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![[Post New]](/s/i/i.gif) 2008/04/15 07:29:53
Subject: Orks
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Fixture of Dakka
.................................... Searching for Iscandar
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So here I am after a night battling my kannons and my lootas...and losing. They aren't impossible to convert, but they are a pain in the ass. Like glue your fingers together pain.
I've also had a shockingly bad time running my army up against several of my 'standard' configurations of my other armies.
That said, I've managed (under 5th edition) to beat my DE Nightshield list with this list. Something not even my Eldar could pull off.
It lacks mobility. I've tried it with 1 less boyz unit and Ghazghull, but against certain armies (mech IG and necrons) I didn't have enough boyz left to get the job done.
Sadly enough, you really do need 15 rokkits just to knock out a couple tanks. lol
Is 150 boyz with the 5+ cover save good enough?
The units that really hurt the most are land speeders. I had to add the meks to hold up the spam, and the warbuggies job is to stop it after 1 turn.
AC/HB preds or HB russes, whirlwinds, AC/hb infantry, and the ever popular hellhound really zap my noodle too but often as not they can only do so much damage to one boyz unit per turn; and I can be up charging in two turns (with 5th edition rules of course).
The big meks could be just 1 mek, but I've had him shot out from under templates so I added a second. Not impossible to dig out, but by the time you do...he's done his job anyway.
1750 Pts - Orks Roster - Shoota Boyz army
1 Big Mek @ 115 Pts
Power Klaw; Kustom Force Field; Stikkbombs; Furious Charge; Mob Rule; Waaagh!; Bosspole; Mek's Tools
1 Big Mek @ 115 Pts
Power Klaw; Kustom Force Field; Stikkbombs; Furious Charge; Mob Rule; Waaagh!; Bosspole; Mek's Tools
29 Boyz @ 250 Pts
Rokkit Launcha (x3); Shoota; Furious Charge; Mob Rule; Waaagh!
1 Boyz Nob @ [46] Pts
Power Klaw; Shoota; Furious Charge; Mob Rule; Waaagh!; Bosspole
29 Boyz @ 250 Pts
Rokkit Launcha (x3); Shoota; Furious Charge; Mob Rule; Waaagh!
1 Boyz Nob @ [46] Pts
Power Klaw; Shoota; Furious Charge; Mob Rule; Waaagh!; Bosspole
29 Boyz @ 250 Pts
Rokkit Launcha (x3); Shoota; Furious Charge; Mob Rule; Waaagh!
1 Boyz Nob @ [46] Pts
Power Klaw; Shoota; Furious Charge; Mob Rule; Waaagh!; Bosspole
29 Boyz @ 250 Pts
Rokkit Launcha (x3); Shoota; Furious Charge; Mob Rule; Waaagh!
1 Boyz Nob @ [46] Pts
Power Klaw; Shoota; Furious Charge; Mob Rule; Waaagh!; Bosspole
29 Boyz @ 250 Pts
Rokkit Launcha (x3); Shoota; Furious Charge; Mob Rule; Waaagh!
1 Boyz Nob @ [46] Pts
Power Klaw; Shoota; Furious Charge; Mob Rule; Waaagh!; Bosspole
1 Warbuggies @ 90 Pts
1 Warbuggy @ [30] Pts
Twin Linked Big Shoota
1 Warbuggy @ [30] Pts
Twin Linked Big Shoota
1 Warbuggy @ [30] Pts
Twin Linked Big Shoota
1 Warbuggies @ 90 Pts
1 Warbuggy @ [30] Pts
Twin Linked Big Shoota
1 Warbuggy @ [30] Pts
Twin Linked Big Shoota
1 Warbuggy @ [30] Pts
Twin Linked Big Shoota
1 Warbuggies @ 90 Pts
1 Warbuggy @ [30] Pts
Twin Linked Big Shoota
1 Warbuggy @ [30] Pts
Twin Linked Big Shoota
1 Warbuggy @ [30] Pts
Twin Linked Big Shoota
Total Roster Cost: 1750
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![[Post New]](/s/i/i.gif) 2008/04/15 10:37:09
Subject: Orks
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Commoragh-bound Peer
Nordor
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Stelek wrote:
I've also had a shockingly bad time running my army up against several of my 'standard' configurations of my other armies.
That said, I've managed (under 5th edition) to beat my DE Nightshield list with this list. Something not even my Eldar could pull off.
Just curious: how do you do that ? Playing against yourself using two armies or playing against one of your armies lead by someone else ?
Bye,
Stoni
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![[Post New]](/s/i/i.gif) 2008/04/15 14:24:51
Subject: Orks
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Charging Bull
Rochester, New York
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Looks great, to the point, no useless units, should win lots of games.
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"But remember that there are over 1000 chapters of spase marienz! So the SM codex has to cover over 1000 different kinds of spase marienz! Codex CSM only has to cover 1 kind (the Chaos kind). And I don't even think Eldar are a kind of spase marienz at all. Hurr!"
- Abadabadoobaddon
Albatross wrote:I don't game in GW stores very often, but I must say that last time I did, most of the kids were much more pleasant and less annoying than some of the smelly, socially slowed ADULTS who frequent the stores.
It's a company which specialises in the selling of plastic representations of Elves, Goblins, and 9 foot tall superhuman soldiers from the future - have you ever considered that, as adults, it is US that is intruding upon THEIR world?
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![[Post New]](/s/i/i.gif) 2008/04/15 14:37:51
Subject: Orks
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Ork Boy Hangin' off a Trukk
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The buggie configurations are odd to me. Twin linked RL's are more likely to kill a marine then the BS and can pop trucks. Also the Skortchas can kill more guys then the BS. From the list the shoota boyz can lay down tons of fire, so I guess my question is why the Big shootas buggies?
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![[Post New]](/s/i/i.gif) 2008/04/15 14:49:24
Subject: Re:Orks
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[ARTICLE MOD]
Fixture of Dakka
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From my experience at the gladiator last weekend, one mek is plenty, and he doesn't need a PK or a bosspole. Keep im cheap.
You don't run him alone if facing templates, you join him to a squad. That means you can take the casualty from anywhere in the squad, and the mek can't be sniped. It also frees up room for a biker boss, who does pretty well against tanks, and can engage a number of targets without any real fear.
I think you're barking up the wrong tree with the buggies, honestly. They're hard to maneuver around the boyz. Koptas can fly over boyz, so you don't have to worry about that so much, and, in the right circumstances, are really pretty good at engaging and tying up units, something that buggies simply cannot do.
Bosspoles are a waste in mobs that size (I think). In all my games in the gladiator, they never came up, and when I played against orks, by the time you're rolling Ld, you're probably looking for a six, so a casualty and a re-roll isn't helping that much.
Dropping two buggies gives you three kannons as well, which few people will target, and which are scoring units until 5th comes out. They're also three throw-away units that you can deploy before you start dropping the boyz, giving you a slightly more reactive deployment.
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![[Post New]](/s/i/i.gif) 2008/04/15 15:02:20
Subject: Orks
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Shas'la with Pulse Carbine
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What are the buggies doing for you in this list?
I ask as in my personal opinion they didn't carry over well to the new codex.
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![[Post New]](/s/i/i.gif) 2008/04/15 15:17:07
Subject: Orks
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Dakka Veteran
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For the points sunk into the boyz you could have a pile of trukks.. IMO they have always performed better for me than a foot slogging hoard has.
you're also better off with less deffkoptas w/ rokkits than that pile of buggies. harder to kill and can pop tanks
no lootas at all is surprising. you worry about things like a hellhound but dont take an easy counter to light tanks. anything with av13 or less has to fear a squad of lootas glancing it to death.
just my .02
NaZ
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![[Post New]](/s/i/i.gif) 2008/04/15 15:40:08
Subject: Orks
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Shas'la with Pulse Carbine
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NaZ
The problem with all trukk boyz is staying power.
I like the flavor of the list but again... I'm curious as to what exactly the buggies are doing in the list.
They seem... out of place... 9 buggies running around a huge mob of orks with mediocre S5 shooting?
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![[Post New]](/s/i/i.gif) 2008/04/15 15:47:00
Subject: Orks
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Shas'la with Pulse Carbine
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Stelek
I put together a Mob list a little while back... i can't run it as I don't have all the models but hey you might dig on it
4x Shoota boyz as is - 1000
1x Big Mek, w/ Armor, and a Burna - 105
1x Big Mek, w/ Armor, and a Burna - 105
1x 15 Tankbustas, Nob w/PK BP, 2x TH - 260
(fit a bit better as they are on the move and fit theme wise)
1x 20 Stormboyz, Nob w/ PK - 275
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![[Post New]](/s/i/i.gif) 2008/04/15 16:33:20
Subject: Orks
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Fixture of Dakka
.................................... Searching for Iscandar
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Stoni42 wrote:Stelek wrote:
I've also had a shockingly bad time running my army up against several of my 'standard' configurations of my other armies.
That said, I've managed (under 5th edition) to beat my DE Nightshield list with this list. Something not even my Eldar could pull off.
Just curious: how do you do that ? Playing against yourself using two armies or playing against one of your armies lead by someone else ?
Bye,
Stoni
A couple friends run my armies when asked.
They have several armies themselves but the DE nightshield army generally is the big pita.
I don't play against myself, it's pointless. lol
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![[Post New]](/s/i/i.gif) 2008/04/15 16:39:30
Subject: Orks
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Fixture of Dakka
.................................... Searching for Iscandar
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My trukk boyz have always had a hard time doing anything to marines. Sure they have alot of attacks, but they bounce off of stuff because they only last a round or two.
I put the buggies in as I couldn't figure out what else to put in. Another squad of Boyz? Seems like it's opening myself up to defeat in detail by being so slow.
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![[Post New]](/s/i/i.gif) 2008/04/15 16:49:54
Subject: Orks
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Shas'la with Pulse Carbine
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hmmm
well you do have 270 pts with them out.
I guess the real question is... what role would you like to see in there?
Anti Tank?
Quick and Engage?
Fire Support?
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![[Post New]](/s/i/i.gif) 2008/04/15 16:59:31
Subject: Orks
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Fixture of Dakka
.................................... Searching for Iscandar
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Well the problem with a living wall of Orks is there is little fire support. I don't really think I can sit at say 18" and trade shots with a godzilla list. So I'm not sure really. lol
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![[Post New]](/s/i/i.gif) 2008/04/15 17:10:52
Subject: Orks
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Shas'la with Pulse Carbine
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that was in part why i suggest the Tank bustas. The tank hammers are meh I included them because of the model, but they fit with your theme of advancing and firing and could add a quite a bit. I haven't play tested them yet so it's all theory, but my thoughts are... 15 rokkits w/ Nob w/ PK BP vs 3 Rokkits w/ Nob w/ PK BP and 26 boyz.
A way to make em work as anti troop is using other Squads to shoot up armor and then you have a crap load of rokkits going into a MeQ squad.
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![[Post New]](/s/i/i.gif) 2008/04/15 17:27:19
Subject: Orks
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Fixture of Dakka
.................................... Searching for Iscandar
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Problem with the tankbustas is they are so open to being controlled by the opponent, and without vehicles I have no way to control it myself. /sigh
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![[Post New]](/s/i/i.gif) 2008/04/15 19:21:38
Subject: Orks
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Shas'la with Pulse Carbine
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They just have to shoot the closest vehicle right?
Not move towards it or assault it if possible?
I can't quite remember the rest of it. I just know they have to shoot even if its out of range.
Just trying to figure out what could potentially go there and my thought was AT would have made a suitable substitute.
Burnas + Lootas are out (from what you mentioned about conversions)
Snikrot Mob perhaps? Useful for late game objective claiming and tying up Dev/Broadside/Fire support squads.
What were your thoughts on dropping one of the boy squads for a 20 strong mob of Stormboyz w/ PK nob? It adds some mobility and could hit pretty damn hard.
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![[Post New]](/s/i/i.gif) 2008/04/15 19:45:43
Subject: Orks
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Fixture of Dakka
.................................... Searching for Iscandar
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Burnas I could do. Big Meks with neat guns I could do. Lootas...well, they don't work with the loota bitz.
Stormboyz be pricy. lol and I'd have to use rokkits or bombs or something, cause jump packs don't look right on lizzies.
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![[Post New]](/s/i/i.gif) 2008/04/15 20:13:42
Subject: Orks
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Shas'la with Pulse Carbine
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Hmmm
yeah the burnas could be pretty easy with the body... do the loota bitz not fit well on the lizardmen body?
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![[Post New]](/s/i/i.gif) 2008/04/15 21:28:54
Subject: Orks
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Fixture of Dakka
.................................... Searching for Iscandar
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No. It looks like they're...man, it's sad. Looks like they're in some kind of medieval torture device.
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![[Post New]](/s/i/i.gif) 2008/04/15 22:02:13
Subject: Orks
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Shas'la with Pulse Carbine
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HAHAHAHAHA
yeah... that sucks
Cutting the gun off and replacing it with a lizardman arm while in a similar position is not going to be fun.
Sounds like modeling choices have ya.
B)
Stick with the buggies then and use em for a screen for a turn.
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![[Post New]](/s/i/i.gif) 2008/04/15 22:23:50
Subject: Orks
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Fixture of Dakka
.................................... Searching for Iscandar
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That was kinda the idea.
90 points for a screen ain't that bad.
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![[Post New]](/s/i/i.gif) 2008/04/15 23:06:42
Subject: Orks
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Fixture of Dakka
.................................... Searching for Iscandar
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So after chatting with some locals and some adepticon attendees, the ideas are:
Make it static shooty. Lootas, Kannons or zzap guns, boyz with shootas backed with a mek and a warboss.
Make it mobile shooty. Shoota boyz, wagons, rokkit buggies, backed with a mek and a warboss.
Everyone seems to think a mek and a warboss makes for a great combo. I'm open to the idea, especially for 5th edition.
For those with experience playing at adepticon versus orks, what were you playing and what made you pause when playing said orks? Or vice versa?
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![[Post New]](/s/i/i.gif) 2008/04/16 00:05:24
Subject: Orks
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[ARTICLE MOD]
Fixture of Dakka
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My team faced them in the team tournament, a combined force with 180 boyz, 15 lootas, a mek, a warphead, and a unit of kommandos (without infiltrate that mission)
We were playing Witchhunters - my inducted guard and my teammate's arbites.
We castled hard into one corner.
We were able to pack in tight because of the lack of templates being used. We won turn 1, and threw everything at the lootas, knowing that they'd seriously reduce our firepower when they fired. They broke and ran, as expected (one reason I cut them from my list).
Everything, in this case, being the 48" guns. We'd deployed so far back that our heavy bolters were all out of range on the first turn. So that gave us a good idea of how much space they'd have to cross too.
After that, we just took them out in waves. None ever got within 18" of our line. They killed my rhino, that advanced to get a bolter shot, and one of our plasmagunners exploded himself. And, that was with the two waaagh moves that the team tournament allowed too.
It would have been a different matter if they'd had a forcefield mek. I think that's a crucial ingredient in a horde army. It definately would have gotten some of the boyz into a charge, and, short of two eversors, we really didn't have anything that would handle being in combat, not to mention the line-of-sight blocking effect.
The other thing that hurt, although not much, was the lack of infiltration in that mission, although, if infiltrate was allowed, we'd probably have wiped out the infiltrators on the turn we started.
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![[Post New]](/s/i/i.gif) 2008/04/16 00:44:08
Subject: Orks
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Fixture of Dakka
.................................... Searching for Iscandar
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Thanks that helps alot.
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![[Post New]](/s/i/i.gif) 2008/04/16 11:48:54
Subject: Re:Orks
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Yellin' Yoof on a Scooter
cincinnatti, OH
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I like running a squad of 5 Nobz on Warbikes with a painboy, giving them all cybork bodies, and Big Choppas and 1 Power Klaw!
Expensive yes But you will be amazed how much these guys can soak! I had an entire 1750 SM army unload all they had into the squad in 2 turns. the First turn NO wounds. 2nd Turn, 1 wound.
Eldar, Tau, and IG samething. The only down fall I have found about these guys is you have to choose your Close combat wisely. Unfortunately You have to Assault what you shoot, and with 15 twin linked shots from the Dakkagunz, not much will be left or they will fall back just out of charge range...
Nob Warbikers 220 4 4 2 4 4(5) 2 3 3 7 4+/4+/5+ Warbike, Big Choppas,Cybork Body, Pklaw,
Painboy 90 1 4 2 4 4(5) 2 3 3 7 4+/4+/5+ Grot orderly, Warbike,Cybork Body, FEEL NO PAIN
Besides kinda fun seeing the opponet squirm since you get the 4+ Bike save, or 4+ Cover save, or in combat 5+inv save, and on top of that the feel no pain 4+!
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I Play:
The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!
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