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![[Post New]](/s/i/i.gif) 2018/05/14 16:56:48
Subject: Cost of a space marine
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Clousseau
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After seeing the results, and that 11% of the people actually believe Marines need a nerf, i should have voted 9 or less to balance out the scales rather than being reasonable.
10 points is a good price for what you get. You're getting a boltgun and crap melee.
If we were using the old AP system, and there were not that many AP2 or AP3 weapons out there, then i'd say 13 would be fine. In fact the more time goes by the more I think we should go back to the AP system. The -X to save game has forced people to build lists that focus entirely on invuln saves or chaff. I don't think that's good.
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2018/05/14 17:23:34
Subject: Cost of a space marine
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Locked in the Tower of Amareo
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It's the 2nd ed effect. 2nd ed was all invulns or as cheap as you could get. Although more expensive models could be protected by chaff much more easily, but marines had no chaff.
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![[Post New]](/s/i/i.gif) 2018/05/14 19:20:51
Subject: Cost of a space marine
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Witch Hunter in the Shadows
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Marmatag wrote:After seeing the results, and that 11% of the people actually believe Marines need a nerf, i should have voted 9 or less to balance out the scales rather than being reasonable.
People were voting 14+pts and saying that marines should have 2 wounds.
If you want a 9 point marine then ally-in sisters. Bolter and crap melee - everything you are looking for in a model.
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![[Post New]](/s/i/i.gif) 2018/05/14 19:25:36
Subject: Cost of a space marine
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Steadfast Ultramarine Sergeant
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A majority of people voted for 11 points.
I think people would still take scouts over tacticals for the alternate deployment option and I don't think 3+ armour is worth the same as deploying farther out. But I guess with the new deepstrike rule it's not as crucial
Basically that's why I voted 10. I already see sisters going down to 8 at the rate troop costs are dropping
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![[Post New]](/s/i/i.gif) 2018/05/14 19:30:09
Subject: Cost of a space marine
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Omnipotent Necron Overlord
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fraser1191 wrote:A majority of people voted for 11 points.
I think people would still take scouts over tacticals for the alternate deployment option and I don't think 3+ armour is worth the same as deploying farther out. But I guess with the new deepstrike rule it's not as crucial
Basically that's why I voted 10. I already see sisters going down to 8 at the rate troop costs are dropping
Exactly. Sisters will drop to 8. Tac should drop to 10 and scouts also 10.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2018/05/14 19:40:33
Subject: Cost of a space marine
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Clousseau
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A.T. wrote: Marmatag wrote:After seeing the results, and that 11% of the people actually believe Marines need a nerf, i should have voted 9 or less to balance out the scales rather than being reasonable.
People were voting 14+pts and saying that marines should have 2 wounds.
If you want a 9 point marine then ally-in sisters. Bolter and crap melee - everything you are looking for in a model.
I don't want a 9 point marine. 10 seems fair.
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2018/05/14 19:48:28
Subject: Cost of a space marine
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Esteemed Veteran Space Marine
Ottawa
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I'd go with 14 or stay the same if they can pick up an extra wound.
Add an extra wound to Intercessors as well to keep the ratio intact.
Would immediately improve a lot of the durability issues all marine units have.
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This message was edited 1 time. Last update was at 2018/05/14 19:48:41
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![[Post New]](/s/i/i.gif) 2018/05/14 19:49:32
Subject: Cost of a space marine
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Longtime Dakkanaut
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Xenomancers wrote: fraser1191 wrote:A majority of people voted for 11 points.
I think people would still take scouts over tacticals for the alternate deployment option and I don't think 3+ armour is worth the same as deploying farther out. But I guess with the new deepstrike rule it's not as crucial
Basically that's why I voted 10. I already see sisters going down to 8 at the rate troop costs are dropping
Exactly. Sisters will drop to 8. Tac should drop to 10 and scouts also 10.
I realy wish I could say that your wrong, but sadly I suspect that your correct which does worry me for where this scale creep ends.
Scounts at 8 tacs at10 and intercessors at 12?
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![[Post New]](/s/i/i.gif) 2018/05/14 19:52:55
Subject: Cost of a space marine
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Witch Hunter in the Shadows
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Well if you can stretch to 11 you could run Celestians...
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![[Post New]](/s/i/i.gif) 2018/05/14 19:53:40
Subject: Cost of a space marine
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Fixture of Dakka
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The scale creep ends when their points equal their power points.
In another 18 months...
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![[Post New]](/s/i/i.gif) 2018/05/14 20:04:26
Subject: Cost of a space marine
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Steadfast Ultramarine Sergeant
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Ice_can wrote: Xenomancers wrote: fraser1191 wrote:A majority of people voted for 11 points.
I think people would still take scouts over tacticals for the alternate deployment option and I don't think 3+ armour is worth the same as deploying farther out. But I guess with the new deepstrike rule it's not as crucial
Basically that's why I voted 10. I already see sisters going down to 8 at the rate troop costs are dropping
Exactly. Sisters will drop to 8. Tac should drop to 10 and scouts also 10.
I realy wish I could say that your wrong, but sadly I suspect that your correct which does worry me for where this scale creep ends.
Scounts at 8 tacs at10 and intercessors at 12?
Yes I hate to seem like some sort of Doom Sayer but 8th is currently a race to the bottom and anyone who denies that is probably at the bottom.
I'd love a marine with an extra wound and attack sitting at 15 for starters to see how it fits, then I'd see intercessors get the same treatment and either go back to 20ppm or 19 to maintain the roughly 1.5x cost
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![[Post New]](/s/i/i.gif) 2018/05/14 20:14:18
Subject: Cost of a space marine
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Omnipotent Necron Overlord
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Ice_can wrote: Xenomancers wrote: fraser1191 wrote:A majority of people voted for 11 points.
I think people would still take scouts over tacticals for the alternate deployment option and I don't think 3+ armour is worth the same as deploying farther out. But I guess with the new deepstrike rule it's not as crucial
Basically that's why I voted 10. I already see sisters going down to 8 at the rate troop costs are dropping
Exactly. Sisters will drop to 8. Tac should drop to 10 and scouts also 10.
I realy wish I could say that your wrong, but sadly I suspect that your correct which does worry me for where this scale creep ends.
Scounts at 8 tacs at10 and intercessors at 12?
A scout is equal in value to a tac marine IMO. He loses armor and weapon options for infiltrate ability. It is a straight fair trade off IMO - they should have the exact same point cost.
I propose a 3 point drop on all power armor marines including CSM except bezerkers. 5 points on all gravis armor and terminator armor units (with additional buffs for terminators) Centurians down 20 points.
Intersessors I think are special case and would need to drop to 14 from 15 - just to keep them compeititve with 10 point tacs (that or a 6+ FNP) - it would also be great if they got a real heavy weapon/stalker bolters were buffed/had a transport too.
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This message was edited 1 time. Last update was at 2018/05/14 20:15:43
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2018/05/14 21:11:04
Subject: Cost of a space marine
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Ultramarine Chaplain with Hate to Spare
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If marines were 10 points I'd field 120+ if them.
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![[Post New]](/s/i/i.gif) 2018/05/14 21:15:08
Subject: Cost of a space marine
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Dakka Veteran
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DeathWatch, DA, BA all make it impossible to have a base cost for marines balanced across chapters.
The strats and tactics are so powerful for BA that pricing vanguard vets for them is different than what those same models do in a ultra-marine army.
DW intercessors are solid to good troops. Those same models in a black templar army are not worth close to the same amount of points.
It's crazy that GW thought they could have a base cost for units that are used across such a wide variety of armies and somehow have it balanced. It's like marines and guard paying the same price for weapons, it just doesn't work.
I've been crying about it since the IG codex dropped that vanilla marines were going to be bottom tier. Now that we are mostly through the codexes the only dex worse than the space marine one is grey knights. Given the price increases in the last CA and most recent FAQ GW doesn't see it this way and this hope that somehow GW will all of a sudden get the picture is a lost cause.
Forget about your current paint jobs and conversions. Run your intercessors and aggressors as DW, some DA inceptors and some BA characters. Put the rest of them high up on the shelf so you don't have to look at them. Do your best to never field tacs, termies, dreads or anything else you've seen in a GW battle report, book, picture or poster and you will have a lot less aggravation.
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![[Post New]](/s/i/i.gif) 2018/05/14 22:01:30
Subject: Cost of a space marine
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Longtime Dakkanaut
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Marines don't need a points decrease, they need a stats reworking across the board. IMO all SM infantry needs to go up a wound, and all bolters need to be ap-1.
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iGuy91 wrote:You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
Elbows wrote:You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures... 
the_scotsman wrote:Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming? |
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![[Post New]](/s/i/i.gif) 2018/05/14 23:30:04
Subject: Cost of a space marine
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Esteemed Veteran Space Marine
Ottawa
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bananathug wrote:DeathWatch, DA, BA all make it impossible to have a base cost for marines balanced across chapters.
The strats and tactics are so powerful for BA that pricing vanguard vets for them is different than what those same models do in a ultra-marine army.
DW intercessors are solid to good troops. Those same models in a black templar army are not worth close to the same amount of points.
It's crazy that GW thought they could have a base cost for units that are used across such a wide variety of armies and somehow have it balanced. It's like marines and guard paying the same price for weapons, it just doesn't work.
I've been crying about it since the IG codex dropped that vanilla marines were going to be bottom tier. Now that we are mostly through the codexes the only dex worse than the space marine one is grey knights. Given the price increases in the last CA and most recent FAQ GW doesn't see it this way and this hope that somehow GW will all of a sudden get the picture is a lost cause.
Forget about your current paint jobs and conversions. Run your intercessors and aggressors as DW, some DA inceptors and some BA characters. Put the rest of them high up on the shelf so you don't have to look at them. Do your best to never field tacs, termies, dreads or anything else you've seen in a GW battle report, book, picture or poster and you will have a lot less aggravation.
Well, this is type of hyperbole I come to dakka for. Just exquisite!
If you want to play or do cool conversions with marines - do it. But this constant obsession with what is or is not top table competitive needs to end. It doesn't apply to 98% of the people that frequent this site.
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This message was edited 1 time. Last update was at 2018/05/14 23:32:14
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![[Post New]](/s/i/i.gif) 2018/05/14 23:34:12
Subject: Cost of a space marine
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Courageous Space Marine Captain
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CREEEEEEEEED wrote:Marines don't need a points decrease, they need a stats reworking across the board. IMO all SM infantry needs to go up a wound, and all bolters need to be ap-1.
That has already happened. They got an extra attack too.
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![[Post New]](/s/i/i.gif) 2018/05/14 23:49:13
Subject: Cost of a space marine
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Longtime Dakkanaut
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Crimson wrote: CREEEEEEEEED wrote:Marines don't need a points decrease, they need a stats reworking across the board. IMO all SM infantry needs to go up a wound, and all bolters need to be ap-1.
That has already happened. They got an extra attack too.
Now we just need to give them more special weapons. Then we can delete "primaris" from all their names.
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![[Post New]](/s/i/i.gif) 2018/05/15 06:56:52
Subject: Cost of a space marine
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Longtime Dakkanaut
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No I mean all SM infantry. 3 wound primaris, 2 wound tacs.
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iGuy91 wrote:You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
Elbows wrote:You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures... 
the_scotsman wrote:Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming? |
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![[Post New]](/s/i/i.gif) 2018/05/15 01:26:11
Subject: Cost of a space marine
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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I'd run marines as such:
No primaris or oldboys, roll them all into one single statline, building off of the primaris base.
All astartes pattern bolters use the bolt rifle statline, with the following additional faction rule:
Astartes Pattern Bolt Weapon: When a Rapid Fire, Assault, or Heavy weapon with this rule fires at a target within half of its maximum range, increase the amount of shots fired by 1.
So a bolter firing within 15" would fire three shots, a heavy bolter within 18" would fire four shots, a storm bolter within 12" would fire five shots, and so on.
All that for 16ppm.
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This message was edited 1 time. Last update was at 2018/05/15 01:28:15
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![[Post New]](/s/i/i.gif) 2018/05/15 01:52:31
Subject: Cost of a space marine
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Esteemed Veteran Space Marine
Ottawa
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Fafnir wrote:I'd run marines as such:
No primaris or oldboys, roll them all into one single statline, building off of the primaris base.
All astartes pattern bolters use the bolt rifle statline, with the following additional faction rule:
Astartes Pattern Bolt Weapon: When a Rapid Fire, Assault, or Heavy weapon with this rule fires at a target within half of its maximum range, increase the amount of shots fired by 1.
So a bolter firing within 15" would fire three shots, a heavy bolter within 18" would fire four shots, a storm bolter within 12" would fire five shots, and so on.
All that for 16ppm.
I like this except for the first thing, but that's just personal preference. I could get behind it.
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![[Post New]](/s/i/i.gif) 2018/05/15 03:57:36
Subject: Cost of a space marine
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Decrepit Dakkanaut
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Yep. The insanity knows no limits.
1 point extra for scions with power armor, ws3, t4, s4, etc?
Sign me up!
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![[Post New]](/s/i/i.gif) 2018/05/15 04:30:32
Subject: Cost of a space marine
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Inquisitorial Keeper of the Xenobanks
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They should cost the same as a dire avenger.
So 8+4 for the catapult = 12.
For a marine, 10+2 for the bolter = 12.
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This message was edited 1 time. Last update was at 2018/05/15 04:31:32
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![[Post New]](/s/i/i.gif) 2018/05/15 04:47:53
Subject: Cost of a space marine
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Locked in the Tower of Amareo
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Dire avengers should cost 9 total, not 12. Automatically Appended Next Post:
And still lose to Drukhari.
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This message was edited 1 time. Last update was at 2018/05/15 04:48:19
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![[Post New]](/s/i/i.gif) 2018/05/15 05:04:12
Subject: Cost of a space marine
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Bounding Ultramarine Assault Trooper
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Daedalus81 wrote:
Yep. The insanity knows no limits.
1 point extra for scions with power armor, ws3, t4, s4, etc?
Sign me up!
You mean pay 1 more point to lose cheap Plazma guns, being able to take all plasma, and deep strike.
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This message was edited 2 times. Last update was at 2018/05/15 05:04:47
Ultramarine 6000 : Imperial Knights 1700 : Grey Knights 1000 : Ad mech 500 :Nids 4000 : Necrons 500 : Death watch 500 |
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![[Post New]](/s/i/i.gif) 2018/05/15 05:25:43
Subject: Cost of a space marine
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Dakka Veteran
Australia
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By bringing TAC's down to ~10 points you're also inflating the value of a single point; There will be more cries of X doesn't match the output of a TAC! Lower points!
I find it is all too convenient to argue about marine point costs in a vacuum. They ARE the central game balance point - a bit like Ryu in any iteration of Street Fighter. I'd rather we see reduced AP effectiveness against marines and their heavy armoured equivalents (Which are universally agreed as bad, who runs terminators these days?).
How that reduced effectiveness is implemented? No idea. Could be as simple as: Halve any the AP value of any weapon fired at a < POWER ARMOR > unit, rounding down (minimum 0) to something complex like the suggested 5+ save rolling two dice (Which also has the the theoretical impact of halving the AP value).
Afterwards points need to be increased, not decreased. The idea of balancing a game where 4 points is the difference between a BS 5+, SV 6+ ork and a BS 3+, SV 3+ marine is mad; how do you balance with that level of granuality?
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This message was edited 1 time. Last update was at 2018/05/15 05:36:45
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![[Post New]](/s/i/i.gif) 2018/05/15 05:32:14
Subject: Cost of a space marine
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Bounding Ultramarine Assault Trooper
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Eonfuzz wrote:By bringing TAC's down to ~10 points you're also inflating the value of a single point. Afterwards there will be more cries of X doesn't match the output of a TAC! Lower points!
I find its all too convenient to argue about marine point costs in a vacuum. They ARE the central game balance point - a bit like Ryu in any iteration of Street Fighter. I'd rather we see reduced AP effectiveness against marines and their heavy armoured equivalents (Which are universally agreed as bad, who runs terminators these days?).
How that reduced effectiveness is implement? No idea. Could be as simple as: Halve any the AP value of any weapon fired at a < POWER ARMOR > unit, rounding down (minimum 0) to something complex like the suggested 5+ save rolling two dice (Which also has the the theoretical impact of halving the AP value).
Afterwards points need to be increased, not decreased. The idea of balancing a game where 4 points is the difference between a BS 5+, SV 6+ ork and a BS 3+, SV 3+ marine is mad; how do you balance with that level of granuality?
Lowering Marines to be competitive with other units dose not inflate the value of a point because other units are already their.
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Ultramarine 6000 : Imperial Knights 1700 : Grey Knights 1000 : Ad mech 500 :Nids 4000 : Necrons 500 : Death watch 500 |
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![[Post New]](/s/i/i.gif) 2018/05/15 05:38:50
Subject: Cost of a space marine
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Dakka Veteran
Australia
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mew28 wrote:
Lowering Marines to be competitive with other units dose not inflate the value of a point because other units are already their.
And how often to we clamour that the units in the lower end of that bracket are overpowered? I've seen posts that: Orks Boyz are OP! Infantry is OP! Guard is OP! Dark Eldar is OP!
I've seen those cries before. Do we really want to have a bandaid fix (Horde marines), or an actual fix?
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This message was edited 2 times. Last update was at 2018/05/15 05:43:55
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![[Post New]](/s/i/i.gif) 2018/05/15 05:43:22
Subject: Cost of a space marine
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Bounding Ultramarine Assault Trooper
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Eonfuzz wrote: mew28 wrote:
Lowering Marines to be competitive with other units dose not inflate the value of a point because other units are already their.
And how often to be clamour that the units in the lower end of that bracket are overpowered? I've seen cries that: Orks Boyz are OP! Infantry is OP! Guard is OP! Dark Eldar is OP!
I've seen those cries before. Do we really want to have a bandaid fix (Horde marines), or an actual fix?
I mean making them a competitively priced unit is not a bandaid fix since they would be worth taking on their own merits rather then that free Rhino or Gmans buff Aura.
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Ultramarine 6000 : Imperial Knights 1700 : Grey Knights 1000 : Ad mech 500 :Nids 4000 : Necrons 500 : Death watch 500 |
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![[Post New]](/s/i/i.gif) 2018/05/15 06:09:06
Subject: Cost of a space marine
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Dakka Veteran
Australia
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mew28 wrote: - snip -
I mean making them a competitively priced unit is not a bandaid fix since they would be worth taking on their own merits rather then that free Rhino or Gmans buff Aura.
A point reduction is a literal bandaid fix. I agree with the goal of making marines competitive - but I do not agree with reducing their point costs as a means to make it happen.
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This message was edited 1 time. Last update was at 2018/05/15 06:14:12
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