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![[Post New]](/s/i/i.gif) 2008/04/02 16:49:38
Subject: [Orks] 1750 Tournament List
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Shas'la with Pulse Carbine
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I've discussed this list with a couple of my friends and I think this is the best it's gonna get for now, but I was curious what others thought.
The Flash Gitz the way I ran them at another tournament were pretty nasty, costly, but nasty and I was very happy with how they were working out. With that success I wanted to add another complimentary unit like them. So I added Nob bikerz and made a unit that cost about the same. I am not as enamored as most are with Lootas and I can't see adding them in when points are scarce for trying to accomplish the assault.
HQ
Warboss - 145pt
Bike, PK, Attack Squig, Cybork (cheaper from Mad Dok)
The idea is to use the Nob bikerz as a body guard of sorts to ferry him into combat. When the unit and him were close enough they would split and he would charge another unit while the Nob bikerz crashed into another. The nice thing about keeping him with the mob is that he would benefit from FNP as well and he would help them out by giving them LD9.
Mad Dok - 160pt
PK, Dok's Tools, Slugga, Eavy Armor, Cybork, Scalpel short of a Med Pak
He adds much needed HtH to the Gitz while making them Fearless and providing FNP. The downside to this unit is the whole moving towards the closest enemy. To counter act this I upgraded the looted wagon from the previous list into a full fledged battle wagon. I am hoping to keep them in the wagon for one turn longer than normal.
TROOPS
10x Shoota Boyz -110pt
Nob w/ PK, BP, Rokkit
1x Trukk - 40pt
Rokkit
I would really like to see these guys at 12 models but my experience with them is that they are one hit wonders. The rokkits on the trukks are to make up for the lack of my AT on the board. I threw in a rokkit as it will enable another rokkit shot via drive by.
10x Shoota Boyz -110pt
Nob w/ PK, BP, Rokkit
1x Trukk - 40pt
Rokkit
A second unit to help hit the lines with the warboss and warbikers while the other units advance. I have swapped the choppas for shootas for tactical flexibility. Sometimes I'm not going to make the charge and I am going to need to do SOMETHING, so the shooters fill in there.
30x Shoota Boyz - 245pt
Nob w/ PK, 3x Rokkits
So now I have a huge mob that is slow moving and unwieldy. I've used some big mobs a bit and the reason why this unit is in the list is... the Trukk mobs will die and won't be able to hold or count as scoring. I've had some ideas about swapping this unit out for Storm boyz as that is more in tune with the list but I feel that I need a unit that will be hard to take off of an objective.
6x Nobs - 375pt
Bikez, Painboy, Cybork, Waagh Banner, PK, BP
This is my other beatstick. Another costly unit but seriously tough. 4+/4+/5+ and FNP (the middle is a 4+ cover). I am not sure how i will run these guys if they will just shoot 24" straight up the middle or if they will cruise around a turn or 2 getting shots off with their TL Dakkaguns. The Waaggh Banner should make them brutal hitting most units on a 3+ and if the boss is with them benefiting him as well. This unit is staying in.
ELITES
none
FAST ATTACK
1xDeffKopta - 50pt
TL Rokkit, Cybork(Mad Dok)
This guy is going to be using his scout move to try and draw a bead on any enemy tanks, then use a JSJ movement from the jetbike so he can stay alive long enough to swoop in and grab an objective. I picked him over a warbuggy as he is essentially AV9 but has 2 wounds and has a better chance of surviving against S8+ with a 5+ invulnerable or a 4+ from turbo boosting.
HEAVY
1xBattlewagon - 125pt
DeffRolla, Armor plates, 1x Big shoota
The new improved ride for the Flash Gitz. The Big shoota is on there as BS2 its sucks for shooting but i need a weapon for "weapon destroyed results". I felt that if i was taking a Rolla i would definitely need the plates plus it will help the Gitz cruise around in style. I am not expecting to shoot this puppy turn 1 as I will be moving him 12" out from behind(or through it) cover so that the Gitz can start blasting away.
10x Flash Gitz - 350pt
Dakka, Cybork
Variable AP goodness. Tough as nails and very cool looking. Quite a nasty unit. Definitely In.
The other units I'm considering for this list are, Tank bustas in a Looted wagon, Stormboyz, Deffkoptas, Trukk Boyz. I'm trying to keep it fairly mobile but resilient.
Any suggestions for my troops, elites or fast attack?
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![[Post New]](/s/i/i.gif) 2008/04/02 20:55:35
Subject: [Orks] 1750 Tournament List
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Fixture of Dakka
.................................... Searching for Iscandar
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This kind of list pops up alot.
Lots of different units, none of them particularly good at doing anything that another cheaper unit wouldn't do better.
There's one big target, one nasty CC unit, one nasty shooting unit, and filler.
Needs a focus.
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![[Post New]](/s/i/i.gif) 2008/04/03 20:38:22
Subject: [Orks] 1750 Tournament List
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Ork Boy Hangin' off a Trukk
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I think you need somthing to draw fire from your BW. Maybe a Deff dread or 3 Kanz. Also that would add a dead killy unit too walk with the large shoota boyz. As to the focus comment to each his own. I like veriety and I prefer combined arms.
So you like the Flash Gitz do you think that can make back their points? Especially if they get blown out of the wagon? Just wondering since I have not used them before under the new dex.
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![[Post New]](/s/i/i.gif) 2008/04/04 15:35:45
Subject: [Orks] 1750 Tournament List
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Shas'la with Pulse Carbine
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In a team tournament(1k of Orks + 1k of Nurgle) I ran them recently they:
Game 1
-Almost killed a Destroyer lord in one round of shooting DL had a 4+ Inv(phaseshifter)
-Slaughtered Dark Eldar Warrior squad to the man
-Almost brought down a monolith (penetrated but rolled a 1)
-Spent 2 turns just swinging at a Monolith... not a good use of their resources (poor generalship on my part)
-Took out a Ravager
-Soaked up tons of shots and were just barely brought below scoring after 2 monoliths and 2 Destroyers spent quite a few turns firing at them, three at least.
Game 2
-Shooting took a Space wolf squad to below scoring
-Wiped out 5 terminators
-Killed another 10 man space wolf squad
-held a board quarter (scoring unit still)
Game 3
-Shot up a Tyranid warrior squad and then finished them off in HtH (250pts)
-Slaughtered 10 fire warriors to the man
almost brought down a Railhead (immobilized but reroll result was stunned)
-Shot up some suits did a wound or 2
-killed a shield drone on a bass unit
-took 2 rounds of rapid fire plasma from 6 suits with BS4 TL Plasma and a BS5 Lord with Plasma and CIB
-They were killed to the man one round before i could charge. I just couldn't make a save or a FNP for two turns. It was crazy bad luck and they STILL almost made it to HTH to kill a bunch of suits.
I definitely had some options I could have done differently to make them even more effective which is why i liked them so much. Nasty as hell IMO.
A lot of people don't like the Flash Gitz but they do something no other Ork unit does. Move+Fire effectively at Range
If you give them Dakka you are paying 30pts per model for a Nob in Eavy armor with a S5 weapon that half the time is a marine killer. With Marines in the open that's 5 dead marines on average from one round of shooting, enough to blunt most spearheads. If you give them FNP and a 5+ invulnerable now they are incredibly tough to get rid of with 2 wounds.
They are definitely not right for every list but Nobs with a cool gun make for a fun unit in my eyes.
The biggest drawback is their poor leadership which means using them as a big bodyguard is almost required.
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This message was edited 1 time. Last update was at 2008/04/04 15:43:37
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![[Post New]](/s/i/i.gif) 2008/04/04 19:28:38
Subject: [Orks] 1750 Tournament List
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Shas'la with Pulse Carbine
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Also what would you suggest I drop to add in the Kanz?
I only happen to have 2 and 1 dread...
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![[Post New]](/s/i/i.gif) 2008/04/04 19:50:41
Subject: Re:[Orks] 1750 Tournament List
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Longtime Dakkanaut
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Mobile shooty orks seem good to me on paper, although I have no game experience with or against them.
The warboss on bike and nobs on bike are a good fast close combaty unit for a 'regular' speed freek army, but I feel like you could use some more shooting. Locking up a big nasty with CC will just block line of sight. And you don't have anything to support those nobs if they get into trouble from counter-attacking units.
You could spend less points on a full 12 an warbiker mob. they don't have the CC punch of a nob unit, but totally dominate the shooting phase. And with the same number of wounds, and no vulnerability to instant death, you can bring em out play aggressively with them, tackle light and heavy infantry, and dare your opponent to shoot at them. (while I have no experience with gitz or shoota trukkers I have TONS of xp with this big bike unit. It works.) keep the biker boss (or find 35 points and take wazzdakka) in the unit for leadership 9 and to launch out of the unit and kill small units and vehicles.
with that change, you won't really be missing the close combat unit. There won't be a unit that can hide from all your shooting long enough to remain superior in CC. Your warbikers, and your gitz will still be able to rule everyone in CC after a few rounds of your shooting.
it sounds like you are using the JSJ rule on your deffkopta. That rule only applies to eldar jetbikes.
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![[Post New]](/s/i/i.gif) 2008/04/04 21:20:33
Subject: [Orks] 1750 Tournament List
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Shas'la with Pulse Carbine
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oh yes shep I should edit that!
no i have not used JSJ but I did think they had it until I was corrected
I really like that recommendation about the bikes
I will have to try that points wise
Models I currently own
1 Battlewagon
1 Dread
2 Kans
10 Gitz
1 looted wagon
1 looted wagon with boomgun
54 Shoota boyz
30 Choppa boyz
24 Lootas
15 Kommandos
15 Tankbustas
24 burnas
2 Deffkoptas
15 Bikes
3 Trukks
16 Stormboyz
5 Meganobz
10 Nobz
Ghaz + Grotz
a bike boss
3 big meks (SAG/KFF)
I wouldn't mind going more speed freak but I wanted to have a more balanced list with a bit of each unit in the list to compliment each other.
I liked the Nob Bikerz because of the FNP, upgrades, and footprint.
Do you shoot with your bikes a lot or get right into HtH?
I'm trying to get an idea of starting tactics so I can figure out what might work best
Cheers
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![[Post New]](/s/i/i.gif) 2008/04/04 21:32:13
Subject: Re:[Orks] 1750 Tournament List
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Longtime Dakkanaut
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the 12 man warbikers mob is shooting about 80% of the time. they have a withering amount of firepower, but in CC, they are really only a tiny bit better than a trukk boy mob. If you've played with them, then you know that they roll over pretty easy when not charging units in multiples. With the warboss or wazzdakka in tow, they get way more nasty. But, since you have the ability to do a warboss-separation and slingshot him into a unit by himself, then you can keep the dakka up with the bikes.
warbikes are also not the greatest assaulters thanks to dangerous terrain, I usually roam around the open areas of the board with them, shooting as i go. Taking my tasty 4+ cover save. The warboss can launch out ride through dangerous, get his re-roll for being an IC and even if he fails it, just taking the wound. Its too pricy to risk warbikers on rough terrain. i sue trukk boys with reinforced rams to bird-dog units out of buildings and stuff.
I wouldn't combine a 30 man shoota boy mob with an otherwise all mounted/bike force. more trukks with shootas and rokkits may be in order. theres plenty of orkiness there to make a second list that shoots like a propa ork. wif bofe 'is feet on da ground!!
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![[Post New]](/s/i/i.gif) 2008/04/04 21:40:25
Subject: [Orks] 1750 Tournament List
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Shas'la with Pulse Carbine
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hehe
B)
I'm very reluctant to give up my Gitz for a staple list. I happen to really enjoy how they play. From DoW to the table top i think they are just a fun fun unit and I am very pleased with my black ork+nob shoota conversions.
That being said I found that in my games at the tournament my trukk boyz did exactly what you just described... they faltered after the initial impact. I see that the big mob of boyz is realllllllly not the way I want to go, but I'm concerned about closer games. The bigger mobs are harder to stop while the trukk boyz can "in theory" keep up with the Nob bikerz.
What about swapping the 2 trukk boy squads for biker squads? What do you think about that?
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![[Post New]](/s/i/i.gif) 2008/04/05 08:34:50
Subject: Re:[Orks] 1750 Tournament List
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Longtime Dakkanaut
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I really don't like running 340 point units without them having a bosspole LD9. So even with me being madly in love with warbikers, I only run them when accompanied by wazzdakka or a biker boss. If you planned to keep grotsnik in there... then I can't advocate the second biker mob.
The gitz need that leadership too much.
if you like your battlewagon, and you like your gitz in that wagon, then i think the shoota boys in trukks are integral. They need rokkits, and you need 4. With the extra points from the big mob going away, you could buy some rokkit buggies.
If you like the 30 man shootas and the flash gitz, but dont really like the trukkers, then I would have to suggest dropping the wagon, then add big gun krews with kannons, lootas, SAG. These things all add up to shooty orks.
Or you can sandwich the gits between 6 killa kans and under a KFF.
I don't know if its rational or not, but with me and transports, its all or nothing with orks, you've gotta choke their guns with targets or that extra investment in maneuverability is just gonna end up getting taken away too easily, then you'll lack the reach and the quantity to get the job done.
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![[Post New]](/s/i/i.gif) 2008/04/07 16:27:51
Subject: [Orks] 1750 Tournament List
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Ork Boy Hangin' off a Trukk
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OK so it sounds like the dread would not work in your list. The truck boyz are solid just support them with the bikers and they will preform well for you.. After realy looking at your list I would say the deff copter and the doc and cybork armor are the most expendable areas for you. Replace the cybork with eavy armor and change the dok to maybe a big mek with a shock attack gun or maybe some buggies.
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![[Post New]](/s/i/i.gif) 2008/04/07 17:30:37
Subject: [Orks] 1750 Tournament List
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Shas'la with Pulse Carbine
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I had a chance to try this list out this weekend against my friends Swarm Nid list. In the past my swarm orks have been crushed by this list and I was pleased with how it did.
While I did lose both of my games against him I realized that it was more due to poor generalship and not knowing the nuances of the army than to it being a bad build.
The Nob bikers and warboss were amazing as was the Gitz.
For those of you who think Gitz suck, they killed 10 Warriors in HtH, Killing all but 1 after the turn they charged, killed a crushing claw carnifex w/ 3+ save, killed 2 tyrant guard and put 2 wounds on a shooty Tyrant. They were pretty awesome. At the end of the blood bath he had 1 carnifex, a wounded hive tyrant and 10 termagaunts.
I had Mad dok and 5 Flash Gitz.
I noticed that the trukk boyz really needed to be maxed out as 10 boyz was just not enough. That being said I'm going to drop my Deffkopta as i think if i am going to use them I would need 2/3.
I'm not sure about the battlewagon just yet. I think I am going to upgrade the shoota to a kannon and max out the squads. I wish I had the models to do the 6 kans as I think that would be perfect with a KFF and a lot of fun flavor to add to the list.
At the moment I have about 125 pts from the BW and 25 more points from the Deffkopta... do you guys see anything that I could add that would make it work even better?
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