Regular Dakkanaut
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Hello,
I've been working through various possible army lists for the new ork codex and after trying a horde army and biker army I thought I'd try out a Kult of Speed army. I'll mostly be facing nidzilla and space marines and probably won't have this army complete until the rumoured 5th edition release anyways so please take those apparent rules into consideration and also the armies I will be facing when reviewing it, Thanks.
HQ
Biker Boss - PK, Squig, Cybork body, Bike
-150
Biker Boss - Same as above
-150
ELITES
15 lootas
-225
TROOPS
Ork Boyz - 11 boyz, 1 nob, PK, BP, Trukk, RPJ, BS - 153
Ork Boyz - 11 boyz, 1 nob, PK, BP, Trukk, RPJ, BS - 153
Ork Boyz - 11 boyz, 1 nob, PK, BP, Trukk, RPJ, BS - 153
Ork Boyz - 11 boyz, 1 nob, PK, BP, Trukk, RPJ, BS - 153
Ork Boyz - 11 boyz, 1 nob, PK, BP, Trukk, RPJ, BS - 153
Ork Boyz - 11 boyz, 1 nob, PK, BP, Trukk, RPJ, BS - 153
FAST ATTACK
Deffkoptas x2 - TL-BS, 2 Bigbomm - 100
HEAVY SUPPORT
Battlewagon - Killkannon, 'ard case, RPJ, grot riggers, reinforced ram, armour plates - 190
Looted Wagon - Boom gun, 'ard case, RPJ - 120
Looted Wagon - Boom Gun, 'ard case, RPJ - 120
Total: 1973
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That's my complete list, but as you can see I still have 27 more points to spend. I was thinking of the following possible ways of spending them: reinforced rams on all of the trukks, big shootas on some of the tanks to stand some weapon destroyed results, or a buzzsaw on one of my deffkoptas.
Please give any suggestions on how I could change this list for the better, both gamewise and fun (better than moving 120+ orks eac turn). I don't have any experience with the new or old orks so any help is welcome and appreciated.
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