inertia-less drives of the necron fleet. I could see the necrons "riding a wave" of nid vanguard forces in order to bypass a planets defenses, then acheiving some devious goal and porting out. Or setting up some sort of delicious soul 'juicer' at some place, that will fill up on souls while the millions and millions die on the planet. Then a C'tan can just show up and chug it. i could also see the deceiver manipulating events in an effort to steer a splinter fleet towards an important imperial planet, and then sending a small force to make sure that any key battles are won by the nids, thereby ensuring the imperial destruction.

As far as a glancing hit getting a weapon destroyed. make sure you look at the super heavy damage table. It looks like a 6 on that table -2 for glancing is indeed a weapn destroyed result, but you should also remember any time that someone attempts to damage the main gun of a super heavy vehicle, the owning player can make a 4+ save to negate that damage. So I hope you didn't forget to try to save your cannon.

As far as beating nids/necrons. Just leave most of your infantry at home, take a tank company and baneblades, every one of those that isn't shaken is going to hurt necrons... and 48" range lascannons are a little short ranged in apoc battles, i would consider 72" to be a long range gun on those tables. Have fun, its apoc!!!

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The Sprue Posse Gaming Club 
   
Made in nz
Raging Ravener





Agree with Nids 'n Necrons together; I imagine the Necrons would follow the Tyranids around, sucking down those souls as the Tyranids destroyed the flesh.

Actually I tried to argue this in an "Allies" tournament that was held a while ago; according to the rules Bugs can only ally with Bugs and Necrons only with Necrons but I thought maybe the two would - while not working together, exactly - exist in the same place at the same time.

Viperion

I'm sure there will be a 15 disc super duper blu-wiener-ray edition that will have every little thing included. - Necros, on Watchmen  
   
Made in ca
Decrepit Dakkanaut





It's a common misconception that Necrons are after souls. They are not. In fact there's a lengthy (comparatively) background piece in the Necron Codex concerning Abbadon the Despoiler, a Daemon, and a feast of unclaimed souls being cast adrift from their temporal anchors around the vicinity of Mars. The Necron are about gathering the essence of sapient bodies, which are considered a delicacy (or perhaps an addictive substance...) to their masters, the C'tan.
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

Nurglitch wrote:It's a common misconception that Necrons are after souls. They are not. In fact there's a lengthy (comparatively) background piece in the Necron Codex concerning Abbadon the Despoiler, a Daemon, and a feast of unclaimed souls being cast adrift from their temporal anchors around the vicinity of Mars. The Necron are about gathering the essence of sapient bodies, which are considered a delicacy (or perhaps an addictive substance...) to their masters, the C'tan.


How foolish of me... lets go with essence instead of souls... Any way you dissect science fiction background, its full of wizards and monsters and very unscientific things, playing the 'allies' game in apocalypse is merely a test of your creativity. If you played an "allies only" tourney, you're just going to have to go with the back of the book chart, because them's the rules. However, if you are just playing an apoc game, use your knowledge of background to make a plausible story. bend the backgrund, but don't break it. To quote the beautiful and talented Lucy Lawless "Whenever you notice something like that, a wizard did it."

I just played an IG/space wolves versus tau/eldar game this weekend. I burned my asset on jammers so they couldn't talk over deployment, I really could have used hold at all costs instead, but i went for the fun one since it was a great representation of the communication barrier between tau and eldar, whether the barrier was language related or the tau's distrust of the eldar is up to them.

I'm actually thinking of house-ruling free jammers to the opponent of any codex combination not supported in the allies chart. Including double dark eldar teams.

Here's a fun exercise for your fluff muscles... Justify these team-ups for a one-off game against a double imperium opponent

tau - dark eldar

eldar - orks

chaos - tyranids


Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in gb
Fresh-Faced New User



Sunderland, England

Where does it say I can roll a 4+ to save the cannon? I only have Apoc book.

Cheers

Jeff
   
Made in ca
Long-Range Ultramarine Land Speeder Pilot






It's in the main Apoc book. I don't have it with me at the office so I can't specify a page until I get home later tonight.

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Made in ca
Decrepit Dakkanaut





Shep wrote:How foolish of me... lets go with essence instead of souls... Any way you dissect science fiction background, its full of wizards and monsters and very unscientific things, playing the 'allies' game in apocalypse is merely a test of your creativity. If you played an "allies only" tourney, you're just going to have to go with the back of the book chart, because them's the rules. However, if you are just playing an apoc game, use your knowledge of background to make a plausible story. bend the backgrund, but don't break it. To quote the beautiful and talented Lucy Lawless "Whenever you notice something like that, a wizard did it."

Warhammer 40k isn't science fiction, it's 'science fantasy' or 'space opera'. That's irrelevant, however. What is relevant is that if we're going to dissect things the Warhammer 40k way then there's a significant difference between souls and essences in the 40k background and confusing one with the other is like confusing any other two things that are not alike, such as Daemons and Necrons, Orks and Eldar, Humans and Xenos. If Apocalypse is a test of creativity, then it is a test of how you work within the scope of Warhammer 40k's background, not how you substitute that background for your own. Abandon central themes and tropes of the ficton and you abandon that ficton.

In that sense then I think having some of the Imperial Guard allied to the Necrons as cultists and some of the Imperial Guard allied to the Tyranids as cultists would have made much more sense. Tyranids and Necrons are in conflict as they both desire the same harvest - their relationship being something like farmers and vermin (like a swarm of locusts...), and aren't too keen on each other. The Tyranids would deprive the C'tan of their tasty bon-bons, and the Necrons would deprive the Tyranids of precious sources of organic molecules and Darwinian selection. Having them competing for the same planet would, I think, make for one heck of an Apocalyptic battle.
   
 
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