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Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

As stated in the topic, this is a concept list. I currently own about half the models needed to field this army, and I wanted to see whether or not this would be a viable army list to take before even considering branching out.

Anyway, here's the list. Read below for description of tactics, deployment, etc.

Doctrines:
Drop Troops
Special Weapon Squads
Veterans

IMPERIAL GUARD 1750 POINTS LIST - DROP INFANTRY

HEADQUARTERS

JO+Staff w/ 4 Meltaguns

SWS w/ 2 Flamethrowers, Demo Charge

SWS w/ 2 Flamethrowers, Demo Charge

Sentinel Squadron (3) w/ 3 Lascannons, 3 HK Missiles

ELITES

Hardened Veteran Squad (5) w/ 3 Plasma Guns

Hardened Veteran Squad (5) w/ 3 Plasma Guns

Hardened Veteran Squad (5) w/ 3 Plasma Guns

TROOPS

JO+Staff w/ 4 Meltaguns

Infantry Squad (10) w/ Lascannon

Infantry Squad (10) w/ Lascannon

JO+Staff w/ 4 Meltaguns

Infantry Squad (10) w/ Lascannon

Infantry Squad (10) w/ Lascannon

FAST ATTACK

Sentinel Squadron (3) w/ 3 Lascannons, 3 HK Missiles

Sentinel Squadron (3) w/ 3 Lascannons, 3 HK Missiles

Sentinel Squadron (3) w/ 3 Lascannons, 3 HK Missiles


* * * * *
82 Models
12 Sentinels

1711 Points


C&C Welcome

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

I'm currently trying to figure out how to get it to the tournament-level 1750 point limit.

Other doctrines I have considered are Carapace Armor, Cameleoline, Light Infantry, and Sharpshooters

Carapace Armor is compulsory for all my squads if I take it, meaning I'm flushing 12x20=240 points down the drain to give all my Guardsmen a 4+ save, which I see as being marginally helpful seeing as how this list consists of 8 suicide drop squads and 4 semi-suicide mid-range fire support squads (the 4 Line Infantry Squads would be dropped about halfway down the field, hopefully getting in at least one turn with their lascannon before getting cut to pieces - assuming my opponent focuses on the more pressing matter of the 12 other deep striking units in close proximity to him, maybe they'll shoot twice...). I'm hesitant because for 240 points I could field and additional 3 Lascannon Line Squads...that, and the fact that it pushes the points limit by 200 or so (I'm looking at 1750, not 2000).

Cameleoline would be nice as I would be paying half as much, and would help out a lot for those games where Deep Striking is prohibited, or where one of my squads killed everything that was going to shoot back, leaving them with little to do and less to be capable of. I'm reluctant to take this for several reasons. First, it still breaks my 1750 points limit, which means I'd have to cut from elsewhere in the list. Second, it is useless if I get to Deep Strike, since my models will NOT be in cover. Third, 5th Edition will allow me to opt to be pinned if I need to stay alive and also happen to be in cover with units from an all deep striking list (this is unlikely since my units will have a lifespan of approximately 1 player turn, and because I don't want to land anywhere near cover with the Deep Strike Mishap table being the way it is), which makes Cameleoline a nice bonus (+2 to cover is amazing), but will keep it as a more attractive option for gunline Guard with craptons of troops.

Light Infantry would be nice, as it would allow me to choose to Infiltrate my 4 Line Infantry Squads instead of risking them on the Deep Strike, giving me some nice firing lines on enemy armor. It also would only be 40 points, which means I'd only have to lose a Flamethrower or HK Missile to make 1750. The only reason I haven't already done this is because I don't know if it is worth it to pay 40 points to give 4 BS3 Lascannons the opportunity to get one or two good shots off before getting smeared by the opponent (as they'll be the only models of mine on the board for the first turn of the game, with little target competition in the second turn to boot). I don't know if it is worth it.

Sharpshooters would be boosting a strength of the above list, compared to the other three previously listed Doctrines which either try to increase flexibility of roles on a single-unit basis (Light Infantry), act as a backup should this list have to perform differently from what it is designed to do (Cameleoline), or just increase the durability of an inherently fragile unit (Carapace Armor). Not to say any of the others are terrible, they're just not optimized for this list. Sharpshooters would be given to all three Command Squads, and would require nothing of me in terms of points adjustment. If I don't decide to reorganize this a bit, I'll probably take Sharpshooters.

* * * * *

One more fine point. What do you all think of the Sentinels? I know DS Lascannons are nice, but I was thinking that maybe having HK Missiles on all 12 is a bit excessive. I'm considering only giving HKs to half of them (can't decide whether it would be better to put two in each squad without Improved Comms and then one in each with IC, or to concentrate them by giving two squads three each), and giving Improved Comms to two of the squadrons. These two would drop farther back in order to make use of their re-roll a couple time before getting popped. On a rules note, does the squad have to be on the board at the start of the turn in order to benefit from the re-roll? It did not specify in the Codex.

Which this liberation of 60 points, I would be able to take 40 points of Comms, leaving me at 1691 points. I'm thinking I'd throw a Plasma Gun into each Line Squad +40=1731) and take Sharpshooters for each of my Command Squads (+30=1761). Now I'm over by 11 points, and not sure what to drop. Another two HKs?

Sorry for the long post. I think this has the potential to be a really nasty list, but I wanted to explain my reasoning to ensure that we're on the same page.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

One other idea I had was to replace the Sharpshooters and Plasma Guns with two Remnant Squads with Plasma Guns or Flamethrowers. All I'd have to do is lose two more HK Missiles.

Is that worth it?

CK

This message was edited 1 time. Last update was at 2008/04/22 06:38:45


"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Hmm looks familiar.

I looked, but don't see many problems.

The joy of having lots of DS squads is, some are bound to come in turn 2. So I wouldn't worry about IC.

Not sure why you are wanting to DS the sentinels...do you really think you can cripple someone with just 4 lascannon shots on turn 1?

I mean, really?

Having the troops + the sentinels on the board means alot more killy death. Sure you'll get shot up, but not right away. You should be able to outrange the heavy bolter squads, and taking down mech forces should be easy since you can scout move and walker move behind/around terrain as you need to.

I wouldn't DS the line squads if they are going to have lascannons. I'd just not even bother DS them myself, but if you want a way to get more improved comms...I'd strip those lascannons out and give those guard units a plasmagun and be done with it.

Since you have so many troops, I'd not bring the small SW squads. They tend to get in the way. While 2 Improved Comms might seem good, running 4 or 5 would probably be better.

Smaller tighter list, everyone has a role, and with a bunch of re-rolls you can drop more or less stuff as you want to.

   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

I initially built this list off the preconceived notion that everything would Deep Strike. I see your point about the Lascannons. More on the board equals more enemy vehicles dead.

Would it be worth it to only have a couple squadrons of them in and bring the rest in later (using the Improved Comms to coordinate a strike), or am I better off having all of them on the board at once? I guess there may be some games where it would be advantageous to keep them in reserve, but I can't think of any off the top of my head. If I wasn't fighting S3 gribblies I probably would DS them all over the place to hopefully split fire and divide forces, etc.

I don't think I explicitly stated this, but more often than not the 4 line squads will never Deep Strike. Those 4 Lascannons will be a constant on the field at the start of the game. I'm a little worried about their Ld7, but if they're shooting at tanks, I don't think it will matter as much.

I guess YMMV with Special Weapon Squads. Having 2 Flamethrowers and a Demo Charge for 63 points is invaluable, IMHO. I've used them to great effect in almost every game I've ever fielded them in. Wonderful counter-charge/anti-horde units in an army that has an abundance of anti-tank weapons and not much else.

I think I can eke out enough points for 4 Improved Comms. I'm a little worried they'll get annihilated early on, but I guess you can't expect much more from an open-topped AV10 unit.

Here's the revamped list

JO+Staff w/ 4 Meltaguns, Bolt Pistol

SWS w/ 2 Flamethrowers, Demo Charge

SWS w/ 2 Flamethrowers, Demo Charge

Sentinels (3) w/ 3 Lascannons, Improved Comm

Hardened Vets (5) w/ 3 Plasma Guns

Hardened Vets (5) w/ 3 Plasma Guns

Hardened Vets (5) w/ 3 Plasma Guns

JO+Staff w/ 4 Meltaguns

Infantry Squad w/ Lascannon

Infantry Squad w/ Lascannon

Remnant Squad (5) w/ Flamethrower

JO+Staff w/ 4 Meltaguns

Infantry Squad w/ Lascannon

Infantry Squad w/ Lascannon

Remnant Squad (5) w/ Flamethrower

Sentinels (3) w/ 3 Lascannons, Improved Comm

Sentinels (3) w/ 3 Lascannons, Improved Comm

Sentinels (3) w/ 3 Lascannons, Improved Comm

* * * * *

82 Models
12 Sentinels
1750 Points

I tossed all the HKs. The four Improved Comms are distributed, requiring my opponent to kill an entire squad to affect my reserves roll - I'm assuming he'll have other things to worry about aside from my pesky re-rolls.

I tossed in the Remnant Squads because I wasn't really sure what to do with the remaining 73 points. I figured it wouldn't hurt to have an extra two scoring units with Flamethrowers. Who knows, maybe I can keep them in reserve and DS on that one objective off to the side that we both forgot about until this turn? The Bolt Pistol on the CHQ is purely for gaks and giggles. And round it to a nice 1750, yeah, that too.

I'd say the firepower on this one is a little lighter on AT, but much more focused. No more piecemeal landings here.

12 Meltaguns
9 Plasma Guns
6 Flamethrowers
2 Demolition Charges
16 Lascannons

I like it. Thanks for the suggestions Stelek.

Anything else needs tweaking, from the peanut gallery?

CK

This message was edited 1 time. Last update was at 2008/04/22 11:55:39


"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Longtime Dakkanaut




Long Beach, CA

carapace is a good way to have you IG die of embarrasement. Its a horrible buy.

I dont really dig sentinels too much. Although I have heard that some people swear buy em.

"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"

 
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

it looks ok, but as above i don't like sentinals, and the special weapons going on the command i think may be a bi too much, of course going with the drop troops it's not a bad idea. i just never gave all drop troop lists much credit to be honest, so i hope it all goes well for u



[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in us
Grisly Ghost Ark Driver





NC

This looks deadly. I know that it is going to be bad news for anything I can field.

Falcon Punch!


 
   
Made in us
Trollkin Champion




North Bay, California

It looks to me like your anti-tank power is flooded; way too many anti-tank weapons and way too few anti-troop weapons.

Give a couple of the command squads plasmas instead. I'd also give one or two of the sentinel squads multi-lasers or autocannons, with the points get some more HKs for the las sentinels.

-Leo037

"Of course the people don't want war. But after all, it's the leaders of the country who determine the policy, and it's always a simple matter to drag the people along whether it's a democracy, a fascist dictatorship, or a parliament. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism." -Hermann Goering (high ranking Nazi)

So it goes.

Support your LGS! Don’t buy online or from GW stores.  
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

@smart_alex
Carapace is indeed terrible. It's too bad all the cool (conceptually) doctrines are the most poorly executed. Sentinels are a matter of taste, IMHO. I've used pairs in battles before with great success - I've also had battles where both of them whiffed every single shot during the game, killing three enemy guardsmen between them.

@Bastirous666
I probably won't be dropping everything. The 4 Lascannons in the Line Squads will remain on the ground, as well as most (if not all) of the sentinels. The Scout move will keep them alive, as I can reposition them as need be.

@Extrenm(54)
Given the good reception this list currently is getting, I'm going to have to look into investing in some Sentinels...

@Cypher
The Deep Striking Anti-tank is my only respite should me opponent kill the Sentinels. AV10 is not tough, and I doubt I'll keep more than 3 until the end of any game.

I might be switching out one squad's Lascannons for Multilasers, simply because I already have two Sentinels armed as such. It'll allow me to throw on a couple HK Missiles on some of them as well to even out the points. It is unlikely that I will do this for more than one squad.

* * * * *

Thanks for the suggestions so far. Keep 'em coming.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

Corpsman_of_Krieg wrote:
@Extrenm(54)
Given the good reception this list currently is getting, I'm going to have to look into investing in some Sentinels...

@Cypher
The Deep Striking Anti-tank is my only respite should me opponent kill the Sentinels. AV10 is not tough, and I doubt I'll keep more than 3 until the end of any game.

I might be switching out one squad's Lascannons for Multilasers, simply because I already have two Sentinels armed as such. It'll allow me to throw on a couple HK Missiles on some of them as well to even out the points. It is unlikely that I will do this for more than one squad.

CK


yea the sentinels will prolly never make it to the end of any game as even bolters can kill them and most players play some form of marines or MEQ's. they will be a good fire magnet as he/she will undoubtedly fear those more and use most shooting to keep the sentinels from taking his/her tanks out



[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in us
Guard Heavy Weapon Crewman





Indiana

just make sure the enemy doesnt get into hth, unfourtuatly even with carapace guardsmen die very easily, on the sentinals i would probably go with at least a few autocannons seeing as you already have a ton of anti armour in both lists but if its a fluff army and not competative it looks like it would be fun to play.

Guard- 2500pts
Dark Angels- 1750pts
Orks- 1750pts
Empire- 2000pts
a good soldier obeys without question, a good officer commands without doubt

some times you just have to straighten your cap and die like a guardsman-anon 
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

Umm...

Okay.

It was just a concept list...that I put up three months ago.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Guard Heavy Weapon Crewman





Indiana

well that was my opinion of your cl that i put up a week or 2 ago

Guard- 2500pts
Dark Angels- 1750pts
Orks- 1750pts
Empire- 2000pts
a good soldier obeys without question, a good officer commands without doubt

some times you just have to straighten your cap and die like a guardsman-anon 
   
 
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