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Made in it
Waaagh! Ork Warboss




Italy

Ice_can wrote:

Vespis have 18inch weapons
Piranhas still have 18 inch range weapons same issue.
Devilish have 18 inch burst cannon and is the Tau equivalents of a rhino, still doesnt solve the issue of 24+ reliable charges making the range of engagement far to short.

Those "options" still have the same issue of having to be in Reliable charge range being longer than most infantry weapons means their isnt options as they just dont work.


What I'd like to see for tau is some aggressive play, not just the typical gunline tactic. Some orks units like bustas or gitz have 24'' range, need a transport and are fragile as hell for their points cost but they do work with the appropriate list. Play piranhas and vespids aggressively, move with devilfish and then screen the units you don't want to assault with dismbarked troops. The marjority of the armies have just a few dedicated melee units so a skillful tau player should know how to pressure the opponent while being safe from charges, it's not like all the enemy units are eager to assault. I'd like to seem more infantry AM dudes deployed from chimeras as well.


Automatically Appended Next Post:
Spoletta wrote:
Firepower decreased from 7th to 8th.

In 7th edition with D weapons, grav spam, scat bikes and similar cheese, being tabled turn 1 was really easy if you weren't playing some cheese (read: Death star) of your own.



It's basically true for eldar, but many other armies have definitely increased their firepower, both in dice rolling and lethality. For competitive orks is something like 3x or 4x more firepower than they used to have.

About melee? All the armies I played in this edition (Orks, SW and my former Drukhari army) were way more lethal in melee in 7th than in 8th.

This message was edited 1 time. Last update was at 2020/06/23 07:29:31


 
   
Made in gb
Longtime Dakkanaut




Yeah play them aggressively, great advise because even catachan guard out Melee Tau, aswell as doing a pretty good job of out shooting them, same with Marines.

Yes lets screen the transport with infantry that oh yeah can't get out after it moves.

And i disagree maybe in a more casual setting peoole take mixed armies, BA, Nids, orks all tend to go hard on having the ability to make multiple turn 1 or turn 2 Deepstrike charges with high success rates.

Also even primaris marines pose enough of a threat that playing the way you suggest with those units is a guaranteed way to loose.
   
Made in it
Waaagh! Ork Warboss




Italy

Ice_can wrote:
Yeah play them aggressively, great advise because even catachan guard out Melee Tau, aswell as doing a pretty good job of out shooting them, same with Marines.

Yes lets screen the transport with infantry that oh yeah can't get out after it moves.

And i disagree maybe in a more casual setting peoole take mixed armies, BA, Nids, orks all tend to go hard on having the ability to make multiple turn 1 or turn 2 Deepstrike charges with high success rates.

Also even primaris marines pose enough of a threat that playing the way you suggest with those units is a guaranteed way to loose.


You misunderstood me, probably my bad. I'm not convincing people on playing tau like this, I'd like rules to change in order to let tau or AM playing aggressively as an alternative to boring gunlines. As you said tau have lots of low ranged shooting units, and they will unlikely see the table if gunline style is the only solution.

 
   
Made in gb
Longtime Dakkanaut




 Blackie wrote:
Spoiler:
Ice_can wrote:
Yeah play them aggressively, great advise because even catachan guard out Melee Tau, aswell as doing a pretty good job of out shooting them, same with Marines.

Yes lets screen the transport with infantry that oh yeah can't get out after it moves.

And i disagree maybe in a more casual setting peoole take mixed armies, BA, Nids, orks all tend to go hard on having the ability to make multiple turn 1 or turn 2 Deepstrike charges with high success rates.

Also even primaris marines pose enough of a threat that playing the way you suggest with those units is a guaranteed way to loose.


You misunderstood me, probably my bad. I'm not convincing people on playing tau like this, I'd like rules to change in order to let tau or AM playing aggressively as an alternative to boring gunlines. As you said tau have lots of low ranged shooting units, and they will unlikely see the table if gunline style is the only solution.

Yeah they were supposed to be a higher mobility short range shooting list that could hit hard but had to get danger close ss they were vulnerable in CC.
Big risk, big reward list.
Over the years GW just keeps making other changes that results in that play style being decidedly not the smart way to play the army.
They keep mucking up the risk vrs reward,
   
 
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