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![[Post New]](/s/i/i.gif) 2008/03/27 23:49:28
Subject: Competitive Orks
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Fresh-Faced New User
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I'm really new to this and want to be able to play at a level that my friends play at. Id be playing 2 space marines one assaulty and one shooty. An imperial guard with loads of tanks and two tyranids one that masses and another that uses a bunch of carnifexes. Im not really sure what to do but this is what I was told to use.
I need to get to 1500 or 2000 points.
Money isnt an issue right now.
Total so far:1440 (if I did my math correctly, which i probably didnt)
HQ: 125
Warboss with bike and pk
- 125 points
Big Mek with ?
-?
Elites: 420
14 Lootas
- 210 points
14 Lootas
- 210 points
Troops: 630
30 Shootas with 3 rokkit launchas
-210 points
30 Shootas with 3 rokkit launchas
-210 points
30 Shootas with 3 rokkit launchas
-210 points
Fast Attack: 275
20 Storm Boyz with pk nob
-275 points
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This message was edited 1 time. Last update was at 2008/04/01 23:43:56
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![[Post New]](/s/i/i.gif) 2008/03/28 00:03:00
Subject: Competitive Orks
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Decrepit Dakkanaut
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Looks like you have space for another HQ. A Mekboy or a Weirdboy, either'll be interesting. If you take Nobz as your third Elite spot, they can bring a Battlewagon as their dedicated transport, which can be handy for things like a Deathroller for squishing Tyranid gribblies. They'll also add anti-everything muscle. You also have a free hand for Heavy Support. If you take a Mekboy, then you can fill up on Killa Kans and Dreadnoughts (up to four!), which can be fun.
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![[Post New]](/s/i/i.gif) 2008/03/28 01:04:19
Subject: Competitive Orks
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Fresh-Faced New User
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Nurglitch wrote:Looks like you have space for another HQ. A Mekboy or a Weirdboy, either'll be interesting. If you take Nobz as your third Elite spot, they can bring a Battlewagon as their dedicated transport, which can be handy for things like a Deathroller for squishing Tyranid gribblies. They'll also add anti-everything muscle. You also have a free hand for Heavy Support. If you take a Mekboy, then you can fill up on Killa Kans and Dreadnoughts (up to four!), which can be fun.
Ive only heard of people using killa kans, never dreads. Is there a reason for this or just some weird coincidence? Would a Mekboy be necessary?
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![[Post New]](/s/i/i.gif) 2008/03/28 19:43:39
Subject: Re:Competitive Orks
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Stabbin' Skarboy
La Crosse, WI USA
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Here's my two teef...
give the warboss a PK and warbike, so's he can keep up wit da stormboyz if needed
think about adding a big mek with Shok Attack Gun
I'd go with 2 units of 30 sluggas with 3 rokkits and PK nob... 1 unit of 30 shootas with 3 big shootas
(max out your unit size for leadership... rokkits for antitank)
go up to 20 stormboyz with PK nob
burna boyz and flash gitz are surprisingly usefull... max out to 15 bb or 10 fg with painboy
flash gits are nobs with heavy armor and a decent gun (I add shootier and more dakka)
so they are assault 2, str. 6 with d6 AP with heavy armor and feel no pain, I have only lost 2 gits in 2 games
burna boyz can put the hurt on 'nids...
Lootas rock, max out to 15 if you can... 1 unit can work just fine... so you can exchange 1 unit for a unit of burna boyz
or use the points to fit in the flash gitz
good luck!
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"We are what we repeatedly do. Excellence, therefore, is not an act, but a habit." Aristotle
WWWAAAAAAAGGGGGGHHHHHH!
heh heh |
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![[Post New]](/s/i/i.gif) 2008/03/28 19:55:47
Subject: Competitive Orks
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Executing Exarch
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Why pay 65 pts for a useless Warboss when you can pay 150 pts for an absolutely awesome one?
Nothing wrong with 14-boy Lootas.
Shootas without specials and Nob (if your group allows PKs on shoota Nobz) are a waste. Stormboyz without a PK Nob are a waste.
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Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time. |
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![[Post New]](/s/i/i.gif) 2008/03/28 23:42:12
Subject: Re:Competitive Orks
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Fresh-Faced New User
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Thanks for all the responses!
jwelvis629 wrote:
Here's my two teef...
give the warboss a PK and warbike, so's he can keep up wit da stormboyz if needed
think about adding a big mek with Shok Attack Gun
I'd go with 2 units of 30 sluggas with 3 rokkits and PK nob... 1 unit of 30 shootas with 3 big shootas
(max out your unit size for leadership... rokkits for antitank)
go up to 20 stormboyz with PK nob
burna boyz and flash gitz are surprisingly usefull... max out to 15 bb or 10 fg with painboy
flash gits are nobs with heavy armor and a decent gun (I add shootier and more dakka)
so they are assault 2, str. 6 with d6 AP with heavy armor and feel no pain, I have only lost 2 gits in 2 games
burna boyz can put the hurt on 'nids...
Lootas rock, max out to 15 if you can... 1 unit can work just fine... so you can exchange 1 unit for a unit of burna boyz
or use the points to fit in the flash gitz
good luck!
Im not sure what the shock attack gun is used for. Im reading its effects and they seem pretty risky. Any other use for burna boys other than nids?
Why pay 65 pts for a useless Warboss when you can pay 150 pts for an absolutely awesome one?
Shootas without specials and Nob (if your group allows PKs on shoota Nobz) are a waste. Stormboyz without a PK Nob are a waste.
Not sure what your talking about sorry
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![[Post New]](/s/i/i.gif) 2008/03/29 19:59:47
Subject: Competitive Orks
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Longtime Dakkanaut
Long Beach, CA
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so the shooty orks again. ho hum. I just dont want to do that. Maybe one unit of lootas at the max. It looks good though. Not cheesy. It will work so far. Just looks too much like everything else.
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"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"
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![[Post New]](/s/i/i.gif) 2008/03/29 20:16:57
Subject: Competitive Orks
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Executing Exarch
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What's so complicated about what I said? Your useless 65 pt boss is a waste when you could have an excellent bike boss for 85 points more. Shootas without specials and Nob are a wasted opportunity because so much of their effectiveness comes from those things. Stormboyz likewise.
The SAG is not as risky as it seems. You have what, a 22% chance of rolling a special result, and only a few of those are actually seriously bad.
Burna boyz are useless rubbish unless you want to devote a Battlewagon to them. Even then, a competitive army will blow it up in short order, and BWs don't offer their passengers Ramshackle protection.
Flash gits are fun toys, but I wouldn't take them if I expected to win. Even pumped up with FNP and bionic bodies, they have a very high VPs given up : durability ratio, and a rather low killiness : cost ratio.
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Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time. |
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![[Post New]](/s/i/i.gif) 2008/03/30 02:08:31
Subject: Competitive Orks
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Fresh-Faced New User
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tegeus-Cromis wrote:What's so complicated about what I said? Your useless 65 pt boss is a waste when you could have an excellent bike boss for 85 points more. Shootas without specials and Nob are a wasted opportunity because so much of their effectiveness comes from those things. Stormboyz likewise.
The SAG is not as risky as it seems. You have what, a 22% chance of rolling a special result, and only a few of those are actually seriously bad.
Burna boyz are useless rubbish unless you want to devote a Battlewagon to them. Even then, a competitive army will blow it up in short order, and BWs don't offer their passengers Ramshackle protection.
Flash gits are fun toys, but I wouldn't take them if I expected to win. Even pumped up with FNP and bionic bodies, they have a very high VPs given up : durability ratio, and a rather low killiness : cost ratio.
I understand what your saying now. The way i read what you originally said was what confused me. Why should i give my shootas a nob? Is there some sort of weapon combination I can do then?
So i'm considering changing my warboss to the bikerboss with a PK you guys suggested, giving my shootas squads two rokkit launchas each, and bump my storm boyz up to 20 with a PK nob. I guess the lootas are fine the way they are. Where would i place the big mek with SAG? My list still seems to be vulnerable to tanks.
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![[Post New]](/s/i/i.gif) 2008/03/30 02:13:58
Subject: Competitive Orks
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Executing Exarch
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Like I said, Nobz are worthwhile in shootas "if your group allows PKs on shoota Nobz." There's been a lot of debate over whether this is legal, so let's not go there. All I mean to say is that if it's considered legal where you are, it's a great option. (You'd probably have to beef up the squads a little more to make it worthwhile, though; 20 is rather few.)
The SAG Mek can just stand anywhere that's far from the enemy and has good LoS. Most people find that somewhere behind the Lootas is a natural choice. Just don't put them too close.
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Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time. |
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![[Post New]](/s/i/i.gif) 2008/03/30 02:30:53
Subject: Re:Competitive Orks
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Fresh-Faced New User
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If I maxed out squads would that be a good idea? 30s on the shootas with 3 rokkit launchas and 30 on the stormboyz with the nob.
So the debate is over whether you can give a nob a pk and still keep his shoota? I will ask my local gaming store and see what they have to say. If the nob cant keep his shoota is he still worthwhile?
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![[Post New]](/s/i/i.gif) 2008/03/30 02:34:44
Subject: Competitive Orks
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Executing Exarch
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No, the debate is over whether a Nob in a shoota mob can even take a PK in the first place. I would dig up the debate and link it for you, but to be honest it's just not worthwhile. The issue is so controversial you're best off just finding out how the guys at your store play it and go with that.
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Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time. |
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![[Post New]](/s/i/i.gif) 2008/03/31 19:31:45
Subject: Competitive Orks
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Ork Boy Hangin' off a Trukk
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Geting back on topic have you thought about adding trucks to your boyz? I'v found that a truck boy list is a very tough nut to crack with a rokket on each truck and a rokket in each mob thats 12 rokkits each with a 12" move then fire, 12 36" range rokkits is nothing to scoff at.
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Da fastest Orks get to da fight firstest!!! Waaaaagh!!!!!
- Garbash Grimtoof |
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![[Post New]](/s/i/i.gif) 2008/03/31 20:52:23
Subject: Competitive Orks
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Sneaky Kommando
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Since I disagree with alot of the people here on what a "useful" ork unit it here is what I think:
The warboss needs at least a uge choppa and attack squig. If you want to run him on foot he does not need a warbike. Yes warbike bosses are good, but by no means as mandatory as people here seem to think. It is perfectly reasonable to run a boss on foot. With this many boys I'd strongly recommend a kustom force field. Positioned right it will cover every footslogger in the army. You do need special weapons in the squads. At the moment you have nothing to seriously threaten AV 13+ This problem is solved by upgrading your shootas to 30 strong and running 3 rokkits each, though a squad with big shootas is handy as well. On this same note, a nob with a bosspole can help them stick around when they get whittled down and with a PK he will trash heavy infantry and walkers in combat.
The biggest issue here is that 12 stormboyz isn't enough IMO. They are nothing but fast moving orks and consequently die just as fast to shooting and cc. The unit is pretty much a glorified nob delivery system, like boyz in trukks and your squad lacks the nob, making it mediocre and expensive for what it can do. At a minimum add a nob with a power klaw to the squad or use boss zagstruk to make sure you have a good chance of making it to combat, though in an army with predominately foot sloggers, the stormboyz will always be the first target since they are will be the closest unit to the enemy and the only one capable of a quick charge.
In summary: you are headed in the right direction. Fill out the shootas, add special weapons and maybe nobz.
Don't skimp on the warboss, he's a badass so give him the extra attack and cybork body. Your choice of uge choppa or PK and a bike if you really think it will help. I don't.
Adding a KFF will dramatically increase the survival of the shoota boyz.
At a very minimum add a PK wielding nob to the stormboyz and preferably field a minimum of 15 in the squad.
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Epic Fail |
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![[Post New]](/s/i/i.gif) 2008/04/01 23:35:01
Subject: Competitive Orks
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Fresh-Faced New User
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Regardless of whats competitive or not, I like the bikerboss so I will use him. I do like the idea of the KFF now because I had no idea that it protected orkboyz that were behind him.
If I fill out my squads does that mean im doing this: 30 boyz and a nob or 29 boyz and a nob?.
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![[Post New]](/s/i/i.gif) 2008/04/02 01:40:09
Subject: Re:Competitive Orks
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Fresh-Faced New User
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First, people do use dreads and they can be really effective. People choose kans because they are cheaper and can shoot much better then a dread. The big difference is the AV on a dread is slightly higher and won't let it get hurt by a heavy bolter or similar weapon in strength. Most infantry cannot hurt it in HtH unless they have specific wargear and/or weapons. Power fists, melta bombs, krak grenades, 'Uge Choppas, etc.. Rending can cause some damage as well, so watch out. Dreads and kans hit the same against most things, however, units with a slightly higher WS seriously diminish the effectiveness of kans in HtH. I personally like dreads because they are a bit cheaper then fielding a full unit of kans and are more resilient. Enough about that though.
Second, if you have a unit, have a nob with a PK if at all possible. That is just the long and the short of it. If your unit has access to a nob with a PK, IMHO, you should take it ten out of ten times. I am aware of the shoota boy mob debate, so I will not go into that. Odds are you are going to get into HtH, and why not? You are an ork and you have an impressive amount of attacks each model on the charge. If you can manage to squeeze off a huge number of shoota shots and are still in charge range, by all means take it to the enemy. But if you have access to a PK, you should take it. They are gold and well worth the points.
Third, the shokk attack gun is random but hase a nice template that it uses, normally has a very nice strength, has an unbelievable AP for an orky weapon, AND you do not need to count on your BS to score hits. These things are phenomenal.
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Just remember...you are all unique, just like everybody else. |
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![[Post New]](/s/i/i.gif) 2008/04/02 05:58:46
Subject: Competitive Orks
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Fresh-Faced New User
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Alright i have around 1500 points now. What do most tournies play with? I heard it was 2000 or 1850. Still need some heavy weapons choices thinking about kans and dreads now that hivejive has brought about some interesting points.
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![[Post New]](/s/i/i.gif) 2008/04/02 09:43:50
Subject: Competitive Orks
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Sneaky Kommando
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I run a mek army with 2 dreads and 6 kans so I might be biased but I absolutely love both options,(Grotzookas all the way) though the new battlewagon has proven extremely useful with a dethroller on it.
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This message was edited 1 time. Last update was at 2008/04/02 09:44:21
Epic Fail |
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