Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2008/04/10 21:28:27
Subject: [1750] Slaaneshi CSM GT list
|
 |
Brainy Zoanthrope
|
HQ:
Sorcerer
-Mark of Slaanesh
-Lash of Submisson
-Terminator Armor
Elite:
8 Terminators
-Mark of Slaanesh
-4 Power Fists
-2 Chain Fists
-1 Heavy Flamer
-2 Combi Melta
-2 Combi Flamer
-Term. Champ. w/ Lightning Claws
Troops:
8 Noise Marines
-7 Sonic Blasters
-1 Blastmaster
8 Noise Marines
-7 Sonic Blasters
-1 Blastmaster
10 CSMs
-Mark of Slaanesh
-Heavy Bolter
-Champ w/Power Weapon
-RHINO w/extra armor
10 CSMs
-Mark of Slaanesh
-Heavy Bolter
-Champ w/Power Weapon
-RHINO w/extra armor
Fast Attack:
8 Raptors
-Champ with Lightning Claws
-Mark of Slaanesh
-2 Melta guns
Raptors deliver the terminators where i need them to drop in, rhino units grab objectives and noise marine units provide fire support. not alot of tank cracking heavy weapons, so i put the melta weapons and chain fists in the raptors/term units in case i need them to take care of some armor.
|
7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/04/11 00:06:18
Subject: [1750] Slaaneshi CSM GT list
|
 |
Tunneling Trygon
|
Why take mark of slaanesh on the terminators when 6 of 8 are armed with power fists? Hell why take that many powerfists when you can have rather cheap I5 power weapons? I'd keep maybe 2 chainfists and go with power weapons for the rest, probably even drop the lc champ. Basically get the cost down on these guys.
Additionally, I think these guys would be better setup with combi-plasma but YMMV
Also, you've gone and taken 10 CSM's and then only given em a heavy bolter AND put them in a rhino? Take 2 specials instead. I'd go meltas with your near total lack of anti-tank. Points can be had easily from tweaking the terminators.
Finally, give the raptors flamers IMHO. They shouldn't be pulling duty as anti-tank at all.
|
snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/04/11 01:01:21
Subject: [1750] Slaaneshi CSM GT list
|
 |
Fixture of Dakka
.................................... Searching for Iscandar
|
So this army is the 'please shoot me to death' army?
What happens when you face multiple land raider class tanks? Just hope them termies make it?
It's fluffy, but for a GT...wow.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/04/11 03:16:29
Subject: Re:[1750] Slaaneshi CSM GT list
|
 |
Brainy Zoanthrope
|
thanks for the input, made some changes:
took out 2 fists from the terminator unit as well as the combi meltas
changed the meltas on the raptors to flamers
took out the heavy bolters and added 2 meltas to each marine squad
added another terminator.
so term unit looks like this now:
champ w/claws
4 p.wep
2 power fist
2 chain fist
heavy flamer and 2 combi flamers.
about the rhino comment.. this is for GT baltimore, so 5th edition will most likely be out by then. that being said, transports could see a big improvement over what they are now with 5th ed. because lets face it, if you dont know what your doing with them under the current rules, they are more of a liability then anything else.
on another note, this army was previously a fully fluffed Emp. Children list under the old codex (sacred number multiples, lord with drugs, havoc units with blastmasters.. etc) and i'm kind of annoyed that GW decided to dumb down the codex and throw all that stuff out the window... so im trying to keep some of that intact and take a cool looking themed army to the GT that can still compete.
my nids army had its ass handed to it by a very similar khorne army, running 2 units of marines, 2 zerker units, a term unit, raptors and a prince. there were also some lesser demons as well. i figured i should try it out with my EC army that was collecting dust.
|
7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/04/11 06:13:09
Subject: [1750] Slaaneshi CSM GT list
|
 |
Fixture of Dakka
.................................... Searching for Iscandar
|
Rhinos still suck in 5th edition.
Paint some pink or purple obliterators and join the rest of us with effective chaos armies.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/04/11 06:29:32
Subject: [1750] Slaaneshi CSM GT list
|
 |
Brainy Zoanthrope
|
Stelek wrote:Rhinos still suck in 5th edition. Paint some pink or purple obliterators and join the rest of us with effective chaos armies. rhinos don't suck if you understand how to use them. and its not like i have 4 of them. the majority of people who say rhinos suck are still trying to play a rhino rush army. yes obliterators would fix my heavy weapons problems. but if i take the rhinos out, this army's mobility goes from mediocre at best to non-existant.. stand and shoot armies get pasted in GTs, armies that can shoot and hold thier own in CC are the ones that excel.
|
This message was edited 1 time. Last update was at 2008/04/11 06:43:55
7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/04/11 16:28:31
Subject: [1750] Slaaneshi CSM GT list
|
 |
Fixture of Dakka
.................................... Searching for Iscandar
|
I hear that alot, Ztyrder.
I usually end up sitting on the top ten tables every GT I go to.
I run stand and shoot armies.
Last time I got assaulted in a GT? Man, it's been over half a decade at least.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/04/11 18:48:11
Subject: Re:[1750] Slaaneshi CSM GT list
|
 |
Brainy Zoanthrope
|
ok stel, hows this list?
Sorcerer with Term Armor, MoS, Lash, icon
Greater Demon
8 Termies
LC champ, hvy flamer, 2 combi flamer, MoS, 2 fist, 2 Chainfist
7 Raptors
Champ, 2 flamers, MoS
8 Marines
Champ w/pwep, MoS, Melta*, Rhino w/x-arm
8 Marines
Champ w/pwep, MoS, Melta*, Rhino w/x-arm
12 Noise Marines
Champ w/sonic blaster and icon
10 sonic blasters 1 blastmaster
2 Obliterators
total pts:1745
*perhaps i should give the rhino units plasma guns instead of melta guns now that i have the obliterators? would just take the icon off the noise champ, gives me the extra 10 pts to swap in the plasma guns.
|
7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/04/11 19:16:06
Subject: [1750] Slaaneshi CSM GT list
|
 |
Fixture of Dakka
.................................... Searching for Iscandar
|
Are those normal marines? They're not good units. Spend the extra points and get better marines.
I don't think much of the sorc in termie armor. He can't go in rhinos. He needs to be able to attach, is he going to be with an obliterator unit or something in the back, or with the termies? If with the termies he is pretty safe, but he should have wings so he can 'jump' out as needed.
In 1750 I think you'll find yourself struggling against mech lists and MC lists. I find 6 oblits barely meets my needs, and I have to be careful with them. 2 oblits will hit once, and get focus fired off the board.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/04/12 07:06:44
Subject: Re:[1750] Slaaneshi CSM GT list
|
 |
Ladies Love the Vibro-Cannon Operator
|
Well, its not a GT list. I attended the German Heat 1 last week with my Eldar army and ended up 6th ranked.
As Stelek said, take 6 Obliterators, 1 or 2 Lash HQs (I'd go for one Sorcerer on bike, and a DP) and fill the rest with Noise Marines.
If you take Rhinos give the AC doom siren and power weapon.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/04/14 06:56:07
Subject: Re:[1750] Slaaneshi CSM GT list
|
 |
Brainy Zoanthrope
|
OK made changes.. cant wait for this list to get torn apart too ;-)
HQ:
Sorcerer (140)
MoS, Term, Lash
DP (155)
MoS, Wings, Lash
Elite:
8 Terminators (340)
MoS, LC champ, 2 Chainfist, 2 PF, 2 Combi-Flamer, Heavy Flamer
Troops:
8 Noise Marines (205)
8 Sonic Blasters, icon
8 Noise Marines (205)
8 Sonic Blasters, icon
8 Noise Marines (205)
8 Sonic Blasters, icon
Fast:
7 raptors (200)
MoS, champ w/pwep, 2 flamers
Heavy:
2 Oblits (150)
2 Oblits (150)
total:1750
so. term sorc teleports in with the term unit, raptors keep tight with the DP. oblits strike as well.. hoping the DP/Term unit will keep enough fire off the oblits so they can take care of any heavy armor that might need getting rid of. should i make it 3 Oblits and put champs in the NM units? or leave it at 4?
Before yas tell me the term Sorc is better off as a bike/jump sorc (or just another DP) let me explain its a term sorc because i did a decent whip conversion on the term lord/sorc model and want to show that off, second my DP is the demonhost model (from Inquis, the large scale models) with keeper arms on it (tonnnss of puddy and pinning to get it right, but it looks sick when i finish painting ill post a pic). so those arent changing.
|
7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/04/14 07:26:23
Subject: [1750] Slaaneshi CSM GT list
|
 |
Decrepit Dakkanaut
|
Ztryder: Just a note on nomenclature, but the Terminators and the Raptors get Icons of Slaanesh, not Marks.
I'd advise a couple of things:
1. If you're going to take Obliterators, don't take multiple units. Obliterators get eaten by Plasma and Melta worse than Terminators if they Deep Strike, and if they don't Deep Strike a couple of Lascannon blasts will polish them off. They're simply not very tough, despite the two wounds and Invulnerable save. If you take something like a Predator or a Defiler instead at least you're have something to distract all the Lascannons for a turn or two.
2. Breaking the Terminator squad up into two squads will help since you're planning on using them to Deep Strike. The enemy will be able to concentrate fire on a single squad when it arrives, and if it arrives late it'll be the only target. With two squads not all of your eggs are in one basket, so to speak.
3. Blastmasters are awesome. Not only are they great for chewing up Marines and Necrons (denying We'll Be Back to T4 and Feel No Pain for Nobz and Plague Marines), but the ability to pin is icing on the cake when it happens (don't rely on it though!). All the Sonic Blasters means that losing the Blastmaster won't be horrible if you have to relocate the squad.
4. If the Raptor's Aspiring Champion is going to use a Power Weapon, then it'll be something useful to buy him some Melta Bombs just in case you get the opportunity and need to pop a vehicle or a Bunker.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/04/14 07:42:54
Subject: Re:[1750] Slaaneshi CSM GT list
|
 |
Brainy Zoanthrope
|
i totally agree about the Blastmasters, but they are 40pts each. so i would probably have to take out 2 of the oblits to add the 3 BMs.. and when thinking about it, its probably worth it because its 3 shots over 2.
about the Terms.. ive seen the big units of termies tear ass, mostly on the receiving end haha. theres enough big stuff to draw fire in this list that if they focus on the terms, the DP will be open to wreak havoc, and it works the other way, ignoring the term unit can be a big mistake as well.
along with that, the dual lash combo can very much dictate what gets to shoot at what, or even bring that heavy weapon unit that would have needed another turn to reach into assault range or move them around cover to force them to move back into LoS etc.
|
7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/04/14 07:54:39
Subject: [1750] Slaaneshi CSM GT list
|
 |
Decrepit Dakkanaut
|
Another advantage having two units of Terminators is being able to engage two enemy units rather than just one with shooting. If you're going to Deep Strike against Imperial Guard or Tau, then you're going to want to make a mess of as many units that might shoot back as possible.
With regard to the dual Lash of Submission, I wouldn't rely on it. Like Obliterator spam people are wising up to it and taking psychic defenses such as The Shadow in the Warp, Psychic Hoods, Runes of Warding, and Shokk Attack Guns. Likewise using Deep Strike for either your Sorcerer or your Daemon Prince will leave the Lash of Submission out of the equation until they arrive.
If you're going to take a Sorcerer, it might be something to take advantage of the Sorcerer's ability to take multiple Psychic Powers via a Familiar. The ability to lay down a Wind of Chaos or a volley of Doombolts could come in handy. It also might just be a waste of points. It's just that the Lash of Submission is kind of predictable these days, so your opponent might forget that you can have the option of blasting him as well. Or even Warptime if they think they can take out the Sorcerer via an assault.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/04/14 08:08:58
Subject: Re:[1750] Slaaneshi CSM GT list
|
 |
Brainy Zoanthrope
|
yes i was thinking about adding a familiar and warptime.. if only i could give him a doom siren since he has the MoS
taking out 2 oblits i could add 3 blastmasters along with Fam. + Warptime to the Sorc.
hrm i see your point about the 2 term units, that also opens up another hvy flamer slot as well.. im just not a fan of the small unit thing.
this is also a tourny list, so not as many people may be running a psychic defense, or as heavy of a psychic defense as apposed to a game where you knew what was coming at you. i sure as hell would load up on hoods and such if i knew i would be sitting across from a dual lash army, but the unpredictability of GT opponents means that could end up being a worthless investment for 4 out of your 5 games.
|
7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/04/14 08:28:54
Subject: [1750] Slaaneshi CSM GT list
|
 |
Decrepit Dakkanaut
|
Ztryder: Yeah, small units are vulnerable, particularly units that aren't Fearless or don't have And They Shall Know No Fear. If you had the points I'd suggest two units of six, but I'm not sure how you could do it without serious alterations.
With regard to running a tournament list, most psychic defenses tend to come on psychic models, so taking a Psychic Hood, for example, isn't worthless because Librarians are handy to have around anyways. Same with Farseers and Runes of Warding. The extra points are worth the insurance if you don't want to get manhandled in that one game where you do face a psychic-heavy army. Given the current popularity of armies with the dual Lash of Submission, and given Eldar armies in general, I think it's a good idea to have a contingency plan for what might happen if your Psychic powers get shut down.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/04/14 08:40:56
Subject: Re:[1750] Slaaneshi CSM GT list
|
 |
Ladies Love the Vibro-Cannon Operator
|
The 2nd list looks much better.
The flamers and sonic blasters give you some horde control. but the army lacks anti-armour weapons.
Blastmasters are a gamble as they are very expensive and they not hit when you desperately need them to hit.
Six Obliterators would be optimal.
Leave the large Termie squad as you want a fully scoring unit.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2008/04/14 12:38:44
Subject: Re:[1750] Slaaneshi CSM GT list
|
 |
Brainy Zoanthrope
|
im skeptical about using any oblits, let alone 6. laz cannons and such will tear right through them. i hate the fact that im going to lose a 75 point model 2 wound to a lazcannon shot. with the blastmasters in the squads, at least there are some red-shirt marines to die before i lose them.
ill play test with the 4 oblits and the 3 BMs
|
7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired |
|
 |
 |
|