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![[Post New]](/s/i/i.gif) 2008/03/26 14:14:09
Subject: allies
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Space Marine Scout with Sniper Rifle
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i have a question regarding the use of allies. i am new to wh40k and play the space marines. i have overheard people at my local games workshop discussing appropriate allies to use in battle. what does this mean? if i play space marines can i use allied units from other armies in battle? i checked the rulebook but was unable to find anything. did i just misunderstand? or what/how can i find out more about allies? any help is much appreciated and thanks for putting up with a noob
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He teaches us and guides us, He watches over us and leads us. But most of all, the Emperor protects. |
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![[Post New]](/s/i/i.gif) 2008/03/26 14:21:04
Subject: allies
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Stalwart Space Marine
KILL! MAIM! BURN! KILL! MAIM! BURN! I... I mean... For the Emperor?..
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The whole allies thing is a bit complicated. Some chapter traits, f.ex the Have Faith in Suspicion trait disallows all psykers, also in allied contingents. Black Templars and psykers are also a bad match. Appropriate allies can also be reffering to fluffwise matches, Space Marines would rather decapitate the Emperor than team up with Chaos or Tau.
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The Ten Commandments of the Space Marine
1. Thou shalt never, ever, ever argue with the Machine Spirit!
2. Thou shalt always remember that the only thing Flamers are sanctioned to cook is Tyranids. Or, lacking these, thine local contingent of Imperial Guardsmen.
3. Thou shalt always stick "Honk if you think i'm Sexy" stickers on the sides of Rhino's carrying Sisters of Battle.
4. Thou shalt, whenever in doubt, hit on the blonde Battle Sister.
5. Thou shalt not slap the most holy of buttocks of thine Sisters the Battle Sisters and utter the blasphemous words "OMG l33t a55!", unless thou wishest to clean the treads of thine Rhino with thine tongue!
6. Thou shallst not use the chainfists of thine holy Terminator brethren as impromptu can openers.
7. Thou may haveth two livers, but thou shallst not therefore drink twice as much.
8. Thou shallst not refer to Sisters of Battle as the Cavalry.
9. Thou shallst on pain of death not paint the heretical words: "Your Farseer is my other ride!" upon thine Rhino!
10. Thou shallst always remember these wise words: Spase Marines are t3h uberz! Hurr! |
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![[Post New]](/s/i/i.gif) 2008/03/26 15:40:07
Subject: allies
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[ADMIN]
Decrepit Dakkanaut
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More specifically, there are no general rules in 40k for allies.
That means the only ally rules tend to be found in the particular codices that have them.
Both the Daemonhunter and Witch Hunter codices have fairly extensive rules for both using (and allowing themselves to be used as) allies.
Deathwatch Kill Teams (available as a PDF from the GW site) are also available as allies to some armies (which ones are listed in their rules).
A few other old Chapter Approved army lists that aren't 100% legal anymore, most notably the Kroot Mercenary army list also contained ally rules.
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![[Post New]](/s/i/i.gif) 2008/03/26 16:19:55
Subject: Re:allies
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The Hammer of Witches
A new day, a new time zone.
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Also, in the Apocalypse expansion (optional rules for how to play really big games of 40k), because the army lists can be so large, it's not uncommon for sides to be made up of teams, or for people to field more than one army (i.e. SM and IG units together), and allies are frequently mentioned in these contexts.
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"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..." Thought for the Day - Never use the powerfist hand to wipe. |
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![[Post New]](/s/i/i.gif) 2008/03/26 17:21:27
Subject: Re:allies
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Space Marine Scout with Sniper Rifle
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great, thank you guys all so much for ur help
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He teaches us and guides us, He watches over us and leads us. But most of all, the Emperor protects. |
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![[Post New]](/s/i/i.gif) 2008/03/26 18:27:59
Subject: allies
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Yellin' Yoof
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On that note, what are your guys' take on allied teams, where two players put their troops together to form a larger army?
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![[Post New]](/s/i/i.gif) 2008/03/28 06:05:53
Subject: allies
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Stalwart Ultramarine Tactical Marine
Danville, California
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Skaskull wrote:On that note, what are your guys' take on allied teams, where two players put their troops together to form a larger army?
Well, I don't view that to be a problem at all. In fact, I view it as more of a challenge for me. Worst enemy combo I fought was with my Ultramarines. I had 3,000 points, while each person used 1,500. The enemy armies were siege heavy Iron Warriors a'nd Rus'h Tyranids. Fething tough cookies....
But then again, Ive been on my fair side of odd allainces. It was pretty wierd to watch Hive Fleet Behemoth and the Tyrannic War Veterans team up against Necrons, Ill say that much. So, I'd say Im totally fine with it all, but dont do it if you don't feel comfortable playing against it. That always ruins a good game.
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![[Post New]](/s/i/i.gif) 2008/03/29 18:48:44
Subject: allies
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Longtime Dakkanaut
Long Beach, CA
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Yeah I think they mean allies from the inquisition. Witch Hunters and Daemon Hunters.
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"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"
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![[Post New]](/s/i/i.gif) 2008/04/01 23:56:06
Subject: allies
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Executing Exarch
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Skaskull wrote:On that note, what are your guys' take on allied teams, where two players put their troops together to form a larger army?
It can be a lot of fun. You just have to make sure a couple of things are done properly.
1) Make sure both sides have equal points
2) Make sure both sides have equal force organization charts (2 players with 1000 points and a whole force org chart each are not a proper match for 1 player with 2000 points and only one force org chart to put them into)
3) Decide on rules for how interaction amoungst team mates works. Can my team mate's units board my non-dedicated transports? Do my leadership bubble affects effect my team mate's units. How about my psy powers or other things like that. Can my independent characters join my team mate's units. Things of that nature need to be worked out before the game starts (and are even better if they are worked out before army lists are written).
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**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
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