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Made in nl
Been Around the Block




Thanks for the replies i've added GW to the Alters and split my 2 Glade Rider groups into 3 units of 5 and removed 2 Glade Guard and 2 Wild Riders to make room for 12 more Dryads.

Alter Highborn (I want to get him into forrest if there is any and then start shooting at units and hope they will flee i made him alter so he gets off one more shot)
Bow of Loren
Starfire Arrows
Briarhearth
Murder of spites (I dont mean to use this but if it comes to it i will!)
Great Weapon

Alter Noble
Helm of the Hunt
Glamourweave
Great Weapon


Wild Rider Noble
Spear of Twilight
Elynett's Brooch
Great Stag (Because its so hot ^^)
5 Wild Riders
Banner of Zenith (I have a problem of letting people charge me when i try to get as close as possible and not get charged this might help me ^^)

Wardancer Noble
Blades of Loec
9 War Dancers

14 Glade Guards

3x 5 Glade Riders (Those guys made me fall in love with Wood Elves!)

Great Eagle

12 Dryads

12 Dryads

Suprisingly i've made it exactly 2000 points again after editing ^^

By the way how do you model a alter model? is it like a dryad or something like Orion? can make some nice conversions i hope ^^

This message was edited 1 time. Last update was at 2008/03/25 08:10:10


 
   
Made in be
Regular Dakkanaut




Belgium

An alter model, is an wood elf highborn/lord. You mostly give him a GW, so the model of 'WE lord with great weapon' fits the task properly. :p
I like your list, it's very mobile. About the forest... you are a wood elf, there is ALWAYS a forest if you're wood elf.
   
Made in us
Dakka Veteran




Los Angeles, CA

Make the glade riders 3 units of 5 instead of 2 units of 8
also, drop the banners, they dont need them

give the alternoble a great weapon like vidar mentioned

Grab some more dryads (possibly drop a couple wild riders or some of the glade riders).

And am I missing something? It looks like you have no magical defense. That would be bad.

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in nl
Been Around the Block




Thanks for your replies ill edit my list ^^

This message was edited 1 time. Last update was at 2008/03/25 08:07:02


 
   
Made in nl
Been Around the Block




Oh yeah about the magic i thought that one or two dispel scrolls wouldnt realy help against dangerous spell users so i left it out. i prefer some more units that will be sure to get their points back for me and i've played a few times and those shamans and magicians never realy did do me any good. Maybe if i get more experienced ill start using the winds of magic but for now i'll pass and just shoot those mages before they can cast a spell ^^
   
Made in be
Regular Dakkanaut




Belgium

Warhawk riders are a magic defense in their own. :p
   
Made in us
[MOD]
Madrak Ironhide







Be careful with putting the stag with your wild riders, as
the unit will lose the Fast Cavalry rule and become far
less mobile. I once sucked up a bolt shot in the flank trying
to wheel around some Dwarven War machines (yeah, it
was dumb) and got lucky when the first wild rider made his
Ward save.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in nl
Been Around the Block




Hmm i didnt realise the stag would do that :(
But i love that model.... grrrr

would it be ok to make him solo then? or doesnt it make to much difference? i dont know much about fast cav yet i havent got the new rule book and its been a few years back since i've played warhammer and never realy with fast cav.
   
Made in us
Dakka Veteran




Los Angeles, CA

I thought if a char joined a fast cav unit he benefited from the fast cav rule.

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
 
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