Switch Theme:

Ardboyz results  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut



Brotherhood of Blood

Fantasy Arboyz was held over the weekend and I expected to see a lot of people post results. So far nothing. So start posting results people.
   
Made in us
Fixture of Dakka






San Jose, CA

Here’s a fairly quick summary of the ‘Ard Boyz tournament at Game Kastle, in San Jose.

First, 5 people signed up; a total of 3 people actually showed up (1 of whom didn’t sign up). So we knew from the outset that we would all “advance.” Heh. Unfortunately, the store decided to do the prize support as door prizes, meaning the results were completely meaningless. But I got to play a couple of 3500 pt games, and that’s almost always worthwhile.

I took the following Hordes of Chaos list:

Heroes:
Daemon Prince of Slaanesh (Ether Blade, Soul Hunger, Diabolic Splendor) [General]

Chaos Lord: MoS, Chaos Steed, Rending Sword, Enchanted Shield, Bindings of Slaanesh

Aspiring Champ: MoS, BSB, War Banner, Chaos Steed

Chaos Sorceror: Lvl 1, MoS, Chaos Steed, Dispel Scroll x2

Beast Shaman: Lvl 1, Dispell Scroll x2

Core:
12x Daemonettes

20x Daemonettes

6x Mounted Daemonettes

6x Mounted Daemonettes

6x Mounted Daemonettes

Special:
4x Chaos Ogres: Great Weapons, Musician

5x Chosen Knights of Slaanesh: FC, Rapturous Standard

Chariot: MoS

Chariot: MoS

5x Marauder Horsemen: Musician, Flails

Rare:
5x Fiends of Slaanesh

4 casting dice, 4 dispel dice, 4 scrolls

The general plan involved overloading a flank with Mounted Daemonettes, and spreading spawn around to hinder march blockers (or to scurry forward). The Daemon Prince would hang out with a Daemonette block initially, sharing his Diabolic Splendor (and hiding from war machine fire); turn 2 or 3, he could fly out to spread Terror and/or hit targets of opportunity. The Chaos Lord, BSB, mounted Sorceror, and the Chosen advance as screened from war machine fire as I can manage - there are very few units who can take a charge from them, and not break. The Chaos Lord is in an Assassin's role - he's particularly interested in Vampire (caster) Lords, with the Bindings to pull them into a challenge, the armor to survive striking last, and the multiwound weapon to make a failed save or two lethal.


The Skaven army (from vague memory) was something like:

Thrott [General]
Grey Seer
Engineer
BSB
Assassin (in the Storm Vermin)

3 big blocks of Clan Rats w/ratling guns
1 big block of 30 Storm Vermin
Some Night Runners x2
Some Gutter Runners
A big unit of Slaves w/slings
1 Giant Rat pack

2 units of ~4 Rat Ogres w/handlers (Thrott joined one)
1 unit of 9 or 10 jezzails (Engineer joined them)
1 unit of ~10 plague monks
1 unit of ~10 Plague Censer Bearers

1 Warp Lightning Cannon

We played the second mission (750 pt table quarters, 1 core unit becomes scouting/skirmishing). I chose my unit of 20 daemonettes to skirmish; he chose his Storm Vermin.

This game was essentially over during deployment. He put his WLC and all three Clan Rat units way over in the left corner, and almost everything else in the right corner/right-middle. The jezzails deployed at the front edge of his deployment zone, on a hilltop, with the Engineer attached; the Grey Seer was standing right behind them, all by his lonesome.

Daemon Prince deploys into block of 12 daemonettes, walks forward for a turn, then declares a charge on the jezzails; they fail their Terror test, and flee the board. Prince EitW into the Grey Seer, who passes Terror, loses combat, and is run down. Giant rats flee in Terror, Mounted Daemonettes rip up Night Runners, Gutter Runners don’t show until Turn 5 (and fail a Terror test on Turn 6)…. At the end of the game, his WLC and a few clan rats have survived.


The second game, played against an O&G list, was a bit more interesting:
Grimgor
Lvl 4 Shaman
Lvl 2 shaman
Some Big Bosses (who I guess are characters?)

3 units of Night Goblins (2 w/spears, 1 w/archers, all w/3 fanatics)
2 big units of Black Orcs (25+)
1 unit of Big ‘Uns (25+)
2 Chariots

2 Goblin Spear Chukkas
2 units of 4 Trolls

A giant


Some highlights:
-A goblin spear chukka kills a chaos chariot with precision fire in two turns.
-Turn 1 charges with two units of Mounted Daemonettes into some Night Goblins who walked forward in a long line, with only a single death from their 3 fanatics.
-2 bold chaos spawn who walked right through another fanatic screen, then the associated Night Goblins, to plow into Grimgor’s unit of Black Orcs, and pin them in place for 2 rounds of combat (long enough for Grimgor to kill each of them).
-The Big ‘Uns failing a Terror check on turn 3, and fleeing 11” forward to die on my Daemonette block (9.5” away).
-Very, very stupid Trolls (1 unit failed 4/6 Stupidity checks, in spite of the attached Big Boss).
-Chosen Knights & friends plowing through a unit of Trolls in a turn, then through the (not-Grimgor) block of Black Orcs behind the Trolls.
-Grimgor calling a (1”) WAAAGH, using his “charge faster” banner, and moving some 14” to hit my 20 daemonette block (who popped), overrunning 12”.
-Daemon Prince & smaller daemonette block dual-charged the Giant, and cut him down before he could swing. Then the body fell on some daemonettes, and crushed 2 of them.

The game ended with a combined chariot/Chosen/Daemon Prince/Mounted Daemonette charge into Grimgor’s unit from the front and both flanks. Grimgor was pulled into a challenge by my Chaos Lord, did 2 wounds through the Lord’s 0+ save (st 7 hurts), and shrugged off any counter-attack. But the unit took ~14 casualties, broke, and was run down. Surviving Orcs: 1 chariot, 3 Trolls + attached Big Boss.


Not a lot of conclusions to draw from these battles; they were not the uber-lists I was expecting to encounter, that's for sure. I like the Spawn - not only do they give me 5 meaningless deployments early on, but their Unbreakable nature (and T5) means they can hold up the big combat-res blocks that I don't want to fight head-on. And against anything lighter, they have a decent chance of (eventually) winning, or at least holding it down until I can spare something heavier. They are pricey (375 pts for 5).

I like the speed of this list - it's got 5 credible threats on turn 2 (Chosen, Prince, 3x Mounted Daemonettes), and some decent follow-on strength for turn 3 (Ogres, Chariots, foot daemonettes). It doesn't have a lot of scoring units, which I have to remain aware of. It also doesn't have a lot of magic defense at this point level, but 4 dice & 4 scrolls should get me to turn 3, by which point either I'm killing wizards, or I've essentially lost. I'd welcome feedback on the list.

One of the funniest things is that I actually had magic supremacy in both games by the end of turn 3, as all enemy mages were dead or fleeing by that point. I got in some useful Fireballs (from my beast shaman), but the Slaaneshi Sorceror isn't allowed to cast anymore - he got the Frenzy spell in round 1, and it killed all of my ogres over the next 3 turns. I'd invariably roll 5+ S3 hits, of which 4+ would wound the T4 ogres, with zero saves.....

This message was edited 1 time. Last update was at 2008/04/21 21:23:59


Quis Custodiet Ipsos Custodes? 
   
Made in us
Longtime Dakkanaut





I trotted out the old TK list. Nothing like Khemri, neh?

Tomb King w/DoE, Collar of Shapesh
Tomb prince w/chariot, Chariot of Fire, sturdiness upgrade to chariot, flail
Liche Priest w/Staff of Ravening
Liche Priest w/2 dispel scrolls
Liche Priest w/reroll tablets, Casket of Souls
Liche High Priest w/Hieratic jar, dispel scroll x2

3 chariots
3 chariots w/Mirage standard
20 archers w/Icon of Eternal legion
1 tomb swarm
10 archers
10 archers
10 archers

20 Tomb guard w/Icon of Rakoph (Death Star when combined with King)
1 tomb scorpion
5 Carrion
4 Ushabti
4 Ushabti

Screaming Skull Catapult w/Skulls of Foe
Bone Giant

We had a bit bigger turnout, maybe 10 folks all told. Thorek dwarves, vamipre counts, teclis High elves, Khorne HoC, HoC w/first chaos dragon guy, Empire list, Bretonnian list as ringer, a few others I can't recall.

Round 1: vs. Dwarves

He had:

Thorek
Runesmith w/2 dispel scroll equivalents
Dragon slayer
Thane o'pain
BSB

Block of hammerers
Block of dwarven warriors
Block of dwarven warriors
Block of Longbeards
10 thunderers
10 thunderers
organ gun
organ gun
bolt thrower
bolt thrower
grudge thrower

This was definitely the game to make up for all of my subsequent humiliations. Absolutely everything went my way. He was able to hold back the Carrion and Chariots for a time with Thorek, but that just meant that the Carrion were in good position to block his miners when they showed up. My swarm surfaced on turn 2 and killed Thorek's idiot assistant, denying him his reroll, and he promptly failed an ancient power strike and lost the anvil for turns 3 and 4, which were the crucial turns.

The casket went off on turn 3 and blew away his war machine crews, or at least most of them. When the big battles took place his troopers were counting on the anvil charges, and so he missed his charges, while I got my urgencies off as usual (even vs. dwarves the TK magic phase at 3.5 k is an obscenity) He got flanked by the Bone Giant at one point, my Death Star went on a rampage and I actually was able to get Ushabti over to Thorek. I'm pleased to report that they diced him.

He tried to stem the tide with some countercharges, but nothing went his way. He was able to finally get his miners free of the Carrion and use his gyrocopter to destroy my casket, and sending his dragon slayer in rescued his hammerers from the chariots. As the game came to and end he had lost by the biggest possible massacre, with me claiming all bonus points.

Round 2: Vs. Khorne

He had:

BloodThirster
Chaos Lord of Khorne on horse w/multi-wound sword
Chaos asp. Champ of Khorne on horse w/banner of frenzy
Chaos asp. Champ of Khorne on horse w/fighty stuff

1 unit of Chosen of Khorne on horses
2 units of 10 Chaos Knights of Khorne
2 units of 5 Chaos Knights of Khorne on horses

2 units of dogs
3 units of Flesh Hounds of Khorne

Its a nightmare matchup. 3500 points of red gribbly-ness coming roaring at me, and here I am unable to flee charges. Its also the second time in a row I've been up against someone with an absurd amount of dispel dice. And, also, the mission gives priority to table quarters, so if he runs me over and has just a few guys standing he'll get a massacre. Fantastic.

I actually get things going well, initially, dropping the Bloodthirster with an early casketing and a flank charge from the Death star, but the King can only be in one place at one time, while the Knights are everywhere. In the end I'm able to drop him down to just one scoring unit of knights, remnants of other squads and a scoring squad of dogs, but I'm tabled (on like turn 9, we didn't keep track of turns). He gets 2 quarters, so its a massacre.

Round 3 vs. VC:

He had:

Caster Lord (trikked out for raising skeletons)
Death Lord on Zombie Dragon (dreadlance, eternal hatred, etc.)
Nike Vampire (9" movement + great weapon)
Wight King (Banner of regeneration, horse)
Blood drinker vampire (horse, blood drinker sword)

2 units of grave guard, one with banner of hatred and the other with +1 to hit banner
1 unit of blood knights w/banner of 4+ ward save
2 units of skeletons
1 unit of zombies
2 small units of dogs
1 Varghulf
2 corpse carts w/Balefire

The fundamental problem with this game, for me, is that anything that so much as brushes that Dragon Lord dies, ditto for the Blood Knight unit with 2 characters in it. He loaded one flank with these guys and put the big tarpit units in the front. The other flank is the dog/varghulf flank, but they get blipped by the casket in the bottom of the first.

I decide to stake everything on a character assassination, putting my bone giant into his Lord's unit along with a scorpion. The Bone giant goes wild and when the dust has cleared there is just one rank out of the ~30 strong unit left. The Rakoph tomb guard stretch out to let my Lord in and he axes the enemy general.

Their crumbling can't keep pace with the slaughter that the Dragon and blood knights are inflicting though. Ushabti, skeleton tarpits...nothing stops these guys. Despite killing his general I lose the game by massacre, as he slaughters darn near everything and stands on the loot counters.

So that was my tourney, one slaughter and 2 times getting slaughtered.


All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Fresh-Faced New User




My list was roughly:

Karl Franz/Dragon
Balthazar Gelt
2x lvl 2 caddies
2 Engineers w/ Pigeon Bombs
4x10 Handgunners w/ Hockland Long Rifles
5 Nilla Knights
6 Outriders w/ Mus.
2x Mortars
2x Cannons
3x Steam Tanks

In the first round I faced a Tzeentch Mortal list with 2 Lords of Tzeentch, 4 Exalteds, Chosen Knights, Chosen Warriors, 2 blocks of Warriors, and a Hellcannon.

I had nothing spectacular in any particular round (except the first where B.Gelt got off the big Metal spell with IF and killed all 6 of the Chosen Knights before they got to move), but managed enough in every round to pretty much wipe him out. He took ~800 points while only having ~750 left. The Dragon took a couple of wounds in the first turn from the Hellcannon before KF destroyed it in the second. Two turns later the Dragon went down to a spell from the Disk mounted Lord (the other was on foot), but KF charged and killed him in my next turn. This game was the only Massacre of the tourny.

Second game I faced Thorek. Not a true gunline even though he did have 2 cannons, 2-3 Bolt Throwers, 2x10 Thunderers and an Organ gun - he also had a big unit of Longbeards, a big unit of Hammerers (with the Shield riding Lord here) and some warriors and Rangers (I think).

This is the only game I lost a Stank (2!). This game had no real highlights other than KF getting into the flank of the Longbeards, challenging the Runesmith, breaking the unit and overrunning into the first of his war machines and starting the cascade of death there. It was lowlighted in that same turn when after the discussion of the challenge we started combat with out my having done any Magic nor Shooting. Even though both of those would have had no bearing on the CC events (shoot, it would have worked out better for him as I had the range on his Cannon Hill and had taken out a handful of crewmen from the various machines the previous turn - they would not have been a target as KF was in the mix at that point). My next Shooting phase was terrible with 2 Stanks misfiring (causing a fair number of wounds and contributing greatly to their demise), both Cannons misfiring (3, 5 on the chart) and both Pigeon Bombs wounding each engineer.

After a recount of points (it was at first count a Minor win (for him) by 4 points) this game ended in a draw. If I had paid a little more attention I could have won this one. I chalk it up to lack of Empire experience (I am a veteran player, but new to Empire) and (almost entirely ) to trying to rush my turns to get full turns in. There was one game in the first round that was not able to finish the turn (the rules clearly say that at 3 hours you stop, done) where the person going second could have had a draw for sure and maybe even a win if they could have finished the turn, but time was called.

The final game was vs. Skaven. This really wasn't a overly tough list considering. It was roughly Grey Seer on a Bell, Warlord, BSB, 2 Engineers, a Plague Priest, 3x30ish Clanrats (2 WFT, 1 RG), 4ishx25ish Slaves, 30ish Stormvermin (RG), 7-8 Jezzails, 25 Plague Monks, 6 Censor Bearers, WLC, 30ish Giant Rat unit, 3 Rat Ogres, 2x3 Tunneling teams and a pair of 8ish Nightrunner units.

This scenario was destined to be a draw as in order to win you needed to at the very least get the other guy off his treasure marker (worth 1500 vps and you needed 2100+ vps for a Minor Victory). It didn't occur to me until Sunday that I could have handily won this game. If, instead of chasing off the WLC in the top of the second with KF, I would have charged the Clanrat unit with the Seer/Bell I could have trashed the Bell. It is auto hit in CC, KF auto wounds and I was toting Ghal Maraz (for d3 wounds per) - I was looking at 4-12 autowounds on a 6 wound model! Those 6 would have been enough for me to win the combat, not counting what the Dragon managed. I'm sure he had a Champion in there, but I am confident that I would have managed the 6 wounds necessary to win if he challenged with the Champ. This would have only delayed the Bell's destruction for a turn. Which actually would have been better because then I would have been in my turn next if he failed his Break test. Oh well, I still came out on top. The lowlight for me was when the Bell tolled whatever it was and destroyed both Cannons and a Mortar. The crews were still there and one of them retook my Treasure Counter after the Handgunner unit that was guarding it Paniced off. I had enough vps to have gotten a Minor Victory if this were a regular scenario, but as it stood we ended in a draw. If only....

This was a pretty brutal tourny, as one might expect. There were a pair of Thorek lists, a pair of KF Empire lists (the other had only one Stank and some fighty units), a mean looking O&G army, the Tzeentch list, the Skaven...I don't know what else. 'Ard armies for sure. I will probably tweak the list a bit for the next round. A few things I learned:

1) KF is badass, especially on a Dragon.
2) Stanks really do dramatically decrease in effectiveness after even a pair of wounds
3) HLRs are not as good as they look on paper (at least in Handgunner units)
4) Pigeon Bombs are totally worth it, even if only for the worry your opponent has for "anywhere" targeting

On to the next round, where surely the lists and generals will only be tougher.

Fluff is not rules. 
   
Made in us
Omnipotent Lord of Change





Albany, NY

40kenthusiast wrote:I actually get things going well, initially, dropping the Bloodthirster with an early casketing and a flank charge from the Death star ...

Nicely done, take that 'Thirster. Greater Demon < The Lost Arc.

thatdave wrote:Balthazar Gelt

How'd you like the Big G? Never heard him used before ...

Thanks for the reports all.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Fresh-Faced New User




Boss_Salvage wrote:

thatdave wrote:Balthazar Gelt

How'd you like the Big G? Never heard him used before ...

- Salvage


Well, the first game he was great as Chaos Mortals have good Armor Saves - which is where the Lore of Metal excells. That is his only drawback: being limited to the one lore. But I was able to make up for it with my other two Wizards (I always had a combo of Fire/Shadow with them). The Dwarf and Skaven players didn't have much for armor so he wasn't as useful, but he did do some damage with the other spells (when he got them off). He never died in any of the 3 games so I would have to say he was overall very benefitial.

Fluff is not rules. 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

No reports cause no one seems to have much interest?

   
Made in us
Longtime Dakkanaut





Well I got third place at The Only Game in Town in Somerville with my High Elves

Top 3 was
1. Tomb Kings
2. High Elves with 3 dragons
3. My High Elves

I'll post more about it when I get my pictures up and get around to writing the tournament report.

Friend of mine played an Empire list sort of similar to yours thatdave and she got second at her store I think.
   
Made in us
Fresh-Faced New User




Kirika wrote:
Friend of mine played an Empire list sort of similar to yours thatdave and she got second at her store I think.


Cool.

'Gratz all.

Fluff is not rules. 
   
Made in us
Squishy Squig



Sidney Ohio

I played at Krysal Keep in Dayton Oh. We had 7 people signed up, but of those 3 arrived(everyone thought it was next week!). We still played for positioning just because. It was as follows:

1st- Lizardmen(me) rounded out list w a mix o stuff
2nd- Lizardmen. Slann & Kroak. Lotsa skinks
3rd- Orks n Gobbos. Over 200 models in this army, w 1 L:2 mage & 5 Fanatics. His animosity rolls were amazing! Very few if any squabble rolls each turn.

We will be going to Detriot for round two, as it is much closer than "Cleave-land". I don't expect to get much further, as my list isn't overly competitive. But hey, how often do you get to play so many points three times in one day?

 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

I'm not sure how much closer Detroit is than Cleveland, but as a guy whose gamed in both, Pandemonium in Detroit is a really cool store to hit up. They have some used stuff for sale, a range of FW, and a giant gaming room. They're also stand alone, while Recess in Cleveland is in a mall. Additionally, if you like middle eastern food, the best in the country is in that area of detroit.

Finally, if you get a chance to stop in toledo, the Game Room is worth a visit: Darryl has a huge range of used bitz and models (literally dozens of tubs of the stuff, divided by army). You can pull some real gems out of there, and the used stuff is priced to sell.
   
Made in us
Squishy Squig



Sidney Ohio

Thanks for the info. I am from Western Ohio, and it is a 3 hour drive there as opposed to a 6-hour drive to Cleveland. As far as the shop in Toledo, I don't think that we will have the time to do so. I will be carpooling it to there w two others from Krystal Keep, so we'll see. Thanks again.

Phil

 
   
Made in us
Foolproof Falcon Pilot





There is already a 40k 'ardboys thing up but no mention of the fantasy ones, the finals or coverage or anything, what's up with that? Anyone got answers?

Jesus Christ changed my life, He can do the same for you!

My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/

My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 
   
Made in us
Longtime Dakkanaut





I heard it went Daemons, Daemons, Vampires, Empire for the top 4.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Dakka Veteran




Los Angeles, CA

Was going to go but it was way to much money for one day of gaming. The sectionals were fun though.
Slaughtered three people, walked away with a brand new army (well, a month later i did).

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
Death-Dealing Devastator






38 people showed. Empire 3 steam tank, war alter was the most popular army (at least 5) although most did poorly from what I could tell. Jordan Braun won with Deamons (a mix of Nurgle and Tzeentch I believe), Daemons (straight tzeentch I think) and Vampires tied for second with the deamons winning by a few VP's. Not sure if Empire got 4th. I know high elves got 7th (me). Despite the poor organization prior to the event the event went very smoothly and the organizers did a great job. A more detail report of my experience can be found at http://www.40kfightclub.com/modules.php?name=Forums&file=viewtopic&t=16561

If you think you are too small to have an impact, try sleeping with a mosquito. 
   
Made in us
Furious Fire Dragon






In da big swirly fing

This was my first tourny!!! I ran 2 wizzy, karl franz/dragon, lots of statetroops, and knights of the order, and other stuff like cannons and helblasters. In the first two games I was utterly massacred by lizzards and skaven. Then in the third round i got to play squishy wood elves mwa-ha-ha.
-on the first turn my 1 cannon rolled a 6 on the d6 to destroy his 400 point treeman. Karlfranz destroyed waywatchers and stuff and my knights had a field day!!!

Homer: Your mother has this crazy idea that gambling is wrong. Even though they say it's okay in the Bible.
Lisa: Really? Where?
Homer: Eh, somewhere in the back 
   
Made in us
Deadly Tomb Guard




South Carolina

Sounds like it was good times, wish we could get something like this going in my neck of the "woods"

 
   
Made in us
Pragmatic Collabirator





Dark Side of the Mood

nieto666 wrote:Sounds like it was good times, wish we could get something like this going in my neck of the "woods"


One of the local stores down here wants to start running some fantasy tournments. I hope by playing at his store to raise the profile of Fantasy and get some new and old players in the game. The store is in Lawrenceville. (The owner is painting a Ogre's Army


This message was edited 1 time. Last update was at 2008/08/28 06:23:33


   
Made in us
Deadly Tomb Guard




South Carolina

We are slowly getting more people in on the fun in Augusta. Right now includeing myself we have 9 deticated WFB players and about 8 more getting on board slowly but surely.

 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: