Collin KELLY wrote:Here are the definite (or close to definite) versions of the new combat drills:
Combat Drill: “Eject!”
Heroes can spend 1 LP to activate the ejector seat of their armored fighting vehicle whenever it is destroyed. The hero is then placed wherever the player controlling him wants on the battlefield. If there are several heroes in the unit only place one of them. The player places the dispersion template over the hero, rolls one die and moves the miniature 10 cm in the direction corresponding to the die. The hero is eliminated, along with the other heroes who ejected with him, if this movement takes him outside of the boundaries of the battlefield or if he lands on an impassable obstacle. The other heroes are placed in formation once the definitive position of the unit determined.
Combat drill: “Fire at will!”
A hero can spend 1 LP to give the “Fire at will!” combat drill to an infantry unit he leads and which will not move this round. During the next salvo the re-roll score of the weapon used is increased by 1. This drill cannot be called several times on the same salvo.
Combat drill: “Shield formation!”
For 1 LP, The armored fighting vehicle unit is given the “Shield formation!” combat drill. Its members are now considered as destroyable terrain elements (see AT-43: The Rulebook¸ p. 97 “Fighting terrain”).
This attitude a represented with a "Knee to the ground!" token
We would like to thank everyone for their feedback. We make the rules, you make the game.