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![[Post New]](/s/i/i.gif) 2008/03/03 17:05:05
Subject: Deamons
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Fresh-Faced New User
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Just a quick question, deamons in the new Chaos Codex. Do they still suffer from instability, I could not see it anywhere? If not awsome!!!
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![[Post New]](/s/i/i.gif) 2008/03/03 17:27:36
Subject: Re:Deamons
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Nasty Nob on Warbike with Klaw
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No instability for daemons.
Eric
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Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
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Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
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![[Post New]](/s/i/i.gif) 2008/03/03 17:27:49
Subject: Deamons
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Omnipotent Lord of Change
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Nope, just Fearless troops that deepstrike + assault off of an icon. - Salvage EDIT: FTW
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This message was edited 1 time. Last update was at 2008/03/03 17:28:07
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![[Post New]](/s/i/i.gif) 2008/03/03 17:37:20
Subject: Deamons
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Decrepit Dakkanaut
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They're also cheap (it's amazing how those extra couple of points builds up over ten or twenty models).
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![[Post New]](/s/i/i.gif) 2008/03/03 19:34:56
Subject: Deamons
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Regular Dakkanaut
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Not as good as the old, not as much flavor but no instability and cheaper.
Additionally they dont use upp force organisation slots meening the old "if points dont matter what army would win" has a new contender for impossible to beat
The question as always is are they worth their points?
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Stelek wrote:Dude, you cannot FNP MC CC attacks. I don't care how you "read" the rules. I even don't care if you are correct and GW says you can. lol In short GW rulings are void! |
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![[Post New]](/s/i/i.gif) 2008/03/04 00:30:39
Subject: Deamons
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Decrepit Dakkanaut
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Whether they are worth their points will depend on a host of variables, including the other elements in the army, the mission being played, the terrain being used, and skill of the players.
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![[Post New]](/s/i/i.gif) 2008/03/04 11:05:40
Subject: Deamons
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Regular Dakkanaut
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Naturally, but would you take them to an official GW tournament?
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Stelek wrote:Dude, you cannot FNP MC CC attacks. I don't care how you "read" the rules. I even don't care if you are correct and GW says you can. lol In short GW rulings are void! |
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![[Post New]](/s/i/i.gif) 2008/03/04 11:27:43
Subject: Deamons
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Dakka Veteran
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NEVER!!
They are quite good against IG and Tau, but agains MEQ they are very often a waste of points that you could have used much better on other places.
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![[Post New]](/s/i/i.gif) 2008/03/04 13:56:38
Subject: Deamons
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Nurgle Predator Driver with an Infestation
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I used to be of the opinion that Daemons were a waste of time. But now that I've played with and against them in tournament settings I can see that they do have their place.
The later in the game they arrive - the more impact they can make. Once the forces are close to each other it is a simple matter to summon them and have them immediately charge. Now that they can also claim objectives they can also throw a wrench into enemy mission plans.
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![[Post New]](/s/i/i.gif) 2008/03/04 14:00:41
Subject: Deamons
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Omnipotent Lord of Change
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My dice were totally on fire, but 1 tournament game against Necrons I had 12 lesser demonettes chew through 2 tomb spyders, 20 warriors, 2 heavy destroyers and then only start to lose any models when they were counter charged by lord + flayed ones. Was a happy game with a LOT of dice rolling to brute force those robots to death. No power weapons, no rending claws, just dice.
- Salvage
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![[Post New]](/s/i/i.gif) 2008/03/05 05:05:18
Subject: Deamons
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[DCM]
Tilter at Windmills
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Yeah, big units are, I think, probably the best way to take them. They never run, so your opponent has to deal a lot of wounds to get rid of them. Ten guys are only 130pts, which is pretty darn cheap when compared to marines with (mandatory) upgrades, and considering that they don't need their own transport to get to the enemy.
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