Ice_can wrote:
Vespis have 18inch weapons
Piranhas still have 18 inch range weapons same issue.
Devilish have 18 inch burst cannon and is the Tau equivalents of a rhino, still doesnt solve the issue of 24+ reliable charges making the range of engagement far to short.
Those "options" still have the same issue of having to be in Reliable charge range being longer than most infantry weapons means their isnt options as they just dont work.
What I'd like to see for tau is some aggressive play, not just the typical gunline tactic. Some orks units like bustas or gitz have 24'' range, need a transport and are fragile as hell for their points cost but they do work with the appropriate list. Play piranhas and vespids aggressively, move with devilfish and then screen the units you don't want to assault with dismbarked troops. The marjority of the armies have just a few dedicated melee units so a skillful tau player should know how to pressure the opponent while being safe from charges, it's not like all the enemy units are eager to assault. I'd like to seem more infantry
AM dudes deployed from chimeras as well.
Automatically Appended Next Post: Spoletta wrote:Firepower decreased from 7th to 8th.
In 7th edition with D weapons, grav spam, scat bikes and similar cheese, being tabled turn 1 was really easy if you weren't playing some cheese (read: Death star) of your own.
It's basically true for eldar, but many other armies have definitely increased their firepower, both in dice rolling and lethality. For competitive orks is something like 3x or 4x more firepower than they used to have.
About melee? All the armies I played in this edition (Orks,
SW and my former Drukhari army) were way more lethal in melee in 7th than in 8th.