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Made in au
Dangerous Leadbelcher






sydney/australia

master engineer
-pidgeon bombs
=90pts

battle wizard(fire)
-lv2+dispel scroll+crystal ball
=140pts

battle wizard(death)
-lv2+rod of power
=130pts

10 handgunners
-champion(repeater handgun)
=100pts

10 handgunners
-champion(repeater handgun)
=100pts

great cannon
=100pts

great cannon
=100pts

5 outriders
=105pts

hellblaster volleygun
=110pts

power dice=6
dispel dice=4

please comment

"evil prospers when good men do nothing"
Nelson Mandela

skaven
knights
Ogres 
   
Made in us
Phanobi





Paso Robles, CA, USA

You have no assault ability at all. If just one unit reaches your lines you're toast. I'd drop a wizard for a small unit of knights who can pre-emptively smash any potential threat.

Ozymandias, King of Kings

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in ca
Man O' War




Canada

Where is the master engineer going to go? If its with the hellblaster your just asking for him to dissolve into fine red mist when that thing blows itself up. Drop the hellblaster and change the outriders to pistoliers w musician (they both have 24' range with their weapons - outriders x3 shots @24 move or shoot, pistoliers x2 shots @ 8' after a 16' move) as you will get more shots from the pistoliers and they are better in CC. That should should come close to the points needed to get that small block of knights to protect your gunline. Your handgunners also desperately need musicians.

personally I would drop the crystal ball and the rod of power to take another dispel scroll and the doomfire ring. If you take out the hellblaster then give your engineer a hochland (I'd also go with hochlands on the HG champs but thats just me)

PapaSmurf

Life moves pretty fast,
If you don't stop and look around once and a while,
you might miss it - Ferris Bueller 
   
 
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