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![[Post New]](/s/i/i.gif) 2013/08/24 15:10:26
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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Alright, so what do we think we can do for the modes to differ them? Perhaps last stand is one room only, good way to ease new players in, especially if we put in several wall guns and the box. The playground can add in the HQs and rooms and traps. Wrath could allow the zombies to start tougher, add in the bosses, maybe even turn the terrain on the players in high rounds as grandad gets mega annoyed.
What do you think to the 'wonder weapons'? I can change the names if we're treading on toes.
Also, the traps seem anti player not anti zombie, I think they should be activated by the players instead to allow a respite
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![[Post New]](/s/i/i.gif) 2013/08/24 15:34:36
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Water-Caste Negotiator
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Oh, no I've already got the three modes planned I just need to write them out,
last stand is purely try to survive as long as possible, with either pre generated maps that have a defined outside and inside that you can move between or room by room generated maps, it's up to the player to set these maps up, but any maps and rooms we come up with will make it easier for them.
Nurgle's playground is all about trying to survive the chaos of the warp, it has no rooms and is played out in 2'X2' boards with terrain that randomly moves around, creating a constantly fluctuating map, there are combat objectives that provide drops and bonuses but mainly it is survival,
Wrath of the plaguefather is a campaign with maps that we will premake, they will be closer to the call of duty zombies experience
Resetting traps for zombies hmmm... zombies also setting off traps...
I must confess the traps were designed anti player but if we allow smart players to lure zombies then we can also give them bonuses and encourage more diverse tactics
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![[Post New]](/s/i/i.gif) 2013/08/24 15:40:10
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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As a CoD man, luring 20 odd zombies into a trap that whacks them to death for 30 seconds is massively gratifying. I'd set them up as player activated, that encourages the players to be clever, let them attack any zombie that passes through for 5 turns. Often they're set in doorways. Shock traps, acid spray, rotating gate with spikes on, lots of fun.
I look forward to the playground mode, and that campaign.
Taken till page 8 but we're nearly there
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![[Post New]](/s/i/i.gif) 2013/08/24 15:47:20
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Water-Caste Negotiator
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Not really we're not, we still got a whole campaign of maps to make and you know what, that actually excites me.
Maybe we keep the zombie traps but we let the players set up their own traps like the ones you describe, make them find parts and put em all together?
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![[Post New]](/s/i/i.gif) 2013/08/24 15:49:59
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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They do that in BO2, can build swinging saw blades, launchers, sonic blaster turrets, I can agree to that. True we're not right at the end but the rules are down, we're a lot lot closer than a week or so ago
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![[Post New]](/s/i/i.gif) 2013/08/24 16:27:53
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Water-Caste Negotiator
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Yep, so player traps, what have we got?
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![[Post New]](/s/i/i.gif) 2013/08/24 16:36:09
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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I have 3 or 4 in mind.
Electric shock trap, 50pts, set in a doorway. Lasts 3 turns, causes S8 hits on zombies passing through.
Decapitating trap, 60pts, kills any passing zombie on 3+ lasts 4 turns.
Acid spray trap, 70pts, causes a poisoned 2+ hit on each zombie, 3 turns.
Swinging trap, 100pts, 5 turns, sends any zombie flying (see thundergun). I'm off for dinner so good luck with things and if merc shows up that'll help
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![[Post New]](/s/i/i.gif) 2013/08/24 16:51:30
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Water-Caste Negotiator
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Why points, let's make survivors assemble it themselves
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![[Post New]](/s/i/i.gif) 2013/08/24 19:48:31
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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But there's 4 of them, each with different parts, plus assembling them, just effort. Perhaps in hardcore mode we make them buildable?
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![[Post New]](/s/i/i.gif) 2013/08/24 21:10:34
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Possessed Khorne Marine Covered in Spikes
Ohio
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Boy you guys sure let loose when im not around! Automatically Appended Next Post: ok so i wrote down a lot of stuff last night i will just add it to the current rule book.
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This message was edited 1 time. Last update was at 2013/08/24 21:13:13
The Black Hand
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![[Post New]](/s/i/i.gif) 2013/08/24 21:13:29
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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When you're on school holidays, and want your game to work, I've got nothing better to do!
So, to catch you up, I've suggested some wonder weapons on pg 7, we're currently debating traps, we have another rules set up too
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![[Post New]](/s/i/i.gif) 2013/08/24 21:19:17
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Possessed Khorne Marine Covered in Spikes
Ohio
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Yeah, im takin a look at the new version, i have yet to playtest, but i added rules for psykers and some other odd rules last night. Also aside from inventory slots I devised a new slot to put consumables so a player gets 4 slots and 1 special slot, he can put all types of grenades, combat simulants, and a repair tool in there but those arent unlimited use, (repair tool negates using action point when repairing stuff, but its only like 1 or 2 uses)
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This message was edited 2 times. Last update was at 2013/08/24 21:22:50
The Black Hand
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![[Post New]](/s/i/i.gif) 2013/08/24 21:22:35
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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Oh right, I think that's a little risky having a psyker with the chaos gods watching, especially in the Immaterium itself. I wouldn't if I were you IMO.
Seen as DunX wouldn't give me a flippin response, what do you think of the wonder weapons? And how would you set up traps?
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![[Post New]](/s/i/i.gif) 2013/08/24 21:28:17
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Possessed Khorne Marine Covered in Spikes
Ohio
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ok so no psykers, ill keep the rules handy just in case we can make em fit.
i think how BO1 did it was to turn the power on first then you can purchase them for a 1 time use? I think it would be interesting to search around for special parts though. Traps should ideally be either 1 time use or all time use with fewer of them.
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The Black Hand
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![[Post New]](/s/i/i.gif) 2013/08/24 21:34:09
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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BO2 had buildable ones, the headchopper that you can mount on walls is one of my favourites.
The traps are re-usable I'm sure, just need some time in between to allow recharge and prevent a wall of death permanently. If they were one-time they'd never be used as you'd think "oh I'll hang on, I can handle this it'll be worse next wave" IMO.
Perhaps the odd door trap and 2 buildables, the finger and the chopper, mount the electric and acid on the doors. Power is an issue because doing it is hardly fun.
Keep the psyker rules we'll see what DunX and any other contributor has to say. And the wonder weapons?
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![[Post New]](/s/i/i.gif) 2013/08/24 21:42:19
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Possessed Khorne Marine Covered in Spikes
Ohio
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Wonder weapons imo should only be available via killing a boss or something, or add side objectives to get a wonder weapon (but that would be too much work for one gun) still thinking...
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The Black Hand
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![[Post New]](/s/i/i.gif) 2013/08/24 21:46:08
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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Ok getting them, we can work on. I reckon that having them as top box options is still viable, 1 in 36 is slim enough odds to me. What about the profiles though?
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![[Post New]](/s/i/i.gif) 2013/08/24 21:51:53
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Possessed Khorne Marine Covered in Spikes
Ohio
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but here are some observations:
the feat system seems to make these regular guys turn into gods or something, they would maybe work better if were made more rare.
the perks should all be 5 points each but only up to 3 may be chosen, the player has 25 point to spend on his character so 3 perks make 15 points leaving only ten to be used on conumables or a different weapon,
Automatically Appended Next Post:
profiles for the units are fine, i think the character has like 25 points in any game to kit out his character, he can becoma level 1 spyker for 10 points or buy 3 perks for 15 points, consumables like frag or krak grenades, a repair tool, or a combat stimulant would be five points for 2, 2 points for 1. i think that could work
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This message was edited 2 times. Last update was at 2013/08/24 21:54:07
The Black Hand
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![[Post New]](/s/i/i.gif) 2013/08/24 21:55:17
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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Ok fair enough.
For feats, we do want the survivors to tell a story of their fight like a movie, and the feats are the reason they survive. I confess, some of them need nerfing, and rarity is needed too, possibly per HQ kill on an Ld test, that way you can't have them in early rounds, and if you burn them away you need to wait for more.
I like the upgrade system you suggest too, good idea
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![[Post New]](/s/i/i.gif) 2013/08/24 21:59:22
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Possessed Khorne Marine Covered in Spikes
Ohio
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ok, if you want to tweak the feat system i will post a rulebook with multiple minor changes.
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The Black Hand
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![[Post New]](/s/i/i.gif) 2013/08/24 22:02:57
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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You do that, whenever DunX is back we can run it past him (well I assume its him, you never know with tau). So just to prevent reading the small print, what are you planning to change?
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![[Post New]](/s/i/i.gif) 2013/08/24 22:08:53
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Possessed Khorne Marine Covered in Spikes
Ohio
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ok so i plan on adding a consumable section or special slot section, thats for small items or power ups for the right moment, if you pick up a power up with your special slot empty it saves it if your slot is full the power up is activated immediately, the special slot can be filled with up to 2 grenades, 1 stimulant (adding rules now), 1 repair tool (added rules) and 1 power up.
I am adding psyker special rules, but require your points stipend to buy (say you have 25 point to upgrade you char. you can use 10 to be a psyker choosing only 1 discipline to draw your powers from. you only can choose 1 power while mastery level 1, you can choose another power for 2 and 3.
adding a couple psyker perks.
not changing anything else, so really just additions mostly.
may change reviving though
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This message was edited 1 time. Last update was at 2013/08/24 22:10:48
The Black Hand
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![[Post New]](/s/i/i.gif) 2013/08/24 22:11:52
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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Okie dokie, good I can now find things easily. Look forward to it
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![[Post New]](/s/i/i.gif) 2013/08/24 22:50:39
Subject: Re:Just a thought... Could you "merge" 40k with CoD Zombies?
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Possessed Khorne Marine Covered in Spikes
Ohio
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Alright most of the changes or additions have been made:
gave zombies ap and mp so the zombie player knows he cant spam action, made consumables, added 2 perks, made psykers, barriers are repairable with mp and a role of 3+, made rules for evading assualt (gave the survivors that special rule), trashed down but not out seeing as the rule is an actual game mechanic now, changed inventory so heavy weapons take up 3 slots instead of 2, then made an addition to getting started. here it is.
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Warhammer 40000 Zombies Actual.docx |
Download
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bam |
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1278 Kbytes
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The Black Hand
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![[Post New]](/s/i/i.gif) 2013/08/24 23:06:01
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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Excellent work. Can't see the explanation for evade, but maybe I'm just too tired. The medic thing works perfectly, barriers is fine. We are slowly getting there now, just the possible bosses, the game modes/campaign to design, possibly work in buildable traps and wonder weapons.
Btw, whoever found that picture on the contents page is a freakin genius, that sums zombies up to a T.
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![[Post New]](/s/i/i.gif) 2013/08/24 23:14:00
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Possessed Khorne Marine Covered in Spikes
Ohio
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oh i know, we need to find a bunch of players to playtest this stuff, but its more fun to do it ourselves. yeah i agree about the picture, i was browsing all over and just found it right out of the blue! I think im going to leave dunx to the feat and trap system, hes pretty good with that stuff.
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The Black Hand
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![[Post New]](/s/i/i.gif) 2013/08/24 23:22:54
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Rough Rider with Boomstick
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I don't blame you tbh you and dunx have sorted this with only some c+c and arguing from me.
I'll keep playing and testing things out, I have a club when I get back to school at least half of which like CoD zombies so will help.
Before mr Brit grabs his sleep I just want to clear up what we're doing with these wonder weapons? High score for box instead of the power ups dunx used, possible spawn from bosses or the odd HQ, side quests (Easter egg anyone?). I would say box or mission
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![[Post New]](/s/i/i.gif) 2013/08/25 02:31:00
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Water-Caste Negotiator
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Ok I'm back, I went to sleep, it was 1am.
You know that to do most feats you need to wait five turns? AMD then you still need to pass a skill check
You get 1 feat 'point' (needs a better name) per turn if you pass a morale check
Nurgle's playground is already getting simple optional objectives we can now reward players with more than credits
Why 3 slots? The point of slots is to stop people from using mêlée and heavy weapons at the same time, not make heavy weapons restrictive, but I can see the logic, what do you think?
I think for sprinting snap fire past 12", normal fire up to 12"
I think perks should cost different points, 3 is average, 4 better, 5 best, 2 not too useful and 1 pretty useless, that way you can have a mixture of excellence and utter rubbish or lots of rubbish or 2 great perks, but what do you think?
Created explosives slots, they hold 4 frags or 2 of any other or 1 demo charge
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This message was edited 1 time. Last update was at 2013/08/25 02:59:24
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![[Post New]](/s/i/i.gif) 2013/08/25 03:30:51
Subject: Re:Just a thought... Could you "merge" 40k with CoD Zombies?
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Possessed Khorne Marine Covered in Spikes
Ohio
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Ok If feats are limited to five turns thats fine, Feat is so clunky to say though, it feels like im saying "feets" which is grammatically goofy. I dig some digging in a thesaurus and attainment stood out but that seems to long for a replacement like feat.
The reasoning behind changing it to 3 slots was so players could not have 2 heavy weapons, if they had 2 plasma cannons they practically have double ammo.
I think the sprinting rule works thats in movement right? thats the only place it could fit.
Well when i was creating the perks i was trying to have some sort of balance in mind, what makes the players is the perks and their weapon, if a person plays his character poorly with the choices of perks he has that defines their usefulness. For example: a person chooses the healer perk, but never gets to revive anyone, that is the epitome of perk wasting. Automatically Appended Next Post: Im also pretty sure this is the 3 longest "proposed rules" threads. Automatically Appended Next Post: Wow its also in the most popular threads section, NICE.
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This message was edited 2 times. Last update was at 2013/08/25 03:37:41
The Black Hand
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![[Post New]](/s/i/i.gif) 2013/08/25 04:08:03
Subject: Just a thought... Could you "merge" 40k with CoD Zombies?
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Water-Caste Negotiator
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Yeah I noticed all the perks are pretty equal, maybe just 3 is fine
Feats take different amounts of feat points, get down for instance requires only 1 so it can be used any turn you pass the morale check to gain a feat point, power kick costs 2 so it takes a little longer, beat a mofo is 5 because of its lethality, we should also make them need recharging, ie must wait one turn per feat point required, thinking of making even trying cost 1ap whether you succeed at accomplishing the feat or not
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